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Publish microchip rules from repository GAMEHELP.wiki |
Publish microchip rules from repository GAMEHELP.wiki |
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==Goal== | ==Goal== | ||
'''Microchip''' is a spatial abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Draft circuit tiles from a shared | '''Microchip''' is a spatial abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Draft circuit tiles from a shared pool and arrange them on your personal 5×5 circuit board. Build the highest-scoring closed microchip: each connection in your microchip scores 1 point, while every tile outside your microchip costs 2 penalty points. | ||
==Components== | ==Components== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Component !! Icon | ! Component !! Icon !! Connections !! Description | ||
|- | |- | ||
| '''Cross''' || [[File:Microchip_tile_plus.png|28px|middle]] | | '''Cross''' || [[File:Microchip_tile_plus.png|28px|middle]] || 4 connections || 1 copy per colour (5 total). Connects in all 4 cardinal directions. | ||
|- | |- | ||
| '''T-Junction''' || [[File:Microchip_tile_tee.png|28px|middle]] | | '''T-Junction''' || [[File:Microchip_tile_tee.png|28px|middle]] || 3 connections || 3 copies per colour (15 total). Branches into 3 directions. | ||
|- | |- | ||
| '''Corner''' || [[File:Microchip_tile_corner.png|28px|middle]] | | '''Corner''' || [[File:Microchip_tile_corner.png|28px|middle]] || 2 connections || 2 copies per colour (10 total). Turns 90°. | ||
|- | |- | ||
| '''Straight''' || [[File:Microchip_tile_straight.png|28px|middle]] | | '''Straight''' || [[File:Microchip_tile_straight.png|28px|middle]] || 2 connections || 2 copies per colour (10 total). Runs straight through. | ||
|- | |- | ||
| '''Terminal End''' || [[File:Microchip_tile_end.png|28px|middle]] | | '''Terminal End''' || [[File:Microchip_tile_end.png|28px|middle]] || 1 connection || 4 copies per colour (20 total). Caps and closes a path. | ||
|- | |||
| '''Circuit Board''' || — || — || Personal 5×5 grid per player (25 spaces: 5 each of blue, red, green, yellow, pink). | |||
|} | |} | ||
==Setup== | ==Setup== | ||
* '''Shared Pool''': | * '''Shared Pool''': 60 tiles (12 of each of the 5 colours: blue, red, green, yellow, pink) arranged in a grid: | ||
* | ** 2 players: 50 tiles (5 rows × 10 columns; 10 tiles removed at random). | ||
** 3–4 players: 60 tiles (5 rows × 12 columns). | |||
** 5 players: 60 tiles (6 rows × 10 columns). | |||
* The rightmost column with remaining tiles forms the active '''draw column'''. | |||
* Each player receives a unique 5×5 circuit board (5 spaces of each colour) and a tray. | |||
==Your turn== | ==Your turn== | ||
# '''Draft a | # '''Draft a tile (mandatory)''': On your turn, take one tile of your choice from the active draw column into your tray. When a column is exhausted, the next column to the left becomes the new draw column. | ||
# '''Arrange | # '''Arrange your board (free action)''': You may place, rotate, move, swap, or return tiles from your tray to your board at any time, even during other players' turns. | ||
===Placing circuit tiles=== | ===Placing circuit tiles=== | ||
A tile may be placed on your board only when all conditions are | A tile may be placed on your board only when all conditions are met: | ||
* The | * The space is empty. | ||
* The ''' | * The '''colour of the tile matches the colour of the space'''. | ||
* | * No connection may point off the edge of the board. | ||
* Where two tiles touch, their paths must match ( | * Where two tiles touch, their paths must match (wire meets wire, or blank edge meets blank edge). Mismatched paths or paths pointing off-board show a red `!` error badge. A path pointing to an empty space shows a yellow warning triangle until closed. | ||
==End of the game and scoring== | ==End of the game and scoring== | ||
* When the | * When the shared pool is completely empty, all players finalize their circuit boards and press '''Finish'''. | ||
* ''' | * '''Closed Microchip''': Your scored microchip is your single most valuable connected group of tiles that has '''zero open connections''' (no wire pointing to an empty space, off-board, or to a mismatched edge). Any group with an open wire is invalid and scores 0 points. | ||
* '''Scoring''': | * '''Scoring''': | ||
** '''+1 point''' for each connection point on tiles within your closed microchip. | ** '''+1 point''' for each connection point on tiles within your closed microchip. | ||
** '''-2 points''' for each | ** '''-2 points''' for each tile remaining in your tray or placed outside your closed microchip. | ||
* The player with the highest | * The player with the highest score wins! | ||
* ''' | * '''Tie-breaker''': Most tiles in the winning microchip. If still tied, victory is shared. | ||
==Controls on BGA== | ==Controls on BGA== | ||
* '''Drafting''': Click any tile in the active rightmost draw column to take it. | * '''Drafting''': Click any tile in the active rightmost draw column to take it. | ||
* ''' | * '''Placing''': Click a tile in your tray, then click an empty matching-colour space on your board. | ||
* '''Rotating''': | * '''Rotating''': Click a tile already on your board to rotate it 90° clockwise, or select it and press '''Rotate'''. | ||
* '''Moving & | * '''Moving & Removing''': Click a placed tile to select it, then click another cell to move or swap, or press '''Remove''' to return it to your tray. Press '''Deselect''' to clear your selection. | ||
* '''Finish''': Once all pool tiles are drafted | * '''Finish''': Once all pool tiles are drafted, click blue '''Finish'''. If you need to make changes before everyone finishes, click '''Resume building'''. | ||
* '''Badges''': A red `!` badge indicates an invalid placement (path running off-board or mismatched edges). A yellow warning triangle indicates an unclosed path. | |||
* '''Preferences''': Colourblind support (Preference 100, default: Off): displays geometric symbols on board spaces and tiles. | |||
Latest revision as of 13:28, 2 November 2026
Goal
Microchip is a spatial abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Draft circuit tiles from a shared pool and arrange them on your personal 5×5 circuit board. Build the highest-scoring closed microchip: each connection in your microchip scores 1 point, while every tile outside your microchip costs 2 penalty points.
Components
Setup
- Shared Pool: 60 tiles (12 of each of the 5 colours: blue, red, green, yellow, pink) arranged in a grid:
- 2 players: 50 tiles (5 rows × 10 columns; 10 tiles removed at random).
- 3–4 players: 60 tiles (5 rows × 12 columns).
- 5 players: 60 tiles (6 rows × 10 columns).
- The rightmost column with remaining tiles forms the active draw column.
- Each player receives a unique 5×5 circuit board (5 spaces of each colour) and a tray.
Your turn
- Draft a tile (mandatory): On your turn, take one tile of your choice from the active draw column into your tray. When a column is exhausted, the next column to the left becomes the new draw column.
- Arrange your board (free action): You may place, rotate, move, swap, or return tiles from your tray to your board at any time, even during other players' turns.
Placing circuit tiles
A tile may be placed on your board only when all conditions are met:
- The space is empty.
- The colour of the tile matches the colour of the space.
- No connection may point off the edge of the board.
- Where two tiles touch, their paths must match (wire meets wire, or blank edge meets blank edge). Mismatched paths or paths pointing off-board show a red `!` error badge. A path pointing to an empty space shows a yellow warning triangle until closed.
End of the game and scoring
- When the shared pool is completely empty, all players finalize their circuit boards and press Finish.
- Closed Microchip: Your scored microchip is your single most valuable connected group of tiles that has zero open connections (no wire pointing to an empty space, off-board, or to a mismatched edge). Any group with an open wire is invalid and scores 0 points.
- Scoring:
- +1 point for each connection point on tiles within your closed microchip.
- -2 points for each tile remaining in your tray or placed outside your closed microchip.
- The player with the highest score wins!
- Tie-breaker: Most tiles in the winning microchip. If still tied, victory is shared.
Controls on BGA
- Drafting: Click any tile in the active rightmost draw column to take it.
- Placing: Click a tile in your tray, then click an empty matching-colour space on your board.
- Rotating: Click a tile already on your board to rotate it 90° clockwise, or select it and press Rotate.
- Moving & Removing: Click a placed tile to select it, then click another cell to move or swap, or press Remove to return it to your tray. Press Deselect to clear your selection.
- Finish: Once all pool tiles are drafted, click blue Finish. If you need to make changes before everyone finishes, click Resume building.
- Badges: A red `!` badge indicates an invalid placement (path running off-board or mismatched edges). A yellow warning triangle indicates an unclosed path.
- Preferences: Colourblind support (Preference 100, default: Off): displays geometric symbols on board spaces and tiles.