This is a documentation for Board Game Arena: play board games online !
Gamehelpinsert: Difference between revisions
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== Gameplay == | == Gameplay == | ||
=== Placement === | |||
The first player may place one ring of their colour anywhere on the board. | The first player may place one ring of their colour anywhere on the board. | ||
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By inserting your ring between two of your opponent's rings you cause their rings to be flipped to your colour. For example: W-W --> WRW = RRR. | By inserting your ring between two of your opponent's rings you cause their rings to be flipped to your colour. For example: W-W --> WRW = RRR. | ||
Note that your opponent's rings | Note that your opponent's rings do not need to be directly adjacent to your just-inserted ring. For example: WRR-RW --> WRRRRW = RRRRRR | ||
It is possible that the placement of one ring creates more than one insertion. | It is possible that the placement of one ring creates more than one insertion. | ||
=== Flanking === | === Flanking === | ||
Flanking your opponent's rings is not an insertion, and does not cause any rings to be flipped. | Flanking your opponent's rings is '''not''' an insertion, and does not cause any rings to be flipped. |
Latest revision as of 23:41, 10 May 2021
Aim
Connect 5 rings of your colour in a single line: horizontally, vertically or diagonally. This results in an immediate victory.
In case no one manages to reach this target, the player with the biggest group of orthogonally connected rings wins.
Board setup
There are 4 board tiles, each of size 3 x 3. These are randomly arranged to create a 6 x 6 game board.
Each player gets 15 rings, with their colour face up (red or white).
Gameplay
Placement
The first player may place one ring of their colour anywhere on the board.
The dark line in the centre of the tile indicates the direction in which the next player must place their ring.
Successively placed rings must conform to the direction indicated, except where no valid position exists. In which case, that player has the freedom to place their ring in any empty square on the board.
Insertion
By inserting your ring between two of your opponent's rings you cause their rings to be flipped to your colour. For example: W-W --> WRW = RRR.
Note that your opponent's rings do not need to be directly adjacent to your just-inserted ring. For example: WRR-RW --> WRRRRW = RRRRRR
It is possible that the placement of one ring creates more than one insertion.
Flanking
Flanking your opponent's rings is not an insertion, and does not cause any rings to be flipped.