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Euchre is a | == Standard 4 player rules == | ||
Euchre is a fast-paced trick-taking game played with 4 players in two fixed partnerships (partners sit across from each other). | |||
In every hand, one team chooses a "Trump" suit (the power suit). That team becomes the '''Makers''' and must win at least '''3 out of 5 tricks'''. The other team acts as the '''Defenders''' trying to stop them. | |||
=== Card Rank === | |||
A 24-card deck is used (9, 10, Jack, Queen, King, Ace). In non-trump suits, the Ace is high. | |||
'''The Exception (The Bauers):''' | |||
When a suit is named Trump, the ranking changes. The Jacks of that color become the two most powerful cards. | |||
* '''Right Bauer:''' The Jack of the Trump suit (The very best card). | |||
* '''Left Bauer:''' The Jack of the ''other suit of the same color''. (This card is now considered a Trump card, not its original suit). | |||
''' | '''Example:''' If '''Hearts''' (♥) are Trump, the rank is: | ||
'''King''' | # '''Right Bauer''' (♥ Jack) | ||
# '''Left Bauer''' (♦ Jack) — ''Treat this exactly like a Heart.'' | |||
# '''Ace''' (♥) | |||
# '''King''' (♥) | |||
# '''Queen''' (♥) | |||
# '''10''' (♥) | |||
# '''9''' (♥) | |||
=== Making Trump === | |||
After 5 cards are dealt to each player, the Dealer flips the top card of the remaining deck face-up. Players then have two chances to decide the Trump suit. | |||
''' | '''Round 1 (The Face-Up Suit)''' | ||
' | Going clockwise from the dealer's left, players can either Pass or "Order Up": | ||
* '''Order Up:''' If a player says "Pick it up," the suit of the face-up card becomes Trump. The Dealer ''must'' pick that card up and discard one card from their hand. | |||
* '''Pass:''' If all 3 players and the Dealer pass, the face-up card is turned face-down. | |||
'''Round 2 (Any Other Suit)''' | |||
If everyone passed in Round 1, players go around again. They can call any suit as Trump except the one that was just turned down. | |||
* '''Stick the Dealer:''' If everyone passes a second time, the Dealer is forced to call a Trump suit. | |||
'''Going Alone:''' | |||
If you have a very strong hand, you can announce you are "Going Alone." Your partner places their cards face-down and sits out. You must try to win all 5 tricks by yourself for bonus points. | |||
=== Gameplay === | |||
# 1. The player to the Dealer's left leads the first card. | |||
# 2. '''The Golden Rule:''' You must '''follow suit''' if you have it. ''Note:'' If the Trump is Hearts, the Jack of Diamonds is a Heart. You ''must'' play it if Hearts are led and you have no other Hearts. | |||
# 3. If you cannot follow suit, you may play any card (a Trump card to win, or a junk card to discard). | |||
# 4. '''Winning the Trick:''' The highest Trump played wins. If no Trump was played, the highest card of the ''suit led'' wins. | |||
# 5. The winner of the trick leads the next one. | |||
=== Scoring === | |||
The team that chose Trump (The Makers) must win at least 3 tricks. | |||
* '''Makers win 3 or 4 tricks:''' 1 Point. | |||
* '''Makers win all 5 tricks:''' 2 Points. | |||
* '''Makers fail ("Euchred"):''' If the Makers get fewer than 3 tricks, the Defenders get 2 Points. | |||
* '''Loner Hand:''' | |||
** If a player goes "Alone" and wins all 5 tricks: '''4 Points'''. | |||
** If they win 3 or 4: '''1 Point'''. | |||
** If they fail: Defenders get '''2 Points'''. | |||
==Variants == | |||
== | |||
These are optional rules you can toggle on or off: | |||
* '''Stick the Dealer:''' (Default: On) Forces the dealer to pick a suit if everyone passes twice. This keeps the game moving so hands are never re-dealt. | |||
* '''No-trump call:''' Allows players to call "No Trump" in Round 2. Aces are high, and there are no Bauers (Jacks are just Jacks). | |||
* '''Loner starts last:''' If a player goes alone, the Defender to their left leads the first card (even if the Loner would normally have the lead). | |||
* '''Canadian Loner:''' The Dealer's partner is restricted: they cannot "Order Up" the face-up card unless they also choose to go alone. | |||
* '''Lone Defender:''' Allows a Defender to say "I'll defend alone." If they stop the Makers, they get 4 points instead of 2. | |||
* '''Benny:''' Adds a Joker to the deck. The Joker becomes the highest Trump card (above the Right Bauer) and is considered part of the Trump suit. | |||
Latest revision as of 05:44, 11 January 2026
Standard 4 player rules
Euchre is a fast-paced trick-taking game played with 4 players in two fixed partnerships (partners sit across from each other).
In every hand, one team chooses a "Trump" suit (the power suit). That team becomes the Makers and must win at least 3 out of 5 tricks. The other team acts as the Defenders trying to stop them.
Card Rank
A 24-card deck is used (9, 10, Jack, Queen, King, Ace). In non-trump suits, the Ace is high.
The Exception (The Bauers):
When a suit is named Trump, the ranking changes. The Jacks of that color become the two most powerful cards.
- Right Bauer: The Jack of the Trump suit (The very best card).
- Left Bauer: The Jack of the other suit of the same color. (This card is now considered a Trump card, not its original suit).
Example: If Hearts (♥) are Trump, the rank is:
- Right Bauer (♥ Jack)
- Left Bauer (♦ Jack) — Treat this exactly like a Heart.
- Ace (♥)
- King (♥)
- Queen (♥)
- 10 (♥)
- 9 (♥)
Making Trump
After 5 cards are dealt to each player, the Dealer flips the top card of the remaining deck face-up. Players then have two chances to decide the Trump suit.
Round 1 (The Face-Up Suit)
Going clockwise from the dealer's left, players can either Pass or "Order Up":
- Order Up: If a player says "Pick it up," the suit of the face-up card becomes Trump. The Dealer must pick that card up and discard one card from their hand.
- Pass: If all 3 players and the Dealer pass, the face-up card is turned face-down.
Round 2 (Any Other Suit)
If everyone passed in Round 1, players go around again. They can call any suit as Trump except the one that was just turned down.
- Stick the Dealer: If everyone passes a second time, the Dealer is forced to call a Trump suit.
Going Alone:
If you have a very strong hand, you can announce you are "Going Alone." Your partner places their cards face-down and sits out. You must try to win all 5 tricks by yourself for bonus points.
Gameplay
- 1. The player to the Dealer's left leads the first card.
- 2. The Golden Rule: You must follow suit if you have it. Note: If the Trump is Hearts, the Jack of Diamonds is a Heart. You must play it if Hearts are led and you have no other Hearts.
- 3. If you cannot follow suit, you may play any card (a Trump card to win, or a junk card to discard).
- 4. Winning the Trick: The highest Trump played wins. If no Trump was played, the highest card of the suit led wins.
- 5. The winner of the trick leads the next one.
Scoring
The team that chose Trump (The Makers) must win at least 3 tricks.
- Makers win 3 or 4 tricks: 1 Point.
- Makers win all 5 tricks: 2 Points.
- Makers fail ("Euchred"): If the Makers get fewer than 3 tricks, the Defenders get 2 Points.
- Loner Hand:
- If a player goes "Alone" and wins all 5 tricks: 4 Points.
- If they win 3 or 4: 1 Point.
- If they fail: Defenders get 2 Points.
Variants
These are optional rules you can toggle on or off:
- Stick the Dealer: (Default: On) Forces the dealer to pick a suit if everyone passes twice. This keeps the game moving so hands are never re-dealt.
- No-trump call: Allows players to call "No Trump" in Round 2. Aces are high, and there are no Bauers (Jacks are just Jacks).
- Loner starts last: If a player goes alone, the Defender to their left leads the first card (even if the Loner would normally have the lead).
- Canadian Loner: The Dealer's partner is restricted: they cannot "Order Up" the face-up card unless they also choose to go alone.
- Lone Defender: Allows a Defender to say "I'll defend alone." If they stop the Makers, they get 4 points instead of 2.
- Benny: Adds a Joker to the deck. The Joker becomes the highest Trump card (above the Right Bauer) and is considered part of the Trump suit.