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===Overview===
===Overview===


Score the most points at the end of the Third Winter
In Forest Shuffle you create a habitat for flora and fauna to thrive. Plant trees and synergize your cards to earn the most points before winter.


https://imgur.com/l24RO8x


===Turn Actions===


Choose between one of two options:


===Turn===
1) Draw two cards from the clearing and/or deck and add them to your hand.


On your turn you have two options
~ Your hand limit is 10 cards. You can't take the draw action if you already have 10 cards. If you have 9 cards, you may only draw 1 card.


You can draw two cards, each either from the clearing or the deck
2) Play one card from your hand: pay its cost by discarding cards from your hand, then place the chosen card in the forest and carry out its effect.


Alternatively, you can play a card, pay its cost, carry out its effect, then check the clearing for need of clearing
~ If your discard cause there to be 10 or more cards in the clearing, all cards in the clearing are removed at the end of the turn.


You have a hand limit of 10 cards, so you can't take the draw action if you have 10, but may take it if you have 9 but can only draw 1 card
BONUS ACTION: Some cards give a special effect if ALL of the cards you pay with show the matching leaf symbol. The bonus action and required symbols will be on the bottom left of the card. On split cards, only one half of the card must bear the symbol.
 
 
===Winter===
 
There are 3 Winter cards in the deck in the final third
 
When you draw a Winter card, put it aside and draw a proper card
 
When there are 3 Winter cards out, the game ends
 
The third Winter interrupts the turn where it was drawn, i.e. you don't get to finish your turn




===Cards===
===Cards===


There are two types of cards, Trees and Creatures
There are 3 types of cards: Trees, Forest Dwellers, and Winter.


Trees have a single Tree on them and are played in just one way


Creatures have two creatures on them and are played as ONE of the two creatures
TREE CARDS depict a single Tree. To plant a tree in the forest, simply pay its cost. The cost amount shown in the brown rectangle at the top left of the card. To pay it, place a number of cards from your hand into the clearing equal to the cost.


Regardless of which, to play a card you must discard other hand cards equal to the cost in the top left (some cards give bonuses if you use certain cards to pay for them)
~ Trees cards provide a slot on each side (top, bottom, left, right) for you to add forest dwellers. Only 1 forest dweller per slot, unless the card says otherwise.


You must have an empty tree in order to play creature cards as creature cards are slotted around available trees e.g. a left orientated animal will go to the left of a tree, no vacant left tree space then cannot play the animal
~ Each time you play a tree, a card from the deck is added to the Clearing.


Once a creature is slotted, the creature which is now hidden is ignored for the rest of the game, it is lost
~ Note that ANY card in your hand may be placed face-down in the forest as a TREE SAPLING. These work exactly like a tree but do not belong to a tree species.


Each time you play a tree, a card from the deck is revealed into the Clearing


If you're struggling for trees, any card can be played face down to make a Sapling, which has no effects but does give you the four direction spaces for creature cards


FOREST DWELLER CARDS are split. They depict two creatures on them, but only ONE of them may be played. These are the animals, plants, insects and mushrooms that you can add to the forest.


===Effects vs Bonuses===
~ To play a forest dweller, select an empty slot on a tree for the desired half of the card, then discard cards from your hand into the clearing equal to the cost. 


Effects are one off abilities which happen immediately and are guaranteed. Some of these are ongoing, especially found on Mushrooms
~ Once a forest dweller is slotted onto a tree, the other half of the card is now hidden. Only the effects of the visible forest dweller may trigger.


Bonuses are NOT guaranteed, instead they only trigger if you pay for the card with cards which ALL match the required type (shown in the ribbon on the top right)
WINTER CARDS:
 
 
===End of Turn===
 
If you chose to play a card this turn AND the clearing contains 10 cards or more, ALL cards in the clearing are cleared


When you have drawn the top 2/3rds of the deck the first WINTER CARD will be revealed. The other two WINTER CARDS were previously shuffled into the remainder of the deck and serve as a random end timer. When the 3rd winter card is drawn, the game ends immediately! You may not finish your turn.


===Game End===
===Game End===


The game ends when the third Winter card is drawn
Total the points of all visible cards in your forests, plus one point per card you hid in your cave (if any). None of their effects trigger.
 
All players score their visible cards as they describe
 
In addition, score a point for each hidden card under your cave regardless of its normal scoring properties


The player with the most points wins!
The player with the most points wins!

Latest revision as of 22:44, 9 November 2025

Overview

In Forest Shuffle you create a habitat for flora and fauna to thrive. Plant trees and synergize your cards to earn the most points before winter.


Turn Actions

Choose between one of two options:

1) Draw two cards from the clearing and/or deck and add them to your hand.

~ Your hand limit is 10 cards. You can't take the draw action if you already have 10 cards. If you have 9 cards, you may only draw 1 card.

2) Play one card from your hand: pay its cost by discarding cards from your hand, then place the chosen card in the forest and carry out its effect.

~ If your discard cause there to be 10 or more cards in the clearing, all cards in the clearing are removed at the end of the turn.

BONUS ACTION: Some cards give a special effect if ALL of the cards you pay with show the matching leaf symbol. The bonus action and required symbols will be on the bottom left of the card. On split cards, only one half of the card must bear the symbol.


Cards

There are 3 types of cards: Trees, Forest Dwellers, and Winter.


TREE CARDS depict a single Tree. To plant a tree in the forest, simply pay its cost. The cost amount shown in the brown rectangle at the top left of the card. To pay it, place a number of cards from your hand into the clearing equal to the cost.

~ Trees cards provide a slot on each side (top, bottom, left, right) for you to add forest dwellers. Only 1 forest dweller per slot, unless the card says otherwise.

~ Each time you play a tree, a card from the deck is added to the Clearing.

~ Note that ANY card in your hand may be placed face-down in the forest as a TREE SAPLING. These work exactly like a tree but do not belong to a tree species.


FOREST DWELLER CARDS are split. They depict two creatures on them, but only ONE of them may be played. These are the animals, plants, insects and mushrooms that you can add to the forest.

~ To play a forest dweller, select an empty slot on a tree for the desired half of the card, then discard cards from your hand into the clearing equal to the cost.

~ Once a forest dweller is slotted onto a tree, the other half of the card is now hidden. Only the effects of the visible forest dweller may trigger.

WINTER CARDS:

When you have drawn the top 2/3rds of the deck the first WINTER CARD will be revealed. The other two WINTER CARDS were previously shuffled into the remainder of the deck and serve as a random end timer. When the 3rd winter card is drawn, the game ends immediately! You may not finish your turn.

Game End

Total the points of all visible cards in your forests, plus one point per card you hid in your cave (if any). None of their effects trigger.

The player with the most points wins!