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Tips happycity: Difference between revisions
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__FORCETOC__ | |||
==Game Strategy== | |||
- It's a good idea to get investment buildings early on. | - It's a good idea to get investment buildings early on. | ||
Line 8: | Line 11: | ||
==Turn by Turn Thought Process== | |||
===The Dilemma=== | |||
Winners average 7 hearts, 7 people, and 8 income. How do you get there? And faster than your opponents? | |||
The key to Happy City is '''continuous assessment.''' | |||
===The Solution=== | |||
====Turn by Turn Assessment==== | |||
- Keep your eye on the metrics: assess the potential impact of each card choice. Try to keep a pace of adding 1 income and 1 meeple or heart per turn. | |||
- What cards do you need to complete your Special Card requirements? Your opponent? | - What cards do you need to complete your Special Card requirements? Your opponent? | ||
- How can get | - Understand what cards the 3 piles offer. Which cards (income, hearts, people) would be best for you this turn? Your opponent? | ||
- How can get the card you need and also block what your opponent will want for the next turn? |
Latest revision as of 22:39, 17 October 2021
Game Strategy
- It's a good idea to get investment buildings early on.
- Watch what your opponent is doing and play accordingly.
- If they are building cheap buildings fast to end the game early it might be a bad idea to go for slow investments for big cities.
Turn by Turn Thought Process
The Dilemma
Winners average 7 hearts, 7 people, and 8 income. How do you get there? And faster than your opponents?
The key to Happy City is continuous assessment.
The Solution
Turn by Turn Assessment
- Keep your eye on the metrics: assess the potential impact of each card choice. Try to keep a pace of adding 1 income and 1 meeple or heart per turn.
- What cards do you need to complete your Special Card requirements? Your opponent?
- Understand what cards the 3 piles offer. Which cards (income, hearts, people) would be best for you this turn? Your opponent?
- How can get the card you need and also block what your opponent will want for the next turn?