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[[Category:Card games]]
<div style="float:right;margin-left:1rem;margin-bottom:1rem;">__TOC__</div>
For tips on how to play Saboteur, see <b>[[Tips_saboteur]]</b>


== Goal ==
== Overview ==


Get as many gold nuggets as possible during the three rounds of the game.
* 3 rounds.
In order to do so,
* The player with the most gold nuggets at the end of the game wins.
* Player roles are randomly assigned at the start of each round '''in secret''':
*# '''Gold-Diggers''' win as a team by forming a path from the 'start' card to the treasure card.
*# '''Saboteurs''' win as a team if the treasure is not found.
* The treasure card is randomly assigned to one of the three goal cards at the start of each round '''in secret'''.


# if you are a '''gold digger''', you must, in association with other gold diggers, build a path from the 'Start' card to the treasure card which can be found among the three 'End' cards
== Roles ==
# if you are a '''saboteur''', you must, in association with other saboteurs, prevent the gold diggers from getting to the treasure.
 
=== Saboteur 1 ===
 
* 3-10 Players.
* Roles are randomly assigned '''in secret'''.
 
:{|class="wikitable" style="width:auto;text-align:center;" border="2"
|+Saboteur 1: Roles
!style="text-align:left;"|# Players
!style="width:1rem;"|3
!style="width:1rem;"|4
!style="width:1rem;"|5
!style="width:1rem;"|6
!style="width:1rem;"|7
!style="width:1rem;"|8
!style="width:1rem;"|9
!style="width:1rem;"|10
|-
!style="text-align:left;"|# Saboteurs
|1
|1
|2
|2
|3
|3
|3
|4
|-
!style="text-align:left;"|# Gold-Diggers*
|3
|4
|4
|5
|5
|6
|7
|7
|}'''*'''''With the '''Maximum number of Saboteurs''', one Gold-Digger role card is removed.''
 
=== Saboteur 2 ===
 
* 2-12 Players.
* Roles are randomly assigned '''in secret'''.
 
==== Saboteurs ====
 
* Win if gold is not found.
 
==== Blue Gold-Diggers ====
 
* Win if gold is found by:
** Any player that is not a Green Gold-Digger and at least one way there does not have a '''[[#Green_doors|green door]]''', or
** A Green Gold-Digger and all ways there have a '''[[#Blue_doors|blue door]]''' (and at least one of those ways does not also have a '''[[#Green_doors|green door]]''' in series).


Your role (gold digger or saboteur) will be randomly selected at the start of each round.
==== Green Gold-Diggers ====


== Rules summary ==
* Win if gold is found by:
** Any player that is not a Blue Gold-Digger and at least one way there does not have a '''[[#Blue_doors|blue door]]''', or
** A Blue Gold-Digger and all ways there have a '''[[#Green_doors|green door]]''' (and at least one of those ways does not also have a '''[[#Blue_doors|blue door]]''' in series).


On your turn, you must click on a card from your hand to select it, then play this card or discard it.
==== Boss ====
You can also rotate a 'Path' card before playing it by clicking the 'rotate' arrow that appears above the card.


The cards are of several types:
* Wins if gold is found.
* When the treasure is divided, gets '''''one'' fewer''' Gold Piece than Gold-Diggers.


* 'Path' card: you can play this card to extend the maze, provided it is compatible with the cards already in place. To do this, click the location where you want to put the card.
==== Profiteer ====
* 'Sabotage' card: you can break another player's tool of the type indicated. To do this, click the corresponding tool in the target player's panel (under the score).
* 'Repair' card: you can repair your, or another player's, broken tool of the type indicated. To do this, click the corresponding tool in the target player's panel (under the score), or click on the 'Sabotage' card in front of you.
* 'Map' card: you can play this card on any 'End' card to discover whether or not the treasure lies there (you alone will get the information, other players will see nothing). Just click on the 'End' card that you want to know everything about.
* 'Rock fall' card: this card lets you remove any 'Path' card of the maze. Just click on the card you want to remove.


== Cards in play ==
* Always wins.
* When the treasure is divided, gets '''''two'' fewer''' Gold Pieces than the winning Gold-Diggers or Saboteurs (or one fewer Gold Piece than the Boss).


* 44 'Path' cards
==== Geologists ====
* 9 'Sabotage' cards (three for each tool)
* 6 'Repair a tool' cards (two for each tool)
* 3 'Repair a tool among these two' cards (one for each combination of two tools)
* 5 'Map' cards (one less than in the box set, as requested by the game author)
* 3 'Rock fall' cards
* 28 'Gold' cards
** 16 with one gold nugget
** 8 with two gold nuggets
** 4 with three gold nuggets


== Roles ==
* Not 'winners'.
* Receive 1 Gold Piece for each visible crystal.
* If both Geologists are in play, they split the Gold Pieces (rounded down).
 
== Game play ==
 
:{|class="wikitable" style="width:auto;text-align:center;" border="2"
|+Saboteur 1: Hand size
!style="text-align:left;"|# Players
!style="width:1rem;"|3
!style="width:1rem;"|4
!style="width:1rem;"|5
!style="width:1rem;"|6
!style="width:1rem;"|7
!style="width:1rem;"|8
!style="width:1rem;"|9
!style="width:1rem;"|10
|-
!style="text-align:left;"|# Cards
|6
|6
|6
|5
|5
|4
|4
|4
|}
 
* Players take turns to play a card or discard.
* The cards are of two types:
 
=== Path cards ===
 
* Always played in a portrait (upright) orientation.
* May be rotated 180°:
*# Hover over the card.
*# Select the 'rotate' arrow that appears above the card.
* Each edge must fit with the surrounding cards.
* Must be connected to the start card.
* See <b>[[Tips_saboteur#Know_your_paths.21|Saboteur 1: Know your paths]]</b> for more detail on path cards.
 
=== Action cards ===
 
* See <b>[[Tips_saboteur#Know_your_actions.21|Saboteur 1: Know your actions]]</b> for more detail on action cards.
 
==== Sabotage ====
 
* Break one tool of another player:
*# Select the Sabotage card.
*# Select the corresponding green tool symbol in another player's panel (under the score).
* A player with a broken tool cannot play a path card!
 
==== Repair ====
 
* Repair '''one''' tool of any player:
*# Select the repair card.
*# Select a corresponding red tool symbol in any player's panel (under the score), or a corresponding Sabotage card in front of you.
 
==== Map ====
 
* See any goal card in secret:
*# Select the map card.
*# Select any goal card.
*# You see the goal card in secret.
*# Select the "I have seen it" button at the top.
* ''One card fewer than in the box set, as requested by the game author.''
 
==== Rockfall ====
 
* Remove any played path card for the remainder of the round:
*# Select the rockfall card.
*# Select any played path card to remove it.
* Note: the start card and goal cards cannot be removed.
 
=== Round end ===
 
* A path connects the start card to the treasure goal card, or
* All cards have been played or discarded.
* If the treasure card is not found, the Saboteurs get 3 gold nuggets each (or 4 gold nuggets if they are the only winner).
* If the treasure is found, the Gold-Diggers get '''[[#Gold_cards|gold cards]]''':
 
==== Gold cards ====
 
* 28 gold cards:
** 4 three nuggets.
** 8 two nuggets.
** 16 one nugget.
 
:{|class="wikitable" style="width:auto;text-align:center;" border="2"
|+Saboteur 1: Gold
!style="text-align:left;"|# Players
!style="width:1rem;"|3
!style="width:1rem;"|4
!style="width:1rem;"|5
!style="width:1rem;"|6
!style="width:1rem;"|7
!style="width:1rem;"|8
!style="width:1rem;"|9
!style="width:1rem;"|10
|-
!style="text-align:left;"|# Gold cards
|3
|4
|5
|6
|7
|8
|9
|10
|}
 
===== Example =====
 
* 3 Gold-Diggers
* 2 Saboteurs
* Treasure goal card is found.
* 3 + 2 = 5 random gold cards are selected and sorted high to low: 3, 2, 2, 1, 1.
* ''DiggerA'' gets the 3 nugget.
* ''DiggerB'' gets a 2 nugget.
* ''DiggerC'' gets a 2 nugget.
* ''DiggerA'' gets a 1 nugget.
* ''DiggerB'' gets a 1 nugget.
 
=== Saboteur 2 ===
 
==== New path cards ====
 
* See <b>[[Tips_saboteur#Know_your_paths.21_2|Saboteur 2: Know your paths]]</b> for more detail on path cards.
 
===== Green doors =====
 
* Prevent Blue Gold Diggers from passing through.
 
===== Blue doors =====
 
* Prevent Green Gold Diggers from passing through.
 
===== Ladders =====
 
* Connect to the 'start' card.
* Allows additional paths to the gold that can be disconnected from the 'start' card.
* Cannot open goal cards.
 
===== Bridges =====
 
* Two straight paths that are not connected.
 
==== New action cards ====
 
* See <b>[[Tips_saboteur#Know_your_actions.21_2|Saboteur 2: Know your actions]]</b> for more detail on action cards.
 
===== Theft =====
 
# Select the Theft card.
# Select the corresponding red gold symbol in your player panel (under the score).
* At the end of the round, allows the player to steal 1 Gold Piece from one other player who has >0 Gold Pieces '''by selecting another player's panel'''.
* Only takes effect if the player is not '''[[#Trapped!|Trapped!]]'''.
 
===== Hands Off =====
 
* Remove '''[[#Theft|Theft]]''' from another player:
# Select the Hands Off card.
# Select the corresponding green gold symbol in another player's panel (under the score).
 
===== Swap Your Hand =====
 
* Exchange the cards in your hand with another player:
# Select the Swap Your Hand card.
# Select another player's panel.
 
===== Inspection =====


Roles are randomly selected among a set that depends upon the number of players:
* See the role card of another player:
# Select the Inspection card.
# Select another player's panel.
# You see that player's role card in secret.
# Close the dialogue.


* with 3 players: 1 saboteur and 3 gold diggers
===== Swap Your Hats =====
* with 4 players: 1 saboteur and 4 gold diggers
* with 5 players: 2 saboteurs and 4 gold diggers 
* with 6 players: 2 saboteurs and 5 gold diggers
* with 7 players: 3 saboteurs and 5 gold diggers
* with 8 players: 3 saboteurs and 6 gold diggers
* with 9 players: 3 saboteurs and 7 gold diggers
* with 10 players: 4 saboteurs and 7 gold diggers


== Available variants ==
* Exchange the role card of any player with a random role card leftover at the beginning of the round:
# Select the Swap Your Hats card.
# Select any player's panel or your own role card.
* '''Note''': the new role card might be the same role type!
** e.g. a Saboteur role card is discarded and another Saboteur role card is drawn.


The game author, '''Frederic Moyersoen''', told us about some game variants, and we implemented all four of them. Please tell us which one is your favourite in the forum!
===== Trapped! =====


Two variants are about gold sharing:
* Prevent a player from playing path cards:
# Select the Trapped! card.
# Select the corresponding green jail symbol in another player's panel (under the score).
* At the end of the round, '''a player who is Trapped! gets 0 Gold''' Pieces.


* '''Old Mine''': the old mine was not as packed with gold... sometimes all you got for your digging was worthless stones. In this variant, some 'Gold' cards do not yield any gold nuggets (among the 28 'Gold' cards, 4 are worth three nuggets, 8 are worth two nuggets, 10 are worth one nugget and 6 are worthless). So it is definitely best to get first to the treasure in order to be sure not to leave empty-handed!
===== Free at last! =====
* '''New mine''': the new mine is more even to each gold digger. Instead of distributing as many 'Gold' cards as the number of players - which benefits most to the gold digger that gets first to the treasure as he often gets two 'Gold' cards - it distributes as many 'Gold' cards as the number of gold diggers in play. Therefore, each gold digger will get only one 'Gold' card (however, it is still best to be first go get to the treasure in order to get a card of higher value!)


Two variants are about gameplay:
* Remove '''[[#Trapped!|Trapped!]]''' from a player:
# Select the Free at last! card.
# Select the corresponding red jail symbol in any player's panel (under the score).


* '''Competitive''': the gold diggers who have a 'Sabotage' card (broken pickaxe, lamp or trolley) laid in front of them at the end of a round, do not receive a 'Gold' card when their team wins the round. The 'Gold' cards are distributed between the gold diggers who have no broken tool (saboteurs are not affected by this rule). Therefore, with this variant it can be interesting to sabotage some of your fellow gold diggers... but not too often, so as not to make your team lose!
== Saboteur 1: Variants ==
* '''Selfish dwarf''': one of the gold diggers will get a red jacket. This gold digger is a selfish dwarf: he can only win if he manages to complete the connection to the treasure himself. In this case, he gets four gold nuggets while the other players get nothing at all. If another gold digger completes the connection, the selfish dwarf takes no part in the treasure sharing (which is done with as many 'Gold' cards as the number of players, selfish dwarf excluded)


== Saboteur 2 ==
* The game author, '''Frederic Moyersoen''', told us about some game variants, and we implemented all of them!
* Tell us which one is your favourite in the '''[https://boardgamearena.com/forum/viewforum.php?f=48 BGA forum]'''.


Saboteur 2 introduces additional roles and actions. Now there are six roles:
=== Gold sharing ===


* '''Blue diggers (4)''' and '''green diggers (4)''' are the equivalent of the original gold diggers, but are now separated into two teams. They both want to reach the gold, but only the one that connects to the treasure wins. The team that wins is also affected by doors; see below.
==== Old mine ====
* '''Saboteurs (3)''' want to sabotage the connection, just like in the original game.
* '''Boss (1)''' wins if either digger team wins. '''Profiteer (1)''' wins in all cases, whether it's either digger team or it's the saboteurs!
* '''Geologists (2)''' don't care about gold; they care about gems that appear on tunnels as the dwarfs dig through.


There are various new items and actions.
* The old mine was not as packed with gold... sometimes all you got for your digging was worthless stones!
* 6 one nugget gold cards removed.
* '''6 worthless''' stone cards added.


* The '''path cards''' are complemented with additional cards. In particular, there is a bridge card, that allows a straight connection between opposite ends, but don't merge together like a crossroad does.
==== New mine ====
* Some path cards have '''gems'''. These are only for the geologists; they don't block the path.
* Some path cards have '''doors'''. These block the path of the opposing color. Only blue diggers can pass through blue doors, and only green diggers can pass through green doors.
* Some path cards have '''ladders'''. These are connected to the starting ladder. This means you can start a path from any ladder onwards, even if it's not connected to the start. This also means doors behind ladders have no effect.
* Action cards '''Theft (4)''' allow a player to prepare a theft. At the end of the round, each player with a theft may choose someone to steal a gold from. Action card '''Hands Off (3)''' stop a player from doing a theft.
* Action cards '''Trapped! (3)''' put another player to jail, similar to a broken tool with one exception in the scoring. Action cards '''Free at Last! (4)''' free a player from jail.
* Action cards '''Swap Your Hats (2)''' change the role of a player to another. These can be played to oneself or to someone else.
* Action cards '''Swap Your Hands (2)''' allow a player to swap hands with another player. The other player gets to draw a replacement card.
* Action cards '''Inspection (2)''' allow a player to look at the role of another player.


There are new rules.
* More even gold distribution.
* Each Gold-Digger gets '''one gold card'''.


* Each player has 6 cards on their hand at the beginning.
=== Game play ===
* A player may discard 1-3 cards and draw the same number of replacement cards, instead of the original only 1.
* A player may also discard 2 cards to remove any card (broken tool or jailed) in front of them, but they only get 1 replacement card. This reduces their hand size.


And there is a completely hauled scoring method.
==== Competitive ====


* If there is a path to the gold card blocked by some door, the winner is the team that is not blocked by a door of opposing color. For example, if the path to the gold is blocked by a blue door, only the blue diggers win, no matter who placed the last card. ''If the path is blocked by both doors, then only the boss and the profiteer wins!''
* Any Gold-Diggers with a '''[[#Sabotage|Sabotage card]]''' (broken pickaxe, lamp or trolley) at the end of a round do not get any '''[[#Gold_cards|gold cards]]'''.
* If there is a path to the gold card, not blocked by any door, then the winner is the team that makes the last connection, or both teams in case that connection is made by a non-digger. For example, if a green digger completes a path without doors, the green team wins. If a geologist completes the path instead, both teams win.
** ''i.e. the gold cards are distributed between the gold diggers who have no broken tool.''
* If there is no path to the gold card when everyone runs out of cards, the saboteurs win.
* ''Saboteurs are not affected by this rule.''
* Sabotage your Gold-Digger team for greater reward... but not too often, or your team might lose!


* The number of winners, except geologists, is counted. This number is subtracted from 6, giving the number of gold pieces that each winner gets. For example, if the blue team with 2 people win together with a boss, then there are 3 winners, so each player gets 3 gold pieces. If there are 5 or more winners, each winner gets 1 gold piece.
==== Selfish Dwarf ====
* However, boss receives 1 less gold pieces and profiteer receives 2 less gold pieces (cannot go below zero). In the example above, the boss receives 2 gold pieces instead of 3.
* Geologists receive as many gold pieces as there are crystals at the end of the round. In case both geologists are present, this number is divided by two, rounded down. So if there are 5 crystals, a single geologist gets 5 gold pieces, while two geologists in play receive 2 gold pieces each.
* The number of gold pieces a player has is not revealed to others (use your memory!), unless a variant '''Visible golds''' is used.


== Anthem ==
* One Gold-Digger role card is removed.
* One Selfish Dwarf role card is added.
* If the Selfish Dwarf wins, they get 4 gold nuggets and all other players get 0 gold nuggets.
* If the Gold-Diggers win, the Selfish Dwarf loses with the Saboteurs.
* # Gold cards = # Players − 1 (the Selfish Dwarf is excluded).


The Official Anthem of Saboteur designed by ''Dzikidon'' and ''Sikora8a''
:{|class="wikitable" style="width:auto;text-align:center;" border="2"
|+Saboteur 1: Selfish Dwarf variant
!style="text-align:left;"|# Players
!style="width:1rem;"|3
!style="width:1rem;"|4
!style="width:1rem;"|5
!style="width:1rem;"|6
!style="width:1rem;"|7
!style="width:1rem;"|8
!style="width:1rem;"|9
!style="width:1rem;"|10
|-
!style="text-align:left;"|# Saboteurs
|1
|1
|2
|2
|3
|3
|3
|4
|-
!style="text-align:left;"|# Gold-Diggers*
|2
|3
|3
|4
|4
|5
|6
|6
|-
!style="text-align:left;"|# Selfish Dwarves
|1
|1
|1
|1
|1
|1
|1
|1
|-
!style="text-align:left;"|# Gold cards
|2
|3
|4
|5
|6
|7
|8
|9
|}'''*'''''With the '''Maximum number of Saboteurs''', one Gold-Digger role card is removed.''


Music - '''Adele - Skyfall''':
=== Tournament ===


<nowiki>
* 5-9 players.
This is the end
* Fixed number of role cards.
Hold your breath and count to ten
* 1 Selfish Dwarf.
Feel the Earth move and then
* If the Gold-Diggers win, the first Gold-Digger gets 3 gold nuggets and the others get 2 gold nuggets.
Hear your axe burst again
* If the Selfish Dwarf wins, they get 4 gold nuggets and all other players get 0 gold nuggets.


For this is the end
:{|class="wikitable" style="width:auto;text-align:center;" border="2"
I've digged and dreamt this moment
|+Saboteur 1: Tournament roles
I will repair I owe them
!style="text-align:left;"|# Players
Even tho' I'm broken
!style="width:1rem;"|5
!style="width:1rem;"|6
!style="width:1rem;"|7
!style="width:1rem;"|8
!style="width:1rem;"|9
|-
!style="text-align:left;"|# Saboteurs
|1
|2
|2
|2
|3
|-
!style="text-align:left;"|# Gold-Diggers
|3
|3
|4
|5
|5
|-
!style="text-align:left;"|# Selfish Dwarves
|1
|1
|1
|1
|1
|}


Let the rock fall
== Saboteur 2: Splitting the treasure ==
When it crumbles
We will stand tall
Face it all together


Let the rock fall
:{|class="wikitable" style="width:auto;text-align:center;" border="2"
When it crumbles
|+Saboteur 2: Gold
We will stand tall
!style="text-align:left;"|# Winners*
Face it all together
!style="width:1rem;"|1
At rock fall
!style="width:1rem;"|2
At rock fall
!style="width:1rem;"|3
!style="width:1rem;"|4
!style="width:1rem;"|5+
|-
!style="text-align:left;"|# Gold Pieces
|5
|4
|3
|2
|1
|}'''*'''Note: Geologists do not count as 'winners'.


Rock fall is where we start
=== Example 1 ===
A thousand miles and cards apart
Where roads collide and caves are dark
You may fix my trolley
You can break my lamp
But you'll never have my gold


Let the rock fall (Let the rock fall)
* 1 Blue Gold-Digger
When it crumbles (When it crumbles)
* 2 Green Gold-Diggers
We will stand tall (We will stand tall)
* 1 Boss
Face it all together
* 1 Profiteer
* 2 Saboteurs
** Both Saboteurs have a '''[[#Theft|Theft]]'''.
** One Saboteur has been '''[[#Trapped!|Trapped!]]'''.


Let the rock fall (Let the rock fall)
==== Gold-Digger win ====
When it crumbles (When it crumbles)
We will stand tall (We will stand tall)
Face it all together
At rock fall


(Let the rock fall)
* The Boss completes the path to the goal card with the treasure.
When it crumbles
* The path is blocked by a '''[[#Blue_doors|blue door]]'''.
We will stand tall) / x2
* The Blue Gold-Diggers have won (including the Boss and the Profiteer).
* '''3 winners'''.
** The Blue Gold-Digger gets '''3 Gold''' Pieces.
** The Boss gets 3 − 1 = '''2 Gold''' Pieces.
** The Profiteer gets 3 − 2 = '''1 Gold''' Piece.
* '''Note''': If a Green Gold-Digger had connected the treasure to the start card, the Blue team would have won anyway, as '''the path to the treasure is closed to the Green team by a [[#Blue_doors|blue door]]'''.
* The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).


Where you go I go
==== Saboteur win ====
What you see I see
I know I'd never be me
Without the security
Of your fixing cards
Keeping me from harm
Put your end in their straight
And we'll stand


Let the rock fall (Let the rock fall)
* The treasure is not found.
When it crumbles (When it crumbles)
* The Saboteurs have won (including the Profiteer).
We will stand tall (We will stand tall)
* '''2 winners'''.
Face it all together
** The Saboteur who is not trapped gets '''4 Gold''' Pieces.
** The Profiteer gets 4 − 2 = '''2 Gold''' Pieces.
* The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).


Let the rock fall (Let the rock fall)
=== Example 2 ===
When it crumbles (When it crumbles)
We will stand tall (We will stand tall)
Face it all together
At rock fall


Let the rock fall
* ''Player1'' digs a new path.
We will stand tall
* ''Player1'' finds gold!
At rock faaall
* A '''green digger found the treasure''': the '''green team wins''' this round!
</nowiki>
* There are '''4 winners''' this round, including 0 boss and 1 profiteer.
** There is also 1 geologist(s) who will get gold for gems.
* ''Player1'' is a green gold digger and earns '''2 gold''' nuggets.
* ''Player2'' is a blue gold digger and earns 0 gold nuggets.
* ''Player3'' is the profiteer and earns '''0 gold''' nuggets.
* ''Player4'' is a green gold digger and earns '''2 gold''' nuggets.
* ''Player5'' is a green gold digger and earns '''2 gold''' nuggets.
* ''Player6'' is a Geologist and earns 3 gold nuggets.
* ''Player7'' is a Saboteur and earns 0 gold nuggets.
* ''Player7'' steals 1 gold nugget from ''Player6''.
* '''Note''': Even though there were no doors in the path to the treasure, the '''blue gold digger''' gets '''0 gold''' nuggets because a green digger found the treasure.
* '''Note''': Despite winning, the '''profiteer''' gets 2 − 2 = '''0 gold''' nuggets!

Latest revision as of 22:01, 13 April 2023

For tips on how to play Saboteur, see Tips_saboteur

Overview

  • 3 rounds.
  • The player with the most gold nuggets at the end of the game wins.
  • Player roles are randomly assigned at the start of each round in secret:
    1. Gold-Diggers win as a team by forming a path from the 'start' card to the treasure card.
    2. Saboteurs win as a team if the treasure is not found.
  • The treasure card is randomly assigned to one of the three goal cards at the start of each round in secret.

Roles

Saboteur 1

  • 3-10 Players.
  • Roles are randomly assigned in secret.
Saboteur 1: Roles
# Players 3 4 5 6 7 8 9 10
# Saboteurs 1 1 2 2 3 3 3 4
# Gold-Diggers* 3 4 4 5 5 6 7 7
*With the Maximum number of Saboteurs, one Gold-Digger role card is removed.

Saboteur 2

  • 2-12 Players.
  • Roles are randomly assigned in secret.

Saboteurs

  • Win if gold is not found.

Blue Gold-Diggers

  • Win if gold is found by:
    • Any player that is not a Green Gold-Digger and at least one way there does not have a green door, or
    • A Green Gold-Digger and all ways there have a blue door (and at least one of those ways does not also have a green door in series).

Green Gold-Diggers

  • Win if gold is found by:
    • Any player that is not a Blue Gold-Digger and at least one way there does not have a blue door, or
    • A Blue Gold-Digger and all ways there have a green door (and at least one of those ways does not also have a blue door in series).

Boss

  • Wins if gold is found.
  • When the treasure is divided, gets one fewer Gold Piece than Gold-Diggers.

Profiteer

  • Always wins.
  • When the treasure is divided, gets two fewer Gold Pieces than the winning Gold-Diggers or Saboteurs (or one fewer Gold Piece than the Boss).

Geologists

  • Not 'winners'.
  • Receive 1 Gold Piece for each visible crystal.
  • If both Geologists are in play, they split the Gold Pieces (rounded down).

Game play

Saboteur 1: Hand size
# Players 3 4 5 6 7 8 9 10
# Cards 6 6 6 5 5 4 4 4
  • Players take turns to play a card or discard.
  • The cards are of two types:

Path cards

  • Always played in a portrait (upright) orientation.
  • May be rotated 180°:
    1. Hover over the card.
    2. Select the 'rotate' arrow that appears above the card.
  • Each edge must fit with the surrounding cards.
  • Must be connected to the start card.
  • See Saboteur 1: Know your paths for more detail on path cards.

Action cards

Sabotage

  • Break one tool of another player:
    1. Select the Sabotage card.
    2. Select the corresponding green tool symbol in another player's panel (under the score).
  • A player with a broken tool cannot play a path card!

Repair

  • Repair one tool of any player:
    1. Select the repair card.
    2. Select a corresponding red tool symbol in any player's panel (under the score), or a corresponding Sabotage card in front of you.

Map

  • See any goal card in secret:
    1. Select the map card.
    2. Select any goal card.
    3. You see the goal card in secret.
    4. Select the "I have seen it" button at the top.
  • One card fewer than in the box set, as requested by the game author.

Rockfall

  • Remove any played path card for the remainder of the round:
    1. Select the rockfall card.
    2. Select any played path card to remove it.
  • Note: the start card and goal cards cannot be removed.

Round end

  • A path connects the start card to the treasure goal card, or
  • All cards have been played or discarded.
  • If the treasure card is not found, the Saboteurs get 3 gold nuggets each (or 4 gold nuggets if they are the only winner).
  • If the treasure is found, the Gold-Diggers get gold cards:

Gold cards

  • 28 gold cards:
    • 4 three nuggets.
    • 8 two nuggets.
    • 16 one nugget.
Saboteur 1: Gold
# Players 3 4 5 6 7 8 9 10
# Gold cards 3 4 5 6 7 8 9 10
Example
  • 3 Gold-Diggers
  • 2 Saboteurs
  • Treasure goal card is found.
  • 3 + 2 = 5 random gold cards are selected and sorted high to low: 3, 2, 2, 1, 1.
  • DiggerA gets the 3 nugget.
  • DiggerB gets a 2 nugget.
  • DiggerC gets a 2 nugget.
  • DiggerA gets a 1 nugget.
  • DiggerB gets a 1 nugget.

Saboteur 2

New path cards

Green doors
  • Prevent Blue Gold Diggers from passing through.
Blue doors
  • Prevent Green Gold Diggers from passing through.
Ladders
  • Connect to the 'start' card.
  • Allows additional paths to the gold that can be disconnected from the 'start' card.
  • Cannot open goal cards.
Bridges
  • Two straight paths that are not connected.

New action cards

Theft
  1. Select the Theft card.
  2. Select the corresponding red gold symbol in your player panel (under the score).
  • At the end of the round, allows the player to steal 1 Gold Piece from one other player who has >0 Gold Pieces by selecting another player's panel.
  • Only takes effect if the player is not Trapped!.
Hands Off
  • Remove Theft from another player:
  1. Select the Hands Off card.
  2. Select the corresponding green gold symbol in another player's panel (under the score).
Swap Your Hand
  • Exchange the cards in your hand with another player:
  1. Select the Swap Your Hand card.
  2. Select another player's panel.
Inspection
  • See the role card of another player:
  1. Select the Inspection card.
  2. Select another player's panel.
  3. You see that player's role card in secret.
  4. Close the dialogue.
Swap Your Hats
  • Exchange the role card of any player with a random role card leftover at the beginning of the round:
  1. Select the Swap Your Hats card.
  2. Select any player's panel or your own role card.
  • Note: the new role card might be the same role type!
    • e.g. a Saboteur role card is discarded and another Saboteur role card is drawn.
Trapped!
  • Prevent a player from playing path cards:
  1. Select the Trapped! card.
  2. Select the corresponding green jail symbol in another player's panel (under the score).
  • At the end of the round, a player who is Trapped! gets 0 Gold Pieces.
Free at last!
  1. Select the Free at last! card.
  2. Select the corresponding red jail symbol in any player's panel (under the score).

Saboteur 1: Variants

  • The game author, Frederic Moyersoen, told us about some game variants, and we implemented all of them!
  • Tell us which one is your favourite in the BGA forum.

Gold sharing

Old mine

  • The old mine was not as packed with gold... sometimes all you got for your digging was worthless stones!
  • 6 one nugget gold cards removed.
  • 6 worthless stone cards added.

New mine

  • More even gold distribution.
  • Each Gold-Digger gets one gold card.

Game play

Competitive

  • Any Gold-Diggers with a Sabotage card (broken pickaxe, lamp or trolley) at the end of a round do not get any gold cards.
    • i.e. the gold cards are distributed between the gold diggers who have no broken tool.
  • Saboteurs are not affected by this rule.
  • Sabotage your Gold-Digger team for greater reward... but not too often, or your team might lose!

Selfish Dwarf

  • One Gold-Digger role card is removed.
  • One Selfish Dwarf role card is added.
  • If the Selfish Dwarf wins, they get 4 gold nuggets and all other players get 0 gold nuggets.
  • If the Gold-Diggers win, the Selfish Dwarf loses with the Saboteurs.
  • # Gold cards = # Players − 1 (the Selfish Dwarf is excluded).
Saboteur 1: Selfish Dwarf variant
# Players 3 4 5 6 7 8 9 10
# Saboteurs 1 1 2 2 3 3 3 4
# Gold-Diggers* 2 3 3 4 4 5 6 6
# Selfish Dwarves 1 1 1 1 1 1 1 1
# Gold cards 2 3 4 5 6 7 8 9
*With the Maximum number of Saboteurs, one Gold-Digger role card is removed.

Tournament

  • 5-9 players.
  • Fixed number of role cards.
  • 1 Selfish Dwarf.
  • If the Gold-Diggers win, the first Gold-Digger gets 3 gold nuggets and the others get 2 gold nuggets.
  • If the Selfish Dwarf wins, they get 4 gold nuggets and all other players get 0 gold nuggets.
Saboteur 1: Tournament roles
# Players 5 6 7 8 9
# Saboteurs 1 2 2 2 3
# Gold-Diggers 3 3 4 5 5
# Selfish Dwarves 1 1 1 1 1

Saboteur 2: Splitting the treasure

Saboteur 2: Gold
# Winners* 1 2 3 4 5+
# Gold Pieces 5 4 3 2 1
*Note: Geologists do not count as 'winners'.

Example 1

  • 1 Blue Gold-Digger
  • 2 Green Gold-Diggers
  • 1 Boss
  • 1 Profiteer
  • 2 Saboteurs

Gold-Digger win

  • The Boss completes the path to the goal card with the treasure.
  • The path is blocked by a blue door.
  • The Blue Gold-Diggers have won (including the Boss and the Profiteer).
  • 3 winners.
    • The Blue Gold-Digger gets 3 Gold Pieces.
    • The Boss gets 3 − 1 = 2 Gold Pieces.
    • The Profiteer gets 3 − 2 = 1 Gold Piece.
  • Note: If a Green Gold-Digger had connected the treasure to the start card, the Blue team would have won anyway, as the path to the treasure is closed to the Green team by a blue door.
  • The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).

Saboteur win

  • The treasure is not found.
  • The Saboteurs have won (including the Profiteer).
  • 2 winners.
    • The Saboteur who is not trapped gets 4 Gold Pieces.
    • The Profiteer gets 4 − 2 = 2 Gold Pieces.
  • The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).

Example 2

  • Player1 digs a new path.
  • Player1 finds gold!
  • A green digger found the treasure: the green team wins this round!
  • There are 4 winners this round, including 0 boss and 1 profiteer.
    • There is also 1 geologist(s) who will get gold for gems.
  • Player1 is a green gold digger and earns 2 gold nuggets.
  • Player2 is a blue gold digger and earns 0 gold nuggets.
  • Player3 is the profiteer and earns 0 gold nuggets.
  • Player4 is a green gold digger and earns 2 gold nuggets.
  • Player5 is a green gold digger and earns 2 gold nuggets.
  • Player6 is a Geologist and earns 3 gold nuggets.
  • Player7 is a Saboteur and earns 0 gold nuggets.
  • Player7 steals 1 gold nugget from Player6.
  • Note: Even though there were no doors in the path to the treasure, the blue gold digger gets 0 gold nuggets because a green digger found the treasure.
  • Note: Despite winning, the profiteer gets 2 − 2 = 0 gold nuggets!