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How to play Wingspan on Board Game Arena
 
 
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To begin the game you are given a selection of five bird cards. You get to choose how many of these cards you keep. Be aware that the number of bird cards you keep will negatively impact the number of food cards you will get to keep. Once you select the cards you want to keep, you will then be offered one of each of the five types of food cards. You will then select which food cards you want to discard - the number you discard is equal to the number of bird cards you keep. You are then offered to select from two bonus objectives for the game.
== Overview ==


On your turn you get to choose one of the following:play a bird card;choose a new bird card; collect some additional food;collect and distribute eggs. As you progress in laying down cards from the left to the right you will gain additional benefits for each of the options. The first column of cards you are allowed to lay down at no egg cost. After that each column progressing to the right requires removing placed eggs from a bird card.
* In ''Wingspan'', each player will collect birds, each of which costs eggs and food to place.
* Each bird is worth points and has a special power.  
* Make the right decisions and place the birds in the right environments to complete goals and earn points.


Each round of the game has different objectives. These are noted in the square box. The amount of turns you have decreases for each round.
==Objective==
The player with the most points at the end wins.


Your goal is to collect the most points. Points are defined on the cards. Different birds have different numbered points associated with them. You only receive points for bird cards placed on the playing board. An additional single point is awarded for each card tucked under a bird card and each egg placed on a bird card. Points are also distributed according to one's rank in each round. Points are also awarded for meeting your bonus card objectives.
==Setup==
 
Each player begins with:
 
* Five randomly dealt bird cards
* One of each food type ({{Text|seed|gold}}, {{Text|invertebrate|lightgreen}}, {{Text|fruit|red}}, {{Text|rodent|gray}}, and {{Text|fish|lightblue}})
* Two bonus cards indicating a personal goal
 
Before the game starts, each player chooses how many of their bird cards to keep. 
 
* For each bird card kept, the player must discard one food.
* The more birds kept, the less food the player has at the start of the game.
 
Before the game starts, the player must choose '''which''' of the two bonus cards to keep. You may only have one bonus card.
 
==Gameplay==
 
=== Rounds ===
The game is played over four rounds.
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>'''Round 1''' has 8 turns per player</li>
  <li>'''Round 2''' has 7 turns per player</li>
  <li>'''Round 3''' has 6 turns per player</li>
  <li>'''Round 4''' has 5 turns per player</li>
</ul>
 
=== Goals ===
Each round has a goal for all players shown on the goal board which are different for each round.
 
Example goals:
 
* Birds in Wetlands
* Eggs on Birds with Bowl Nests
* Birds with Brown Powers<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;"></ul>
 
==== Difficulty ====
<ul><li>The competitive version of the goal board (green) has places for each player in order of rank (first gets the most points, second gets the second-most points, and so on).
  <li>The less competitive version (blue) has each player earning up to 5 points for each of the given goal items earned.
</ul>
 
Each round ends when all players have made the given number of actions. At that point, the round goal is calculated, the face-up birds are replaced with new ones, and the "first player" privilege rotates to the player on the left.
 
=== Actions ===
On any given turn, a player may do '''one''' of the following:
 
{| class="wikitable" style="width:auto;" border="2"
|- style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;"
! Name !! Description !! Habitat
|-
| Play a Bird || Place a bird card in its proper habitat (row) on the board. Birds must be placed from left to right. You must pay a food cost for the bird and an egg cost for the column. || N/A
|-
| Gain Food || Collect food from the birdfeeder. || {{Text|Forest|lightgreen}}
|-
| Lay Eggs || Place eggs on bird cards. || {{Text|Grassland|gold}}
|-
| Draw Bird Cards || Pick a bird card from the three face-up cards in the tray or draw a bird card from the deck. || {{Text|Wetland|lightblue}}
|}
 
===== Food =====
Food is found in the "birdfeeder" (dice tower), where five dice are rolled to determine what food is available. Each time a player takes a "Gain Food" action, they remove a die from the birdfeeder to gain the token shown on the die. When the birdfeeder is empty, all five dice are rerolled. 
 
If all dice in the birdfeeder show the same face, the player can choose to reroll all dice before taking any food. This can even be done if there is only 1 die left in the birdfeeder. Note: the dice with both a worm and wheat on the same die counts as its own unique face.
 
You may use 2 of any food in place of 1 specific food.
 
====Bird Powers====
 
Nearly all birds have some text on the bottom of their card with some kind of ability or advantage. A skull icon next to the power indicates that bird is a predator.
 
'''"When Activated" (brown)''': When you take the ''Gain Food'', ''Lay Eggs'', or ''Draw Bird Cards'' actions, the action cube representing your turn is placed on the leftmost unoccupied space in the corresponding habitat. From there, the cube moves left onto each bird in the habitat. If the bird has a brown power, it activates. The "Play a Bird" action does not activate any of its benefits nor the benefits of other birds in that row.
 
'''"Once Between Turns" (pink)''': These powers trigger during the opponent's turn, but only once before your next turn.
 
'''"When Played" (white)''': These powers only activate once, when the bird is played.
 
==End of Game Scoring==
 
Scores are tallied from the following:
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Each bird's point value.</li>
  <li>Each card "tucked" under another bird card.</li>
  <li>Each food token "cached" on a bird card.</li>
  <li>Each egg on a bird card.</li>
  <li>Points earned from End-of-Round goals.</li>
  <li>Points from completing Bonus card objectives.</li>
</ul>
 
The player who has the most points wins. In the case of a tie, the player with the most unused food tokens wins. If it's still a tie, tied players share the victory.

Latest revision as of 13:21, 12 September 2026

Overview

  • In Wingspan, each player will collect birds, each of which costs eggs and food to place.
  • Each bird is worth points and has a special power.
  • Make the right decisions and place the birds in the right environments to complete goals and earn points.

Objective

The player with the most points at the end wins.

Setup

Each player begins with:

  • Five randomly dealt bird cards
  • One of each food type (seed, invertebrate, fruit, rodent, and fish)
  • Two bonus cards indicating a personal goal

Before the game starts, each player chooses how many of their bird cards to keep.

  • For each bird card kept, the player must discard one food.
  • The more birds kept, the less food the player has at the start of the game.

Before the game starts, the player must choose which of the two bonus cards to keep. You may only have one bonus card.

Gameplay

Rounds

The game is played over four rounds.

  • Round 1 has 8 turns per player
  • Round 2 has 7 turns per player
  • Round 3 has 6 turns per player
  • Round 4 has 5 turns per player

Goals

Each round has a goal for all players shown on the goal board which are different for each round.

Example goals:

  • Birds in Wetlands
  • Eggs on Birds with Bowl Nests
  • Birds with Brown Powers

    Difficulty

    • The competitive version of the goal board (green) has places for each player in order of rank (first gets the most points, second gets the second-most points, and so on).
    • The less competitive version (blue) has each player earning up to 5 points for each of the given goal items earned.

    Each round ends when all players have made the given number of actions. At that point, the round goal is calculated, the face-up birds are replaced with new ones, and the "first player" privilege rotates to the player on the left.

    Actions

    On any given turn, a player may do one of the following:

    Name Description Habitat
    Play a Bird Place a bird card in its proper habitat (row) on the board. Birds must be placed from left to right. You must pay a food cost for the bird and an egg cost for the column. N/A
    Gain Food Collect food from the birdfeeder. Forest
    Lay Eggs Place eggs on bird cards. Grassland
    Draw Bird Cards Pick a bird card from the three face-up cards in the tray or draw a bird card from the deck. Wetland
    Food

    Food is found in the "birdfeeder" (dice tower), where five dice are rolled to determine what food is available. Each time a player takes a "Gain Food" action, they remove a die from the birdfeeder to gain the token shown on the die. When the birdfeeder is empty, all five dice are rerolled.

    If all dice in the birdfeeder show the same face, the player can choose to reroll all dice before taking any food. This can even be done if there is only 1 die left in the birdfeeder. Note: the dice with both a worm and wheat on the same die counts as its own unique face.

    You may use 2 of any food in place of 1 specific food.

    Bird Powers

    Nearly all birds have some text on the bottom of their card with some kind of ability or advantage. A skull icon next to the power indicates that bird is a predator.

    "When Activated" (brown): When you take the Gain Food, Lay Eggs, or Draw Bird Cards actions, the action cube representing your turn is placed on the leftmost unoccupied space in the corresponding habitat. From there, the cube moves left onto each bird in the habitat. If the bird has a brown power, it activates. The "Play a Bird" action does not activate any of its benefits nor the benefits of other birds in that row.

    "Once Between Turns" (pink): These powers trigger during the opponent's turn, but only once before your next turn.

    "When Played" (white): These powers only activate once, when the bird is played.

    End of Game Scoring

    Scores are tallied from the following:

    • Each bird's point value.
    • Each card "tucked" under another bird card.
    • Each food token "cached" on a bird card.
    • Each egg on a bird card.
    • Points earned from End-of-Round goals.
    • Points from completing Bonus card objectives.

    The player who has the most points wins. In the case of a tie, the player with the most unused food tokens wins. If it's still a tie, tied players share the victory.