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Gamehelpstreetcar: Difference between revisions
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- Have end(s) that cannot be continued. | - Have end(s) that cannot be continued. | ||
To fulfil a route, connect one terminal that matches your number to the other terminal that matches your number on the other side of the board, passing by each of the three stops. You can pass the stops in any order | |||
Once the route is fulfilled, you may select to start phase 2. From now on, you will act with phase 2 rules. | Once the route is fulfilled, you may select to start phase 2. From now on, you will act with phase 2 rules. | ||
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==== Phase 2 ==== | ==== Phase 2 ==== | ||
Roll 3 dice and choose 1 to execute, then you can choose to pass or roll 2 dice and execute 1. Then you can choose to pass or roll 1 dice to execute. Then | Roll 3 dice and choose 1 to execute, then you can choose to pass or roll 2 dice and execute 1. Then you can choose to pass or roll 1 dice to execute. Then your turn ends. | ||
The dice have the following meaning: | The dice have the following meaning: | ||
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<UL> | <UL> | ||
<LI><B>Red Light</B> - Trolley does not move.</LI> | <LI><B>Red Light</B> - Trolley does not move.</LI> | ||
<LI><B>One | <LI><B>One Green Lights</B> - Trolley moves ahead one space.</LI> | ||
<LI><B>Two Green Lights</B> (2 faces) - Trolley moves ahead two spaces.</LI> | |||
<LI><B>H</B> - Trolley moves to next stop or terminal spot.</LI> | <LI><B>H</B> - Trolley moves to next stop or terminal spot.</LI> | ||
<LI><B>Tools</B> | <LI><B>Tools</B> - Trolley must go back to last station or terminal for repairs. This also ends the player's turn.</LI> | ||
</UL> | </UL>In a deviation from the published rules, in the BGA version, there are 2x Two Green Light faces and 1x Tools face. | ||
Latest revision as of 00:49, 6 March 2026
Overview
The game is divided into two phases. In the first phase, you will connect terminals and buildings with track tiles. In the second phase, you control your trolley from terminal to terminal and make the necessary stops in between. The first one to do so wins the game.
Gameplay
In phase 1, players take turns to place 2 tiles on the board, until you decide to move on to phase 2. When placing, each tile must be placed on to an empty space of the board or replace a track with brown background. Tracks never :
- Lead off the board;
- Lead into a building;
- Have end(s) that cannot be continued.
To fulfil a route, connect one terminal that matches your number to the other terminal that matches your number on the other side of the board, passing by each of the three stops. You can pass the stops in any order
Once the route is fulfilled, you may select to start phase 2. From now on, you will act with phase 2 rules.
In a deviation from the published rules, in the BGA version, once a player places their train, their tiles become available for folks who are still placing tiles.
Phase 2
Roll 3 dice and choose 1 to execute, then you can choose to pass or roll 2 dice and execute 1. Then you can choose to pass or roll 1 dice to execute. Then your turn ends.
The dice have the following meaning:
- Red Light - Trolley does not move.
- One Green Lights - Trolley moves ahead one space.
- Two Green Lights (2 faces) - Trolley moves ahead two spaces.
- H - Trolley moves to next stop or terminal spot.
- Tools - Trolley must go back to last station or terminal for repairs. This also ends the player's turn.
In a deviation from the published rules, in the BGA version, there are 2x Two Green Light faces and 1x Tools face.