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===The Solution===
===The Solution===


'''Turn by Turn Assessment'''
====Turn by Turn Assessment====


- Keep your eye on the metrics: try to average 1 income and 1 meeple/heart per turn.
- Keep your eye on the metrics: try to average 1 income and 1 meeple/heart per turn.


- What cards do you need to complete your Special Card requirements? Your opponent?  
- What cards do you need to complete your Special Card requirements? Your opponent?  


- Understand what cards the 3 piles offer. Which cards (income, hearts, people) would be best for you this turn? Your opponent?  
- Understand what cards the 3 piles offer. Which cards (income, hearts, people) would be best for you this turn? Your opponent?  


- How can get the card you need and also block what your opponent will want for the next turn?
- How can get the card you need and also block what your opponent will want for the next turn?

Revision as of 17:14, 15 October 2021


Game Strategy

- It's a good idea to get investment buildings early on.

- Watch what your opponent is doing and play accordingly.

- If they are building cheap buildings fast to end the game early it might be a bad idea to go for slow investments for big cities.


Turn by Turn Thought Process

The Dilemma

Winners average 7 hearts, 7 people, and 8 income. How do you get there? And faster than your opponents?


The key to Happy City is continuous, turn by turn assessment.


The Solution

Turn by Turn Assessment

- Keep your eye on the metrics: try to average 1 income and 1 meeple/heart per turn.


- What cards do you need to complete your Special Card requirements? Your opponent?


- Understand what cards the 3 piles offer. Which cards (income, hearts, people) would be best for you this turn? Your opponent?


- How can get the card you need and also block what your opponent will want for the next turn?