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* Hearts is a card game for 4 players, every player for themselves. | * Hearts is a card game for 4 players, every player for themselves. | ||
* It uses the standard 52-card pack, ranked A (high) to 2 (low), with the figure cards being | * It uses the standard 52-card pack, ranked {{card|A}} (high) to {{card|2}} (low), with the figure cards being {{card|K}}{{card|Q}}{{card|J}} high to low. | ||
== Setup == | == Setup == | ||
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== Tricks == | == Tricks == | ||
* After passing cards, the player holding the 2 | * After passing cards, the player holding the {{club|2}} leads the first trick. | ||
* Each player must follow suit if possible. If you have no cards of the suit led, you may play a card of any suit. | * Each player must follow suit if possible. If you have no cards of the suit led, you may play a card of any suit. | ||
** Exception: You may not play a heart or the | ** Exception: You may not play a {{heart}} or the {{spade|Q}} on the first trick, even if you have no clubs. | ||
* The highest card of the suit led wins the trick. The winner of a trick starts the next trick. | * The highest card of the suit led wins the trick. The winner of a trick starts the next trick. | ||
* Hearts may not be led until a heart has been played (this is called "breaking hearts"). | * Hearts may not be led until a {{heart}} has been played (this is called "breaking hearts"). | ||
* There is no trump suit. | * There is no trump suit. | ||
== Scoring == | == Scoring == | ||
* At the end of each hand, each heart taken by a player counts -1, and the | * At the end of each hand, each {{heart}} taken by a player counts -1, and the {{spade|Q}} counts -13. | ||
* If one player has taken all 13 | * If one player has taken all 13 {{heart}}s ''and'' {{spade|Q}} (this is known as "shooting the moon", or "slam"), that player scores 0 and all other players score -26. Warning other players about an attempt to shoot the moon is team play, and a breach of Hearts etiquette. | ||
* When one or more players reach zero, the game ends. | * When one or more players reach zero, the game ends. | ||
* The player with the highest score wins. | * The player with the highest score wins. | ||
== Variants == | == Variants == | ||
=== Initial points === | |||
* Start with 50 points | |||
* Start with 75 points | |||
* Start with 100 points | |||
=== | === Rule set === | ||
* Hearts | |||
* Omnibus Hearts: {{diamond|J}} is +10 | |||
* Black Maria: {{spade|A}} is -7, {{spade|K}} is -10, no penalty card play limit, always pass right, no shooting the moon, player left of dealer always starts | |||
* Spot Hearts: {{heart|A}} is -14, {{heart|K}} is -13, {{heart|Q}} is -12, {{heart|J}} is -11, and other {{heart}} are negative their face value | |||
* Custom | |||
=== Jack of Diamonds bonus === | |||
* Disabled | |||
* Enabled ({{diamond|J}} worth +10) | |||
=== | === Penalty card play limit === | ||
* Default (no points on first trick, cannot lead {{heart}} until they break) | |||
* Points in the first trick (cannot lead {{heart}} until they break) | |||
* Disabled | |||
=== Face value scoring === | |||
* Disabled | |||
* Enabled | |||
=== | === High Spades scoring === | ||
* Disabled | |||
* Enabled | |||
=== Starter card === | |||
* Enabled ({{club|2}} always starts) | |||
* Disabled (player left of dealer always starts) | |||
=== Shooting the moon === | |||
* Default (other players receive -26 points) | |||
* Positive moon scoring (player receives +26 points) | |||
* Disabled | |||
=== Pass cycle === | |||
* Default | |||
* Remove no pass hands | |||
* Always pass right | |||
=== Skip uneventful final tricks === | |||
* Yes | |||
* No |
Latest revision as of 21:39, 18 February 2024
Overview
- Hearts is a card game for 4 players, every player for themselves.
- It uses the standard 52-card pack, ranked A (high) to 2 (low), with the figure cards being KQJ high to low.
Setup
The entire deck is dealt, giving each player a hand of 13 cards. After looking at your hand, choose three cards to pass to another player.
The passing rotation is:
- (1st hand) to the player on your left,
- (2nd hand) to the player on your right,
- (3rd hand) to the player across the table,
- (4th hand) no passing.
The rotation repeats until the game ends.
Tricks
- After passing cards, the player holding the 2♣ leads the first trick.
- Each player must follow suit if possible. If you have no cards of the suit led, you may play a card of any suit.
- Exception: You may not play a ♥ or the Q♠ on the first trick, even if you have no clubs.
- The highest card of the suit led wins the trick. The winner of a trick starts the next trick.
- Hearts may not be led until a ♥ has been played (this is called "breaking hearts").
- There is no trump suit.
Scoring
- At the end of each hand, each ♥ taken by a player counts -1, and the Q♠ counts -13.
- If one player has taken all 13 ♥s and Q♠ (this is known as "shooting the moon", or "slam"), that player scores 0 and all other players score -26. Warning other players about an attempt to shoot the moon is team play, and a breach of Hearts etiquette.
- When one or more players reach zero, the game ends.
- The player with the highest score wins.
Variants
Initial points
- Start with 50 points
- Start with 75 points
- Start with 100 points
Rule set
- Hearts
- Omnibus Hearts: J♦ is +10
- Black Maria: A♠ is -7, K♠ is -10, no penalty card play limit, always pass right, no shooting the moon, player left of dealer always starts
- Spot Hearts: A♥ is -14, K♥ is -13, Q♥ is -12, J♥ is -11, and other ♥ are negative their face value
- Custom
Jack of Diamonds bonus
- Disabled
- Enabled (J♦ worth +10)
Penalty card play limit
- Default (no points on first trick, cannot lead ♥ until they break)
- Points in the first trick (cannot lead ♥ until they break)
- Disabled
Face value scoring
- Disabled
- Enabled
High Spades scoring
- Disabled
- Enabled
Starter card
- Enabled (2♣ always starts)
- Disabled (player left of dealer always starts)
Shooting the moon
- Default (other players receive -26 points)
- Positive moon scoring (player receives +26 points)
- Disabled
Pass cycle
- Default
- Remove no pass hands
- Always pass right
Skip uneventful final tricks
- Yes
- No