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| ==Components==
| | #REDIRECT [[Gamehelppyrga]] |
| *A 4x4 grid board
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| *15 pieces (5 Squares, 5 Triangles, 5 Cylinders) in 2 colors.
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| ==Concept of the game==
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| Pyrgos is a minimalist 2-player abstract strategy game.
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| Players are architects who build Towers. Each piece put into play indicates where the opponent is allowed to put their next piece. The first player to control 3 Towers wins the game.
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| ==Setup==
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| Each player choses a color and puts in front of them the 15 corresponding pieces.
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| ==How to play==
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| At their turn, a player puts into play one of their pieces according to the following rules:
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| 1) Each space of the board can only support 1 Tower, made of 1 piece of each kind: Square, Triangle and Cylinder, of the same color or not. The order in which the pieces are played on a same square does not matter.
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| 2) If the piece just played by the opponent is a '''Square''', then one must play on one of the 4 adjacent spaces (vertically or horizontally).
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| 3) If the piece just played by the opponent is a '''Triangle''', then one must play along the line indicated by the Triangle. When a Triangle is put into play, the player chooses its orientation. It is forbidden to point the triangle directly against the outer edge of the board. Once played, a Triangle cannot be re-oriented.
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| 4) If the piece just played by the opponent is a '''Cylinder''', the player must play on the same space.
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| White starts the game, by playing any piece on any space. Note that later on, it is always possible to play a piece on a space where there is already 1 or 2 pieces, as long as rule 1) is respected.
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| If a player cannot play according to the above rules, then they must play on an empty location anywhere on the board. If not possible, the game ends. When a player puts the third piece of a Tower, the player owning the majority of pieces (thus 2 or 3 pieces) controls the Tower.
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| ==End of the game==
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| The first player to control 3 completed Towers instantly wins the game. If no one manages to control 3 Towers when the game ends, the winner is the player controlling the most completed towers. In case of tie, the winner is the player controlling the most uncompleted towers with 2 pieces (or just 1 piece if there is still a tie). In case of a new tie, nobody wins.
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