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m (→‎Night Turn: fixed typo)
(Re-ordered, Available actions to read from Left to Right (Delivery before Production; You have to Buy a Machine before you can build one.) Added significant description that matches what players will see with regards to their own personal board vs the Shared Board. Significant change to Final scoring to match how BGA manages most of it.)
 
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===Overview===
===Overview & Round Summary===


The game lasts over 7 days (rounds) or when a player builds 9+ machines
This game takes place over 7 days (rounds). This is tracked at the bottom of the Shared Board.


Each day consists of 4 turns: Morning (Green zone, Rising Sun), Afternoon (Blue/Teal zone, Full Sun), Evening (Orange zone, Setting Sun), and Night (Purple Power Button).


===Day and Night Cycles===


There are 3 identical cycles for each Day phase and one cycle for the night phase, making 4 turns per round in total
===Day Turns===


Each Day turn has two Major Choices: The Factory, or the Workshop.
These Major Choices both have two choices; resulting in four actions to choose from per turn.
===Work in Factory===


===Day Turns===
The Factory is the bottom half of the Shared Board.


On each of the 3 day turns, each player either works in the Factory or works in the Workshop
The "Delivery Dock" (Delivery) on the bottom left, and "Stock Room" (Production) on the bottom right.


After which, all machines with workers on them move forward equal to the number of workers on them, i.e. 1 space with 1 worker, 2 spaces with 2 workers....


Any machines which leave the conveyor belt are considered completed
===Delivery Dock (Delivery)===


Pay the Flowers cost at the top of the bar to gain the rewards for the Time of Day.


===Work in Factory===
Morning gives more rewards than Afternoon and Evening. Afternoon gives more than Evening.


The Factory is divided into the Stock Room and the Delivery Dock
"Purple squares with a gear"-rewards, allow you to activate a completed machine.




===Stock Room===
===Stock Room (Production)===


Take the items shown on the flow chart, where there is a break you have to pick either or Electric Flowers / Magic Ink (Pay attention to small numbers, as these give you multiple in one stage e.g. 2 Magic Ink)
Gain 6, 4, or 2 resources favoring either more Flowers or more Ink. Visiting earlier in the day gains you more resources.


The maximum amount of Ink/Flowers you can store is 9
Morning: 2 Flowers & 4 Ink OR 4 Flowers & 2 Ink.


Afternoon: 1 Flowers & 3 Ink OR 3 Flowers & 1 Ink.


===Delivery Dock===
Evening: 2 Flowers OR 2 Ink.


Pay the flower cost in the top right to gain the rewards for the time of day
The maximum amount of Flowers or Ink you can store is 9, this is tracked on the Bottom Left and Bottom Right of your personal board.




===Work in Workshop===
===Work in Workshop===


The Workshop is divided into Build Machines and Buy Machines
The Workshop is the top half of the Shared Board where you can Buy Machines (marketplace), and the top half of your personal board where you can Build Machines (conveyor belt).
 
 
===Machines Overview and Buying Machines===
 
====Aspects of a Machine====
 
Left side shows Cost in Ink, Right side shows Time it takes to Build.
 
Middle shows what you can do once built: Input in upper left (There may be no input cost), to Output in bottom right (Flowers, Ink, Rainbows, Time, Sheep/VP.)
 
Green machines are special permanent effects, mind the tooltip!
 
====To Buy a Machine====
 
Choose one from the marketplace, pay the cost in Ink, place a Worker on it, and put it on your conveyor belt where the Timer indicates.
 
Multiple Machines may occupy the same space on your conveyor belt, but only machines with a worker may move.




===Build Machines===
===Build Machines===


Add a worker onto a machine on your conveyor belt to boost its movement during the conveyor belt moving step
Place a Worker on a Machine on your conveyor belt to boost its movement. At the end of each Turn (Morning, Afternoon, Evening), machines move forward equal to the number of workers on them: i.e. 1 time space with 1 worker, 2 time spaces with 2 workers, etc.


When a machine leaves your conveyor belt, it is completed. It will flip from the building side, to the completed side, and sit in the center of your personal board.


===Buy Machines===


Choose a machine from the supply and add a worker onto it, then pay the cost on the left floor area to place it on the time space of your conveyor belt on the right floor area, the middle machine section shows what it will do during activation
===Night===


Multiple machines can be on the same time space, but spread them out as each will move at its own rate based on workers assigned to it
First, All workers return to their spaces on your personal board.


You may activate all completed, purple, machines as you wish, or are able, in the order of your choosing. These sit in the center of your personal board.


===Night Turn===
This includes your "Default Machine", which sits above your completed machines zone, and below space 2 & 3 of your conveyor belt. This grants you 1 Ink in the base game.


First off, return all workers back to their spaces in your board
Any benefits which cause in progress machines to be completed, will then give the player the immediate bonus of completing that machine


Earn one Magic Ink Drop
After the end of Night check the End Game Triggers.


All Completed Purple Machines activate for their player if they wish and to an order of their choosing
If the End Game is not triggered, pass the first player marker and replace the current Delivery Card with a new one.


Any benefits which cause in progress machines to be completed, will then give the player the immediate bonus of completing that machine


Now check for whether either of the end game triggers is true, and go to final scoring.
===End Game Triggers===
 
The Game Ends after the end of the 7th Night, or after a player has built 9+ Machines.


If end game is not triggered, pass the first player marker and replace the current Delivery Card with a new one
Proceed to Final Scoring.




===Final Scoring===
===Final Scoring===


First, take all dream points already collected, then add to them:
Your final score consists of:
 
Points from your Electric Sheep Position


Points from Cloud Tokens
Dream points (Tracked by the Sheep box and Clouds on the right of your personal board)


Points from Rainbow Meeples: 1 point per small and 5 points per large
Plus, total Rainbows. Plus, 1 point per 5 of Flowers & Ink. (i.e. 3 Flowers + 2 Ink is 5 resources worth 1 point)


Points from Electric Flowers and Magic Ink Drops at a rate of 1 point per 5 combined (i.e. 3 Flowers + 2 Ink is 5 combined for 1 point)
Thanks for Playing!

Latest revision as of 18:39, 3 March 2023

Overview & Round Summary

This game takes place over 7 days (rounds). This is tracked at the bottom of the Shared Board.

Each day consists of 4 turns: Morning (Green zone, Rising Sun), Afternoon (Blue/Teal zone, Full Sun), Evening (Orange zone, Setting Sun), and Night (Purple Power Button).


Day Turns

Each Day turn has two Major Choices: The Factory, or the Workshop.

These Major Choices both have two choices; resulting in four actions to choose from per turn.


Work in Factory

The Factory is the bottom half of the Shared Board.

The "Delivery Dock" (Delivery) on the bottom left, and "Stock Room" (Production) on the bottom right.


Delivery Dock (Delivery)

Pay the Flowers cost at the top of the bar to gain the rewards for the Time of Day.

Morning gives more rewards than Afternoon and Evening. Afternoon gives more than Evening.

"Purple squares with a gear"-rewards, allow you to activate a completed machine.


Stock Room (Production)

Gain 6, 4, or 2 resources favoring either more Flowers or more Ink. Visiting earlier in the day gains you more resources.

Morning: 2 Flowers & 4 Ink OR 4 Flowers & 2 Ink.

Afternoon: 1 Flowers & 3 Ink OR 3 Flowers & 1 Ink.

Evening: 2 Flowers OR 2 Ink.

The maximum amount of Flowers or Ink you can store is 9, this is tracked on the Bottom Left and Bottom Right of your personal board.


Work in Workshop

The Workshop is the top half of the Shared Board where you can Buy Machines (marketplace), and the top half of your personal board where you can Build Machines (conveyor belt).


Machines Overview and Buying Machines

Aspects of a Machine

Left side shows Cost in Ink, Right side shows Time it takes to Build.

Middle shows what you can do once built: Input in upper left (There may be no input cost), to Output in bottom right (Flowers, Ink, Rainbows, Time, Sheep/VP.)

Green machines are special permanent effects, mind the tooltip!

To Buy a Machine

Choose one from the marketplace, pay the cost in Ink, place a Worker on it, and put it on your conveyor belt where the Timer indicates.

Multiple Machines may occupy the same space on your conveyor belt, but only machines with a worker may move.


Build Machines

Place a Worker on a Machine on your conveyor belt to boost its movement. At the end of each Turn (Morning, Afternoon, Evening), machines move forward equal to the number of workers on them: i.e. 1 time space with 1 worker, 2 time spaces with 2 workers, etc.

When a machine leaves your conveyor belt, it is completed. It will flip from the building side, to the completed side, and sit in the center of your personal board.


Night

First, All workers return to their spaces on your personal board.

You may activate all completed, purple, machines as you wish, or are able, in the order of your choosing. These sit in the center of your personal board.

This includes your "Default Machine", which sits above your completed machines zone, and below space 2 & 3 of your conveyor belt. This grants you 1 Ink in the base game.

Any benefits which cause in progress machines to be completed, will then give the player the immediate bonus of completing that machine

After the end of Night check the End Game Triggers.

If the End Game is not triggered, pass the first player marker and replace the current Delivery Card with a new one.


End Game Triggers

The Game Ends after the end of the 7th Night, or after a player has built 9+ Machines.

Proceed to Final Scoring.


Final Scoring

Your final score consists of:

Dream points (Tracked by the Sheep box and Clouds on the right of your personal board)

Plus, total Rainbows. Plus, 1 point per 5 of Flowers & Ink. (i.e. 3 Flowers + 2 Ink is 5 resources worth 1 point)

Thanks for Playing!