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(Created page with "== Wispwood == In '''Wispwood''', players act as wisps navigating a magical forest to gather resources, recruit forest creatures, and gain nature's favor. The core mechanic involves balancing actions between light and shadow. === Game Objective === The player with the most '''Victory Points''' at the end of the game wins. Points are earned through: * Recruited creature cards in your forest. * Completed favor cards (objectives). * Remaining resources and special abiliti...")
 
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== Wispwood ==
== Wispwood ==


In '''Wispwood''', players act as wisps navigating a magical forest to gather resources, recruit forest creatures, and gain nature's favor. The core mechanic involves balancing actions between light and shadow.
In '''Wispwood''', players grow a magical forest by placing Wisps and Tree tiles into an expanding grid (4x4 to 6x6). The goal is to strategically arrange tiles to satisfy the conditions of active goal cards.


=== Game Objective ===
=== Goal ===
The player with the most '''Victory Points''' at the end of the game wins. Points are earned through:
Collect the most victory points over three rounds. Points are awarded for:
* Recruited creature cards in your forest.
* The five active '''Goal Cards''' (four for different Wisp types, one for Trees).
* Completed favor cards (objectives).
* A bonus for a completely filled grid at the end of a round.
* Remaining resources and special abilities.


=== Game Flow ===
=== Gameplay ===
The game is played over a series of rounds. On your turn, you must perform three steps in order:
The game is played over three rounds. In each round, the size of your personal forest grid increases:
* '''Round 1:''' 4x4 grid
* '''Round 2:''' 5x5 grid
* '''Round 3:''' 6x6 grid


==== 1. Play Card & Move ====
On your turn, you must choose one of two actions:
* Choose a '''hand card''' and play it onto an empty slot at the edge of the board.
* Move your '''Wisp''' pawn on the forest grid. The card played determines the distance or the destination (based on color or symbol).
* '''Light & Shadow:''' Pay attention to whether the space is in light or shadow, as this dictates the power or type of your next action.


==== 2. Perform Action ====
==== A) Normal Turn ====
Execute the action of the space where your Wisp landed. Common actions include:
1. '''Choose a Wisp:''' Take one of the eight Wisp tiles from the pond in the center of the table.
* '''Gather Resources:''' Collect nectar, spores, or crystals from the supply.
* '''Cleanse Forest:''' Remove negative markers or obstacles.
* '''Gain Favor:''' Draw a new objective card that provides end-game points.


==== 3. Recruit Creature (Optional) ====
2. '''Choose a Shape:''' Select one of the two shapes shown on the pond's edge directly next to the chosen Wisp.
* After your movement, you may buy '''one creature''' from the display.
* Pay the cost in resources (nectar/spores).
* Place the creature in your personal forest area. They provide immediate bonuses, ongoing effects, or end-game scoring.


=== Key Symbols & Categories ===
3. '''Take Tiles:''' Take the Wisp and the number of Tree tiles required for that specific shape.
Use these icons to guide your tactical decisions:
* '''Sun/Moon (Light Status):''' Spaces in the light often yield more resources, while shadow spaces may offer tactical flexibility or cheaper recruitment.
* '''Nectar (Yellow):''' The primary resource for most creatures.
* '''Spores (Blue):''' A rarer resource often needed for powerful effects.
* '''Crystals (Purple):''' Wild resources or used for special high-tier cards.
* '''Paw/Wing:''' Creature categories that are essential for card synergies and scoring.


=== End of Game ===
4. '''Place:''' Place the shape in your forest. It must be adjacent (horizontally or vertically) to already placed tiles and fit within the current grid limit.
The game ends when the creature deck is exhausted or a player has placed a specific number of cards in their forest. A final scoring of cards and objectives determines the winner.
 
==== B) Tree Turn ====
1. Take 1, 2, or 3 Tree tiles from the supply.
 
2. Place them individually and adjacently in your forest.
 
3. '''Ready the Cat:''' If your cat is currently on its "hidden" side, flip it back to the "ready" side.
 
=== The Cat & Special Abilities ===
Each player has a cat that starts on a Tree tile. If the cat is "ready," it can be "hidden" (flipped over) to use one of two bonuses:
* '''Refresh Pond:''' Discard all eight Wisps from the pond and layout new ones.
* '''Free Shape Choice:''' Choose any Wisp, but use any of the eight shapes shown around the pond (instead of just the two adjacent ones).
 
=== End of Round & Preparation ===
As soon as one player completely fills their grid, the end of the round is triggered. All other players take one final turn so that everyone has had an equal number of turns.
Intermediate scoring of the goal cards then takes place.
 
'''Preparing for the next round:'''
 
 
1. You may move the cat to any other Tree tile in your forest.
 
2. All '''Tree tiles''' are removed (except for the single tile the cat is standing on).
 
3. All '''Wisp tiles''' remain in your forest.
 
4. The grid size increases for the next round.
 
=== Important Rules ===
* '''Wisps vs. Trees:''' Trees never count as Wisps for scoring purposes.
* '''The Cat's Space:''' The tile underneath the cat does not count as a Tree or a Wisp for goal cards.
* '''Hats (Green):''' These Wisps often have special rules related to the cat's position.

Latest revision as of 08:03, 5 September 2026

Wispwood

In Wispwood, players grow a magical forest by placing Wisps and Tree tiles into an expanding grid (4x4 to 6x6). The goal is to strategically arrange tiles to satisfy the conditions of active goal cards.

Goal

Collect the most victory points over three rounds. Points are awarded for:

  • The five active Goal Cards (four for different Wisp types, one for Trees).
  • A bonus for a completely filled grid at the end of a round.

Gameplay

The game is played over three rounds. In each round, the size of your personal forest grid increases:

  • Round 1: 4x4 grid
  • Round 2: 5x5 grid
  • Round 3: 6x6 grid

On your turn, you must choose one of two actions:

A) Normal Turn

1. Choose a Wisp: Take one of the eight Wisp tiles from the pond in the center of the table.

2. Choose a Shape: Select one of the two shapes shown on the pond's edge directly next to the chosen Wisp.

3. Take Tiles: Take the Wisp and the number of Tree tiles required for that specific shape.

4. Place: Place the shape in your forest. It must be adjacent (horizontally or vertically) to already placed tiles and fit within the current grid limit.

B) Tree Turn

1. Take 1, 2, or 3 Tree tiles from the supply.

2. Place them individually and adjacently in your forest.

3. Ready the Cat: If your cat is currently on its "hidden" side, flip it back to the "ready" side.

The Cat & Special Abilities

Each player has a cat that starts on a Tree tile. If the cat is "ready," it can be "hidden" (flipped over) to use one of two bonuses:

  • Refresh Pond: Discard all eight Wisps from the pond and layout new ones.
  • Free Shape Choice: Choose any Wisp, but use any of the eight shapes shown around the pond (instead of just the two adjacent ones).

End of Round & Preparation

As soon as one player completely fills their grid, the end of the round is triggered. All other players take one final turn so that everyone has had an equal number of turns. Intermediate scoring of the goal cards then takes place.

Preparing for the next round:


1. You may move the cat to any other Tree tile in your forest.

2. All Tree tiles are removed (except for the single tile the cat is standing on).

3. All Wisp tiles remain in your forest.

4. The grid size increases for the next round.

Important Rules

  • Wisps vs. Trees: Trees never count as Wisps for scoring purposes.
  • The Cat's Space: The tile underneath the cat does not count as a Tree or a Wisp for goal cards.
  • Hats (Green): These Wisps often have special rules related to the cat's position.