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=Yahtzee=
== General ==
A player rolls the dice to begin a turn. They are then allowed to reroll dice, with each reroll being any number of those dice. (In BGA, you click on the dice that you want to reroll.)


In each round, a player rolls 5 dice. After the initial roll (all the dice) a player can choose which dice to re-roll, or not re-roll any dice. At the end of each turn, a player much choose which category to score the final result. There are 13  scoring categories, and each must be used for one of the 14 rounds. This can often force a player to take a zero score for some categories.  
After those rerolls, or when the player chooses to stop rolling, the player must choose which category to score the final result. There are limited scoring categories, and each must be used for one of the rounds. This can often force a player to take a zero score for some categories.  


The scoring categories for Yahtzee are as follows:
== Yahtzee ==
- Roll 5 dice with 2 rerolls per turn


===upper section===
- Get 63 points in the upper section to get 35 bonus points


1-6: One category for each number on the die. In these categories, the score is the sum of the pips on the dice of that number. For example, a roll of 1-1-2-5-5 could be scored as 2 points in the "ones" category, 2 points in the "twos" category, 10 points in the "fives" category, or 0 points in the "threes," "fours," or "sixes." If a player scores a total of at least 63 points across these six boxes combined, a bonus of 35 points is added.
- Three of a kind scores the sum of all dice


===lower section===
- Four of a kind scores the sum of all dice


Three-Of-A-Kind: At least three dice showing the same face -- Points equal the sum of all 5 dice (not just the 3 of a kind)
- Full house scores 25 points


Four-Of-A-Kind: At least four dice showing the same face -- Points equal the sum of all 5 dice (not just the 4 of a kind)
- Small straight scores 30 points


Full House: A three-of-a-kind and a pair -- 25 points
- Large straight scores 40 points


Small Straight: Four dice having sequential numbers 1-2-3-4, 2-3-4-5, or 3-4-5-6) -- 30 points
- Five of a kind scores 50 points. Each extra five of a kind scores 100 bonus points and must also be scored in another category


Large Straight: Five dice having sequential numbers (1-2-3-4-5 or 2-3-4-5-6) -- 40 points
-- A five of a kind can be used to score a full house, small straight, or large straight when the five of a kind box and the corresponding upper section box have been filled already


Yahtzee: All five dice showing the same face -- 50 points. You get 100 bonus points for 2 yahtzees
- Chance scores the sum of all dice


Chance: Any combination -- points equal the sum of all 5 dice
== Yam ==
- Roll 5 dice with 2 rerolls per turn


==Yams==
- Get 60 points in the upper section to get the difference between the upper section score and 30 points


The categories and calculations for Yams are slightly different.  
- Plus section and minus section can be filled by any combination. Score the difference between plus and minus, or 0 if minus is higher than plus


===upper section===
- Four of a kind scores 40 points plus the sum of all dice


This is similar to Yahtzee but the bonus is calculated differently. The bonus threshold is 60 points, and is 30 points + the difference between the score achieved and 60.
- Full house scores 30 points plus the sum of all dice


===middle section===
- Small straight scores 45 points


This is a higher and lower section which are similar to Chance in Yahtzee and a bonus that is the difference between them.
- Large straight scores 50 points


===lower secrtion===
- Five of a kind scores 50 points plus the sum of all dice


Scoring is different here for three and four of a kind. A yams (Yahtzee) also scores differently. The least obvious difference is the ''Rigole'' category in the last category. This category is for four matching dice and one which has the inverse pip configuration on it. So 4-4-4-4-3 or 1-1-1-1-6
- Rigole (four dice of the same number and a die of the opposite number) scores 50 points
 
== Yacht ==
- Roll 5 dice with 2 rerolls per turn
 
- No upper section bonus
 
- Four of a kind scores the sum of four of a kind
 
- Full house scores the sum of all dice
 
- Low straight (1-2-3-4-5) scores 30 points
 
- High straight (2-3-4-5-6) scores 30 points
 
- Five of a kind scores 50 points
 
- Chance scores the sum of all dice
 
== Yatzy ==
- Roll 5 dice with 2 rerolls per turn
 
- Get 63 points in the upper section to get 50 bonus points
 
- One pair scores the sum of one pair
 
- Two pairs scores the sum of two pairs
 
- Three of a kind scores the sum of three of a kind
 
- Four of a kind scores the sum of four of a kind
 
- Full house scores the sum of all dice
 
- Low straight (1-2-3-4-5) scores 15 points
 
- High straight (2-3-4-5-6) scores 20 points
 
- Five of a kind scores 50 points
 
- Chance scores the sum of all dice
 
== Maxy Yatzy ==
- Roll 6 dice
 
- Gain 2 rerolls per turn
 
-- Unused rerolls are saved and can be used later
 
- Get 84 points in the upper section to get 100 bonus points
 
- One pair scores the sum of the dice in the pair
 
- Two pairs score the sum of the dice in the pairs
 
- Three pairs score the sum of all dice
 
- Three of a kind scores the sum of the dice in the three of a kind
 
- Four of a kind scores the sum of the dice in the four of a kind
 
- Five of a kind scores the sum of the dice in the five of a kind
 
- Low straight (1-2-3-4-5) scores 15 points
 
- High straight (2-3-4-5-6) scores 20 points
 
- Full straight (1-2-3-4-5-6) scores 21 points
 
- Full house scores the sum of the dice in the full house
 
- Castle (three dice of one number and three dice of another number) scores the sum of all dice
 
- Tower (four dice of one number and two dice of another number) scores the sum of all dice
 
- Six of a kind scores 100 points
 
- Chance scores the sum of all dice
 
== Crag ==
- Rolls 3 dice instead of 5
 
- For each round, only a single reroll chance is given instead of two
 
- No upper section bonus
 
- Three of a kind scores 25 points
 
- Low straight (1-2-3) scores 20 points
 
- High straight (4-5-6) scores 20 points
 
- Odd straight (1-3-5) scores 20 points
 
- Even straight (2-4-6) scores 20 points
 
- Thirteen scores 26 points
 
- Crag (any combination containing a pair and totalling 13) scores 50 points
 
== Random ==
Randomly selects a rule set from all available options.
 
Hover over or long-tap the scoring boxes to read the description.
 
Please read the description for each rule set from the game page before selecting or joining tables with this option!
 
== Simultaneous Mode ==
All players play simultaneously. Rolled dice and selected scoring boxes are revealed at the end of the round.
 
== Triple Mode ==
Each player has 3 scoring columns per scoring category. The second column scores double, and the third column scores triple.
 
To use a five of a kind as a Joker in Yahtzee, the player must have filled all 3 Yahtzee columns and all corresponding upper section boxes already.
 
To score an extra Yahtzee bonus in Yahtzee, the player must have scored all 3 Yahtzee columns already and must score at least 1 point from any other scoring box. Then, the multiplier according to the selected scoring column will be applied to the extra Yahtzee bonus gained.
 
== Examples ==
{{InfoBox|title=Example|body=A roll of
 
:{{whiteDie|1}}{{whiteDie|1}}{{whiteDie|2}}{{whiteDie|5}}{{whiteDie|5}}
 
could be scored as 2 points in the "ones" category, 2 points in the "twos" category, 10 points in the "fives" category, or 0 points in the "threes," "fours," or "sixes."}}
 
{| class="wikitable" border="2"
! Roll
! Requirement
! Example
! Score
|-
! Three-Of-A-Kind
| At least three dice showing the same face
| {{yellowDie|4}}{{yellowDie|4}}{{yellowDie|4}}{{whiteDie|2}}{{whiteDie|6}}
| Points equal the sum of all 5 dice (not just the 3 of a kind)
|-
! Four-Of-A-Kind
| At least four dice showing the same face
| {{yellowDie|2}}{{yellowDie|2}}{{yellowDie|2}}{{yellowDie|2}}{{whiteDie|5}}
| Points equal the sum of all 5 dice (not just the 4 of a kind)
|-
! Full House
| A three-of-a-kind and a pair
| {{yellowDie|5}}{{yellowDie|5}}{{yellowDie|5}}{{yellowDie|1}}{{yellowDie|1}}
| 25 points
|-
! Small Straight
| Four dice having sequential numbers
| {{yellowDie|1}}{{yellowDie|2}}{{yellowDie|3}}{{yellowDie|4}}{{whiteDie|2}}
| 30 points
|-
! Large Straight
| Five dice having sequential numbers
| {{yellowDie|1}}{{yellowDie|2}}{{yellowDie|3}}{{yellowDie|4}}{{yellowDie|5}}
| 40 points
|-
! Yahtzee*
| All five dice showing the same face
| {{yellowDie|6}}{{yellowDie|6}}{{yellowDie|6}}{{yellowDie|6}}{{yellowDie|6}}
| 50 points
|-
! Chance
| Any combination
| {{yellowDie|1}}{{yellowDie|2}}{{yellowDie|2}}{{yellowDie|4}}{{yellowDie|6}}
|
|}
* '''Rigole''' - 4 times the same number and 1 time the opposite number on a dice. This gives six possible sequences:
**{{yellowDie|1}}{{yellowDie|1}}{{yellowDie|1}}{{yellowDie|1}}{{YellowDie|6}}
**{{yellowDie|2}}{{yellowDie|2}}{{yellowDie|2}}{{yellowDie|2}}{{YellowDie|5}}
**{{yellowDie|3}}{{yellowDie|3}}{{yellowDie|3}}{{yellowDie|3}}{{YellowDie|4}}
**{{yellowDie|4}}{{yellowDie|4}}{{yellowDie|4}}{{yellowDie|4}}{{YellowDie|3}}
**{{yellowDie|5}}{{yellowDie|5}}{{yellowDie|5}}{{yellowDie|5}}{{YellowDie|2}}
**{{yellowDie|6}}{{yellowDie|6}}{{yellowDie|6}}{{yellowDie|6}}{{YellowDie|1}}

Latest revision as of 21:09, 3 October 2025

General

A player rolls the dice to begin a turn. They are then allowed to reroll dice, with each reroll being any number of those dice. (In BGA, you click on the dice that you want to reroll.)

After those rerolls, or when the player chooses to stop rolling, the player must choose which category to score the final result. There are limited scoring categories, and each must be used for one of the rounds. This can often force a player to take a zero score for some categories.

Yahtzee

- Roll 5 dice with 2 rerolls per turn

- Get 63 points in the upper section to get 35 bonus points

- Three of a kind scores the sum of all dice

- Four of a kind scores the sum of all dice

- Full house scores 25 points

- Small straight scores 30 points

- Large straight scores 40 points

- Five of a kind scores 50 points. Each extra five of a kind scores 100 bonus points and must also be scored in another category

-- A five of a kind can be used to score a full house, small straight, or large straight when the five of a kind box and the corresponding upper section box have been filled already

- Chance scores the sum of all dice

Yam

- Roll 5 dice with 2 rerolls per turn

- Get 60 points in the upper section to get the difference between the upper section score and 30 points

- Plus section and minus section can be filled by any combination. Score the difference between plus and minus, or 0 if minus is higher than plus

- Four of a kind scores 40 points plus the sum of all dice

- Full house scores 30 points plus the sum of all dice

- Small straight scores 45 points

- Large straight scores 50 points

- Five of a kind scores 50 points plus the sum of all dice

- Rigole (four dice of the same number and a die of the opposite number) scores 50 points

Yacht

- Roll 5 dice with 2 rerolls per turn

- No upper section bonus

- Four of a kind scores the sum of four of a kind

- Full house scores the sum of all dice

- Low straight (1-2-3-4-5) scores 30 points

- High straight (2-3-4-5-6) scores 30 points

- Five of a kind scores 50 points

- Chance scores the sum of all dice

Yatzy

- Roll 5 dice with 2 rerolls per turn

- Get 63 points in the upper section to get 50 bonus points

- One pair scores the sum of one pair

- Two pairs scores the sum of two pairs

- Three of a kind scores the sum of three of a kind

- Four of a kind scores the sum of four of a kind

- Full house scores the sum of all dice

- Low straight (1-2-3-4-5) scores 15 points

- High straight (2-3-4-5-6) scores 20 points

- Five of a kind scores 50 points

- Chance scores the sum of all dice

Maxy Yatzy

- Roll 6 dice

- Gain 2 rerolls per turn

-- Unused rerolls are saved and can be used later

- Get 84 points in the upper section to get 100 bonus points

- One pair scores the sum of the dice in the pair

- Two pairs score the sum of the dice in the pairs

- Three pairs score the sum of all dice

- Three of a kind scores the sum of the dice in the three of a kind

- Four of a kind scores the sum of the dice in the four of a kind

- Five of a kind scores the sum of the dice in the five of a kind

- Low straight (1-2-3-4-5) scores 15 points

- High straight (2-3-4-5-6) scores 20 points

- Full straight (1-2-3-4-5-6) scores 21 points

- Full house scores the sum of the dice in the full house

- Castle (three dice of one number and three dice of another number) scores the sum of all dice

- Tower (four dice of one number and two dice of another number) scores the sum of all dice

- Six of a kind scores 100 points

- Chance scores the sum of all dice

Crag

- Rolls 3 dice instead of 5

- For each round, only a single reroll chance is given instead of two

- No upper section bonus

- Three of a kind scores 25 points

- Low straight (1-2-3) scores 20 points

- High straight (4-5-6) scores 20 points

- Odd straight (1-3-5) scores 20 points

- Even straight (2-4-6) scores 20 points

- Thirteen scores 26 points

- Crag (any combination containing a pair and totalling 13) scores 50 points

Random

Randomly selects a rule set from all available options.

Hover over or long-tap the scoring boxes to read the description.

Please read the description for each rule set from the game page before selecting or joining tables with this option!

Simultaneous Mode

All players play simultaneously. Rolled dice and selected scoring boxes are revealed at the end of the round.

Triple Mode

Each player has 3 scoring columns per scoring category. The second column scores double, and the third column scores triple.

To use a five of a kind as a Joker in Yahtzee, the player must have filled all 3 Yahtzee columns and all corresponding upper section boxes already.

To score an extra Yahtzee bonus in Yahtzee, the player must have scored all 3 Yahtzee columns already and must score at least 1 point from any other scoring box. Then, the multiplier according to the selected scoring column will be applied to the extra Yahtzee bonus gained.

Examples

Example
A roll of
white diewhite diewhite diewhite diewhite die
could be scored as 2 points in the "ones" category, 2 points in the "twos" category, 10 points in the "fives" category, or 0 points in the "threes," "fours," or "sixes."
Roll Requirement Example Score
Three-Of-A-Kind At least three dice showing the same face yellow dieyellow dieyellow diewhite diewhite die Points equal the sum of all 5 dice (not just the 3 of a kind)
Four-Of-A-Kind At least four dice showing the same face yellow dieyellow dieyellow dieyellow diewhite die Points equal the sum of all 5 dice (not just the 4 of a kind)
Full House A three-of-a-kind and a pair yellow dieyellow dieyellow dieyellow dieyellow die 25 points
Small Straight Four dice having sequential numbers yellow dieyellow dieyellow dieyellow diewhite die 30 points
Large Straight Five dice having sequential numbers yellow dieyellow dieyellow dieyellow dieyellow die 40 points
Yahtzee* All five dice showing the same face yellow dieyellow dieyellow dieyellow dieyellow die 50 points
Chance Any combination yellow dieyellow dieyellow dieyellow dieyellow die
  • Rigole - 4 times the same number and 1 time the opposite number on a dice. This gives six possible sequences:
    • yellow dieyellow dieyellow dieyellow dieyellow die
    • yellow dieyellow dieyellow dieyellow dieyellow die
    • yellow dieyellow dieyellow dieyellow dieyellow die
    • yellow dieyellow dieyellow dieyellow dieyellow die
    • yellow dieyellow dieyellow dieyellow dieyellow die
    • yellow dieyellow dieyellow dieyellow dieyellow die