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Gamehelppacts: Difference between revisions
(Created page with "== Game Overview == In '''Pacts''', you lead a group of adventurers taming creatures and forging powerful alliances. It is a tactical optimization game focused on resource management and card synergy. == Core Concept: The Captain’s Wheel == Your Captain moves along an action wheel. The position of your Captain determines: * Which '''resources''' you generate. * Which '''card actions''' (playing or drawing) are available to you. * Your interaction range with the centra...") |
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== | ===Overview=== | ||
This is an area majority game taking place across 6 rounds, scoring occurs in rounds 3 and 6 | |||
=== | ===Turn=== | ||
First, each player MAY pick a Court card to play, which is kept secret for now | |||
Second, 4 Pact cards are revealed along with 1 Special Pact | |||
Third, 1st player splits these cards along with the 2nd player token however they wish into 2 piles | |||
Fourth, 2nd player picks a pile with 1st player getting the unselected pile | |||
Fifth, starting with 1st player each player plays all their gained cards in an order of their choosing, any unused cards are simply discarded. If a Court card was chosen earlier, this can be played at any point like a Pact card. | |||
Once player 2 has played all their cards which they wish, the round ends | |||
===Scoring=== | |||
On the 3rd round, score each region based on whoever has the most influence tiles there. Ties mean no one wins the region. After which, flip the scoring tiles to their light side ready for the 2nd half. | |||
At the end of the 6th round, do the same. | |||
Whoever scores the most at the end of the 6th round, wins! | |||
Latest revision as of 18:33, 20 October 2026
Overview
This is an area majority game taking place across 6 rounds, scoring occurs in rounds 3 and 6
Turn
First, each player MAY pick a Court card to play, which is kept secret for now
Second, 4 Pact cards are revealed along with 1 Special Pact
Third, 1st player splits these cards along with the 2nd player token however they wish into 2 piles
Fourth, 2nd player picks a pile with 1st player getting the unselected pile
Fifth, starting with 1st player each player plays all their gained cards in an order of their choosing, any unused cards are simply discarded. If a Court card was chosen earlier, this can be played at any point like a Pact card.
Once player 2 has played all their cards which they wish, the round ends
Scoring
On the 3rd round, score each region based on whoever has the most influence tiles there. Ties mean no one wins the region. After which, flip the scoring tiles to their light side ready for the 2nd half.
At the end of the 6th round, do the same.
Whoever scores the most at the end of the 6th round, wins!