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== Standard 4 player rules ==
== Standard 4 player rules ==
Euchre is a standard trick-taking game played with 4 players in fixed partners sitting opposite. Each hand one team chooses a trump suit, they become the 'makers' and have to win at least 3 out of 5 total tricks. The other team are the 'defenders'
Euchre is a fast-paced trick-taking game played with 4 players in two fixed partnerships (partners sit across from each other).


A 24 card deck is used, in standard order of priority (Ace high, K,Q,J,10,9). With the exception of the trump suit, where the Jack of trump is the highest card (Right bauer), and the jack of the other suit in the same color becomes the second highest card (Left bauer). Thus, if hearts is called trump, the order of priority for trump would be:
In every hand, one team chooses a "Trump" suit (the power suit). That team becomes the '''Makers''' and must win at least '''3 out of 5 tricks'''. The other team acts as the '''Defenders''' trying to stop them.


'''Right bower''' (Jack of hearts)
=== Card Rank ===
A 24-card deck is used (9, 10, Jack, Queen, King, Ace). In non-trump suits, the Ace is high.


'''Left bower''' (Jack of Diamonds) 
'''The Exception (The Bauers):'''


'''Ace'''
When a suit is named Trump, the ranking changes. The Jacks of that color become the two most powerful cards.


'''King'''
* '''Right Bauer:''' The Jack of the Trump suit (The very best card).
* '''Left Bauer:''' The Jack of the ''other suit of the same color''. (This card is now considered a Trump card, not its original suit).


'''Queen'''


'''10'''


'''9'''
'''Example:''' If '''Hearts''' (♥) are Trump, the rank is:


==='''Making Trump'''===
# '''Right Bauer''' (♥ Jack)
The trump suit is decided during a bidding or "making trump" phase.
# '''Left Bauer''' (♦ Jack) — ''Treat this exactly like a Heart.''
# '''Ace''' (♥)
# '''King''' (♥)
# '''Queen''' (♥)
# '''10''' (♥)
# '''9''' (♥)


After each player is dealt five cards, the dealer places the top card of the remaining deck face up on the table. The remaining 3 cards are discarded face down.  
=== Making Trump ===
After 5 cards are dealt to each player, the Dealer flips the top card of the remaining deck face-up. Players then have two chances to decide the Trump suit.


Going clockwise, starting left of the dealer, each player is given the choice to either pass, or "order up" that card. If all other players pass, the dealer is given the choice to "take it up" themselves. If ordered up, the suit of the turned up card becomes trump The dealer then adds that card to their hand and chooses one card to discard.
'''Round 1 (The Face-Up Suit)'''


If all players (including the dealer) pass, the card in the middle is turned over, and continuing clockwise, each player is again given the choice to make trump in any of the other 3 suits. If everyone else passes a second time, the dealer must call trump (called sticking the dealer).
Going clockwise from the dealer's left, players can either Pass or "Order Up":


Whichever team ordered up or chose the trump suit are now the '''makers.''' And have the goal of winning at least 3 of the 5  tricks. The other team are the '''defenders.'''  
* '''Order Up:''' If a player says "Pick it up," the suit of the face-up card becomes Trump. The Dealer ''must'' pick that card up and discard one card from their hand.
* '''Pass:''' If all 3 players and the Dealer pass, the face-up card is turned face-down.


When making trump, players can also choose to go alone. Playing without their partner, for extra points if they win all 5 tricks.
==='''Gameplay'''===


The player to the left of the dealer leads the first trick. Play then continues clockwise. Players must follow suit, but if they have no cards of the suit, they may play any card. The left bower counts as part of the trump suit, not it's original suit. The highest card in the suit led wins the trick, but if a trump card is played, the highest trump wins the trick instead. 


After each hand, the player left of the dealer deals the next hand.     
'''Round 2 (Any Other Suit)'''


==='''Scoring'''===
If everyone passed in Round 1, players go around again. They can call any suit as Trump except the one that was just turned down.
If the team that calls trump wins three tricks, they earn one point. If they win all five tricks, they earn two points. If they do not win three tricks, they have been euchred, and the other team earns two points.  


In the trump-calling phase there is an option for a player to call trump and go alone. When this happens, his partner does not play the round, but if he wins all five tricks, he gets four points. Otherwise, scoring is normal. (one point for three tricks, two points to the other team for getting euchred).
* '''Stick the Dealer:''' If everyone passes a second time, the Dealer is forced to call a Trump suit.




==Variants ==
'''Going Alone:'''


If you have a very strong hand, you can announce you are "Going Alone." Your partner places their cards face-down and sits out. You must try to win all 5 tricks by yourself for bonus points.


Several variant rules can be enabled during table setup.
=== Gameplay ===


====Stick the dealer====
# 1. The player to the Dealer's left leads the first card.
Turned on by default, forces the dealer to make trump at the end of the second bidding to round. If disabled, the dealer can pass, and a new hand is dealt by the next player.  
# 2. '''The Golden Rule:''' You must '''follow suit''' if you have it.  ''Note:'' If the Trump is Hearts, the Jack of Diamonds is a Heart. You ''must'' play it if Hearts are led and you have no other Hearts.
# 3. If you cannot follow suit, you may play any card (a Trump card to win, or a junk card to discard).
# 4. '''Winning the Trick:''' The highest Trump played wins. If no Trump was played, the highest card of the ''suit led'' wins.
# 5. The winner of the trick leads the next one.


====No-trump call====
=== Scoring ===
During the second round of bidding, players can "make" with no trump suit. Play continues normally, with each suit in standard card order.  
The team that chose Trump (The Makers) must win at least 3 tricks.


====Loner starts last====
* '''Makers win 3 or 4 tricks:''' 1 Point.
When playing alone, the defender to your left leads the first trick. Regardless of who the dealer was for that hand.  
* '''Makers win all 5 tricks:''' 2 Points.
 
* '''Makers fail ("Euchred"):''' If the Makers get fewer than 3 tricks, the Defenders get 2 Points.
====Canadian loner====
* '''Loner Hand:'''
 
** If a player goes "Alone" and wins all 5 tricks: '''4 Points'''.
 
** If they win 3 or 4: '''1 Point'''.
In the first round of bidding, the dealer's partner can only go alone or pass, and cannot order up the face up card normally.
** If they fail: Defenders get '''2 Points'''.
 
====Lone defender====
After Trump is made, the defenders can also choose to play alone. Winning 4 points instead of 2 if they successfully euchre the makers.  
 
====Benny====


==Variants ==


Adds a joker to the deck, called the Benny. The Benny is the new highest trump, above right bower. And is treated as part of the trump suit for following suit.
These are optional rules you can toggle on or off:


If a no-trump call is made. The Benny is not part of any of the 4 suits, so can only be played if you can't follow suit. But still functions as a singular trump, winning any trick it's played on.
* '''Stick the Dealer:''' (Default: On) Forces the dealer to pick a suit if everyone passes twice. This keeps the game moving so hands are never re-dealt.
* '''No-trump call:''' Allows players to call "No Trump" in Round 2. Aces are high, and there are no Bauers (Jacks are just Jacks).
* '''Loner starts last:''' If a player goes alone, the Defender to their left leads the first card (even if the Loner would normally have the lead).
* '''Canadian Loner:''' The Dealer's partner is restricted: they cannot "Order Up" the face-up card unless they also choose to go alone.
* '''Lone Defender:''' Allows a Defender to say "I'll defend alone." If they stop the Makers, they get 4 points instead of 2.
* '''Benny:''' Adds a Joker to the deck. The Joker becomes the highest Trump card (above the Right Bauer) and is considered part of the Trump suit.

Latest revision as of 05:44, 11 January 2026

Standard 4 player rules

Euchre is a fast-paced trick-taking game played with 4 players in two fixed partnerships (partners sit across from each other).

In every hand, one team chooses a "Trump" suit (the power suit). That team becomes the Makers and must win at least 3 out of 5 tricks. The other team acts as the Defenders trying to stop them.

Card Rank

A 24-card deck is used (9, 10, Jack, Queen, King, Ace). In non-trump suits, the Ace is high.

The Exception (The Bauers):

When a suit is named Trump, the ranking changes. The Jacks of that color become the two most powerful cards.

  • Right Bauer: The Jack of the Trump suit (The very best card).
  • Left Bauer: The Jack of the other suit of the same color. (This card is now considered a Trump card, not its original suit).


Example: If Hearts (♥) are Trump, the rank is:

  1. Right Bauer (♥ Jack)
  2. Left Bauer (♦ Jack) — Treat this exactly like a Heart.
  3. Ace (♥)
  4. King (♥)
  5. Queen (♥)
  6. 10 (♥)
  7. 9 (♥)

Making Trump

After 5 cards are dealt to each player, the Dealer flips the top card of the remaining deck face-up. Players then have two chances to decide the Trump suit.

Round 1 (The Face-Up Suit)

Going clockwise from the dealer's left, players can either Pass or "Order Up":

  • Order Up: If a player says "Pick it up," the suit of the face-up card becomes Trump. The Dealer must pick that card up and discard one card from their hand.
  • Pass: If all 3 players and the Dealer pass, the face-up card is turned face-down.


Round 2 (Any Other Suit)

If everyone passed in Round 1, players go around again. They can call any suit as Trump except the one that was just turned down.

  • Stick the Dealer: If everyone passes a second time, the Dealer is forced to call a Trump suit.


Going Alone:

If you have a very strong hand, you can announce you are "Going Alone." Your partner places their cards face-down and sits out. You must try to win all 5 tricks by yourself for bonus points.

Gameplay

  1. 1. The player to the Dealer's left leads the first card.
  2. 2. The Golden Rule: You must follow suit if you have it. Note: If the Trump is Hearts, the Jack of Diamonds is a Heart. You must play it if Hearts are led and you have no other Hearts.
  3. 3. If you cannot follow suit, you may play any card (a Trump card to win, or a junk card to discard).
  4. 4. Winning the Trick: The highest Trump played wins. If no Trump was played, the highest card of the suit led wins.
  5. 5. The winner of the trick leads the next one.

Scoring

The team that chose Trump (The Makers) must win at least 3 tricks.

  • Makers win 3 or 4 tricks: 1 Point.
  • Makers win all 5 tricks: 2 Points.
  • Makers fail ("Euchred"): If the Makers get fewer than 3 tricks, the Defenders get 2 Points.
  • Loner Hand:
    • If a player goes "Alone" and wins all 5 tricks: 4 Points.
    • If they win 3 or 4: 1 Point.
    • If they fail: Defenders get 2 Points.

Variants

These are optional rules you can toggle on or off:

  • Stick the Dealer: (Default: On) Forces the dealer to pick a suit if everyone passes twice. This keeps the game moving so hands are never re-dealt.
  • No-trump call: Allows players to call "No Trump" in Round 2. Aces are high, and there are no Bauers (Jacks are just Jacks).
  • Loner starts last: If a player goes alone, the Defender to their left leads the first card (even if the Loner would normally have the lead).
  • Canadian Loner: The Dealer's partner is restricted: they cannot "Order Up" the face-up card unless they also choose to go alone.
  • Lone Defender: Allows a Defender to say "I'll defend alone." If they stop the Makers, they get 4 points instead of 2.
  • Benny: Adds a Joker to the deck. The Joker becomes the highest Trump card (above the Right Bauer) and is considered part of the Trump suit.