This is a documentation for Board Game Arena: play board games online !
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The strategy should change depending on the number of players. | The strategy should change depending on the number of players. | ||
==General Strategy== | |||
* You can choose between cautious or risky strategies, but a mix of two gives an advantage. | |||
* Don't expect to be the last player remaining most of the time. Sometimes, leaving earlier and getting artifacts is better. | |||
* Always guess what your opponents are thinking, as this gives you a huge edge. | |||
==Cautious Strategy== | |||
Using this strategy well won't bring you very high points on some games and very low points on others, but instead keeping your score more stable, about 20-40 (depend on your luck). | |||
* Never leave before any gem cards are revealed. | |||
* If there are 2 or more hazards that can end the expedition, leave immediately. | |||
* If an artifact is revealed, don't leave immediately. This is because other players may also want to do that. Instead, leave on the second or third turn. | |||
* Set a target number. If you get that number of gems, leave immediately. | |||
==Risky Strategy== | |||
===3-4 Players=== | |||
5-8 Players | ===5-8 Players=== | ||
* When having >6 gems on the trail: usually, some players will leave instantly upon seeing the path back to camp full of gems. You should not risk doing so as multiple camps will result in sharing of the gems. | |||
* Often aim to be the last few explorers. Being the last explorer ensures you get the option to go for an extra hunt alone, which gives huge rewards. | |||
* Keep track of who's in the lead for the most number of points. | |||
* A good start is half the battle won as it puts a lot of pressure on your opponents. | |||
Only cowards leave the temple before the artifact is revealed | * Only cowards leave the temple before the artifact is revealed! | ||
Latest revision as of 09:19, 19 January 2021
The strategy should change depending on the number of players.
General Strategy
- You can choose between cautious or risky strategies, but a mix of two gives an advantage.
- Don't expect to be the last player remaining most of the time. Sometimes, leaving earlier and getting artifacts is better.
- Always guess what your opponents are thinking, as this gives you a huge edge.
Cautious Strategy
Using this strategy well won't bring you very high points on some games and very low points on others, but instead keeping your score more stable, about 20-40 (depend on your luck).
- Never leave before any gem cards are revealed.
- If there are 2 or more hazards that can end the expedition, leave immediately.
- If an artifact is revealed, don't leave immediately. This is because other players may also want to do that. Instead, leave on the second or third turn.
- Set a target number. If you get that number of gems, leave immediately.
Risky Strategy
3-4 Players
5-8 Players
- When having >6 gems on the trail: usually, some players will leave instantly upon seeing the path back to camp full of gems. You should not risk doing so as multiple camps will result in sharing of the gems.
- Often aim to be the last few explorers. Being the last explorer ensures you get the option to go for an extra hunt alone, which gives huge rewards.
- Keep track of who's in the lead for the most number of points.
- A good start is half the battle won as it puts a lot of pressure on your opponents.
- Only cowards leave the temple before the artifact is revealed!