This is a documentation for Board Game Arena: play board games online !

Gamehelpsevenwondersarchitects: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(Format changes)
No edit summary
 
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
== Overview ==
<!-- Diseño y formato por shesy -->


The game plays over several turns. On your turn, choose one card from the deck to your left, the deck to your right, or the middle deck (above you). The cards represent resources, science symbols, victory points, or military shields. The game ends as soon as one player's Wonder is entirely constructed. The person with the most victory points at the end of the game is the winner.
<h1 style="text-align:center; color:#64b5f6;">🏛️ 7 Wonders Architects — Overview</h1>


== Cards ==
<div style="border:2px dashed #4fc3f7; background-color:transparent; border-radius:10px; padding:10px; margin-bottom:15px;">
  <h2 style="color:#0288d1; margin-top:0;">📜 Overview</h2>
  <p>The game plays over several turns. On your turn, choose one card from the deck to your left, the deck to your right, or the middle deck (above you). Cards represent resources, science symbols, victory points, or military shields.</p>
  <p>The game ends as soon as one player's Wonder is entirely constructed. The person with the most victory points at the end wins.</p>
</div>


'''Resource''' cards are either grey or yellow. Grey cards represent the resources to construct each level of your Wonder. Yellow cards represent coins that serve as wild cards to replace any resource you need.
<div style="border:2px solid #4fc3f7; background-color:#e1f5fe; border-radius:10px; padding:10px; margin-bottom:15px;">
  <h2 style="color:#0288d1;">🃏 Cards</h2>


'''Science''' cards are green. There are 3 different science symbols available. If you collect 2 identical symbols or 1 of each symbol, you can take a Progress Token.  
  <p><strong>Resource cards</strong> (grey/yellow): Grey provide resources to construct Wonder levels. Yellow represent coins that act as wild resources. Numbers on levels show how many resources you need; icons show if they must match or differ.</p>


'''Victory''' point cards are blue. Each victory point card is worth either 2 or 3 victory points. The 2 victory point cards also have a cat symbol, allowing you to claim the cat pawn. Having the cat pawn allows you to see the top card of the middle deck at the start of your turn.  
  <p><strong>Science cards</strong> (green): There are 3 different science symbols. Collect 2 identical symbols or 1 of each to take a Progress Token.</p>


'''Shield''' cards are red. Each military shield card contains a shield and either 0, 1, or 2 horns. Collecting shield cards with horns trigger conflict tokens and once all conflict tokens are triggered a battle commences. You gain 3 victory points if you have more shields than each of your opponents, 0 victory points if they are equal or less. Discard all shield cards with horns after the battle. For 2 player games battles see the rulebook.
  <p><strong>Victory point cards</strong> (blue): Worth 2 or 3 points. The 2-point cards show a cat symbol, letting you claim the cat pawn. This pawn allows you to see the top card of the middle deck at the start of your turn.</p>


== Special Effects ==
  <p><strong>Shield cards</strong> (red): Provide shields and 0–2 horns. Horns trigger Conflict Tokens; when full, a battle happens at the end of that player's turn. Gain 3 points if you have more Shields than each neighbor; 0 otherwise. Discard horn Shield cards after the battle.</p>
</div>


Each Wonder and each Progress Token have special effects.
<div style="border:2px solid #4fc3f7; background-color:#e3f2fd; border-radius:10px; padding:10px; margin-bottom:15px;">
  <h2 style="color:#0288d1;">⚔️ 2-Player Battles</h2>


== End of Game ==
  <p>Having at least <strong>1 more Shield</strong> than the opponent earns 1 Military Victory token (3 points).</p>
  <p>If you have <strong>twice as many</strong> Shields as the opponent, you earn 2 tokens (6 points).</p>
  <p>If the opponent has <strong>0 Shields</strong> and you have 2 or more, you also take 2 tokens (6 points).</p>


The game ends as soon as one Wonder is constructed and the winner is the player with the most victory points. Victory points are gained through each constructed level of your Wonder, the cat pawn (2 points), blue cards, military victory tokens, and progress tokens. If there is a tie, the winner is the player who has the most levels of their Wonder constructed.
  <h3 style="margin-top:10px; color:#0288d1;">📌 Scoring examples:</h3>
  <ul>
    <li>1 vs 0 → 1 token = 3 pts</li>
    <li>2 vs 0 → 2 tokens = 6 pts</li>
    <li>2 vs 1 → 2 tokens = 6 pts</li>
    <li>3 vs 2 → 1 token = 3 pts</li>
    <li>4 vs 2 → 2 tokens = 6 pts</li>
  </ul>
</div>
 
<div style="border:2px solid #4fc3f7; background-color:#e1f5fe; border-radius:10px; padding:10px; margin-bottom:15px;">
  <h2 style="color:#0288d1;">✨ Special Effects</h2>
  <p>Special effects for the seven Wonders:</p>
  <p>[[File:WonderEffects.jpg]]</p>
 
  <p>Special effects for the 14 Progress Tokens:</p>
  <p>[[File:TokenEffects.jpg]]</p>
</div>
 
<div style="border:2px solid #4fc3f7; background-color:#e3f2fd; border-radius:10px; padding:10px; margin-bottom:15px;">
  <h2 style="color:#0288d1;">🏁 End of Game</h2>
  <p>The game ends as soon as one Wonder is fully constructed. The player with the most victory points wins.</p>
  <p>Victory points come from Wonder levels, the cat pawn (2 pts), blue cards, military tokens, and progress tokens.</p>
  <p><strong>Tie-breaker:</strong> Most Wonder levels constructed.</p>
</div>

Latest revision as of 12:42, 29 October 2025


🏛️ 7 Wonders Architects — Overview

📜 Overview

The game plays over several turns. On your turn, choose one card from the deck to your left, the deck to your right, or the middle deck (above you). Cards represent resources, science symbols, victory points, or military shields.

The game ends as soon as one player's Wonder is entirely constructed. The person with the most victory points at the end wins.

🃏 Cards

Resource cards (grey/yellow): Grey provide resources to construct Wonder levels. Yellow represent coins that act as wild resources. Numbers on levels show how many resources you need; icons show if they must match or differ.

Science cards (green): There are 3 different science symbols. Collect 2 identical symbols or 1 of each to take a Progress Token.

Victory point cards (blue): Worth 2 or 3 points. The 2-point cards show a cat symbol, letting you claim the cat pawn. This pawn allows you to see the top card of the middle deck at the start of your turn.

Shield cards (red): Provide shields and 0–2 horns. Horns trigger Conflict Tokens; when full, a battle happens at the end of that player's turn. Gain 3 points if you have more Shields than each neighbor; 0 otherwise. Discard horn Shield cards after the battle.

⚔️ 2-Player Battles

Having at least 1 more Shield than the opponent earns 1 Military Victory token (3 points).

If you have twice as many Shields as the opponent, you earn 2 tokens (6 points).

If the opponent has 0 Shields and you have 2 or more, you also take 2 tokens (6 points).

📌 Scoring examples:

  • 1 vs 0 → 1 token = 3 pts
  • 2 vs 0 → 2 tokens = 6 pts
  • 2 vs 1 → 2 tokens = 6 pts
  • 3 vs 2 → 1 token = 3 pts
  • 4 vs 2 → 2 tokens = 6 pts

✨ Special Effects

Special effects for the seven Wonders:

WonderEffects.jpg

Special effects for the 14 Progress Tokens:

TokenEffects.jpg

🏁 End of Game

The game ends as soon as one Wonder is fully constructed. The player with the most victory points wins.

Victory points come from Wonder levels, the cat pawn (2 pts), blue cards, military tokens, and progress tokens.

Tie-breaker: Most Wonder levels constructed.