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(Describe normal actions and costs.)
 
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Possible bonus actions:
'''Game ends after 5 rounds.'''
----'''Actions:'''
 
* Once per turn, place some your dice on an action space, one die per square.
* Typically, the lowest value die you place indicates how many times you may take the action, or how much you get.
* You may place dice on any unoccupied action space.
* You may place dice on an occupied '''blue''' action space by paying as many coins as the die value of the lowest die you place.
* You may not place dice on an occupied '''blue''' space that already holds your colour of dice.
* You may not place dice on a '''brown''' occupied space.
 
----
'''Bonus actions:'''


* Take 3 coins using a die (value does not matter)
* Take 3 coins using a die (value does not matter)
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* Re-roll a die for 1 camel
* Re-roll a die for 1 camel
* Fulfill a contract by returning the required goods
* Fulfill a contract by returning the required goods
----'''Extra end of game points:'''
* 1 VP for every 10 coins left over
* 7 VP to player with most contracts
* Score VP from Beijing, depends on position in Beijing
* Score 1 VP for every 2 resources if you have a trading post in Beijing
----
'''Expert variant:'''
* Distribution of City Bonuses: Randomized
* Distribution of Characters: Randomly shuffle playercount +1, choose one, starting from last player.
* Distribution of Goal Cards: Deal 4 choose 2 to keep.

Latest revision as of 20:52, 3 July 2026

Game ends after 5 rounds.


Actions:

  • Once per turn, place some your dice on an action space, one die per square.
  • Typically, the lowest value die you place indicates how many times you may take the action, or how much you get.
  • You may place dice on any unoccupied action space.
  • You may place dice on an occupied blue action space by paying as many coins as the die value of the lowest die you place.
  • You may not place dice on an occupied blue space that already holds your colour of dice.
  • You may not place dice on a brown occupied space.

Bonus actions:

  • Take 3 coins using a die (value does not matter)
  • Buy a black die (only once per turn) for 3 camels
  • Bump a die +1/-1 for 2 camels
  • Re-roll a die for 1 camel
  • Fulfill a contract by returning the required goods

Extra end of game points:

  • 1 VP for every 10 coins left over
  • 7 VP to player with most contracts
  • Score VP from Beijing, depends on position in Beijing
  • Score 1 VP for every 2 resources if you have a trading post in Beijing

Expert variant:

  • Distribution of City Bonuses: Randomized
  • Distribution of Characters: Randomly shuffle playercount +1, choose one, starting from last player.
  • Distribution of Goal Cards: Deal 4 choose 2 to keep.