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Gamehelpwingspan
Overview
- In Wingspan, each player will collect birds, each of which costs eggs and food to place.
- Each bird is worth points and has a special power.
- Make the right decisions and place the birds in the right environments to complete goals and earn points.
Objective
The player with the most points at the end wins.
Setup
Each player begins with:
- Five randomly dealt bird cards
- One of each food type (seed, invertebrate, fruit, rodent, and fish)
- Two bonus cards indicating a personal goal
Before the game starts, each player chooses how many of their bird cards to keep.
- For each bird card kept, the player must discard one food.
- The more birds kept, the less food the player has at the start of the game.
Before the game starts, the player must choose which of the two bonus cards to keep. You may only have one bonus card.
Gameplay
Rounds
The game is played over four rounds.
- Round 1 has 8 turns per player
- Round 2 has 7 turns per player
- Round 3 has 6 turns per player
- Round 4 has 5 turns per player
Goals
Each round has a goal for all players shown on the goal board which are different for each round.
Example goals:
- Birds in Wetlands
- Eggs on Birds with Bowl Nests
- Birds with Brown Powers
Difficulty
- The competitive version of the goal board (green) has places for each player in order of rank (first gets the most points, second gets the second-most points, and so on).
- The less competitive version (blue) has each player earning up to 5 points for each of the given goal items earned.
Each round ends when all players have made the given number of actions. At that point, the round goal is calculated, the face-up birds are replaced with new ones, and the "first player" privilege rotates to the player on the left.
Actions
On any given turn, a player may do one of the following:
| Name | Description | Habitat |
|---|---|---|
| Play a Bird | Place a bird card in its proper habitat (row) on the board. Birds must be placed from left to right. You must pay a food cost for the bird and an egg cost for the column. | N/A |
| Gain Food | Collect food from the birdfeeder. | Forest |
| Lay Eggs | Place eggs on bird cards. | Grassland |
| Draw Bird Cards | Pick a bird card from the three face-up cards in the tray or draw a bird card from the deck. | Wetland |
Food
Food is found in the "birdfeeder" (dice tower), where five dice are rolled to determine what food is available. Each time a player takes a "Gain Food" action, they remove a die from the birdfeeder to gain the token shown on the die. When the birdfeeder is empty, all five dice are rerolled.
If all dice in the birdfeeder show the same face, the player can choose to reroll all dice before taking any food. This can even be done if there is only 1 die left in the birdfeeder. Note: the dice with both a worm and wheat on the same die counts as its own unique face.
You may use 2 of any food in place of 1 specific food.
Bird Powers
Nearly all birds have some text on the bottom of their card with some kind of ability or advantage. A skull icon next to the power indicates that bird is a predator.
"When Activated" (brown): When you take the Gain Food, Lay Eggs, or Draw Bird Cards actions, the action cube representing your turn is placed on the leftmost unoccupied space in the corresponding habitat. From there, the cube moves left onto each bird in the habitat. If the bird has a brown power, it activates. The "Play a Bird" action does not activate any of its benefits nor the benefits of other birds in that row.
"Once Between Turns" (pink): These powers trigger during the opponent's turn, but only once before your next turn.
"When Played" (white): These powers only activate once, when the bird is played.
End of Game Scoring
Scores are tallied from the following:
- Each bird's point value.
- Each card "tucked" under another bird card.
- Each food token "cached" on a bird card.
- Each egg on a bird card.
- Points earned from End-of-Round goals.
- Points from completing Bonus card objectives.
The player who has the most points wins. In the case of a tie, the player with the most unused food tokens wins. If it's still a tie, tied players share the victory.