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(Created page with "===Overview=== X ===Turn=== On your turn, either Place in the River OR Draw from the Lake If you Place in River, place a glass from your Satchel that matches the shape of the River segment then collect all the glass from an adjacent segment (thus possibly collecting a different shape) and put those in your Glassworks. The segment collected from is moved to the start of the River and new Glass is added to it from the supply based on the number of stone icons on the a...")
 
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===Overview===
===Overview===


X
Collect Glass out of the River and Lake to add to your Glasswork to accumulate sets of the same colour.




===Turn===
===Turn===


On your turn, either Place in the River OR Draw from the Lake
On your turn, either Place in the River OR Draw from the Lake.


If you Place in River, place a glass from your Satchel that matches the shape of the River segment then collect all the glass from an adjacent segment (thus possibly collecting a different shape) and put those in your Glassworks. The segment collected from is moved to the start of the River and new Glass is added to it from the supply based on the number of stone icons on the adjacent segment
If you Place in River, put a glass from your satchel in the river segment that matches its shape, then collect all the glass from an ''adjacent'' segment and put those in your Glassworks. Alternatively, place two pieces of the same shape in ''any'' river segment and collect from an adjacent segment.


Special Rule: You can place two of the same shape Glass to count as one of any other Glass for the purposes of Place in River, e.g. You can count two triangles as a heart
The segment collected from is moved to the start of the river and new glass is added to it from the supply based on the number of stone icons on the adjacent segment.


If you Draw from the Lake, take 4 Glass from the Lake into your Satchel which can hold at most 5 Glass, so any extra are put in your Overflow area, then refill the lake
If you Draw from the Lake, take 4 glass from the lake into your satchel, then refill the lake. Your satchel can only hold 5 glass; any extra are put in your overflow area and deduct points.




===Glasswork===
===Glasswork===


During the Place in River action, you add the new Glass to your Glasswork display
During the Place in River action, you add the new glass to your Glasswork display.


Each column accommodates a single colour
Each column accommodates a single colour. If the glass color you gathered is present in your Glasswork, add it to the corresponding column. If the column is full, extra glass of that color must go to the overflow area.


If the Glass you gathered is NOT present in your Glasswork, add it to the next available column on the lowest row (if you have multiple Glass, you can choose which order they go in at this point)
If the glass you gathered is NOT present in your Glasswork, add it to the next available column on the lowest row. If you have multiple new colors to add, you can choose which order to place them. If you run out of columns (there are seven columns but eight colors) then the last color must go to the overflow area.


If the Glass you gathered is present in your Glasswork, add it to the corresponding column, but if there is no room then add it to your Overflow area (negative points)
On the side of your Glasswork, there is a chart to show how common or rare a particular color of Glass is.
 
On the side of your Glasswork, there is a chart to show how common or rare a particular piece of Glass is
 
Each of the columns give different amount of points for accumulating glass there
 
Any time you add to your Glasswork OR Overflow area, increase your inventory count by 1




===Game End===
===Game End===


When a player has an inventory count of 17 i.e. has obtained 17 pieces of Glass to their Glasswork &/or Overflow, the end game triggers
When a player has placed at least 17 pieces of glass in their Glasswork (not including Overflow), the end game triggers.


At this point, all players check their Satchel, if they have less than 3 glass, they draw up to 3 glass straight from the bag blind (NOT the Lake)
At this point, any player with less than three glass in their Satchel draws from the bag (NOT the Lake) until they have three glass.


Finish the current round, then take one more round
Finish the current round, then take one more round.


During this time, Draw from Lake is NOT an option anymore
During this time, Draw from Lake is NOT an option anymore.


After all have finished, scoring occurs
After all have finished, scoring occurs.


First, score points for each row based on how many consecutive spaces are filled and score the amount shown on the lower track e.g. if in a row you filled space 123 you gain 4 points, in another you filled 234 you score 0 as you have to fill from space 1 (leftmost)
First, score points for each row based on how many consecutive spaces are filled. Rows must be filled from the left; any row without a piece in the leftmost column does not score. Row points are listed along the bottom of the board.


Secondly, score your 2 highest columns at their highest space filled, if there's a third or more column which is tied, to find the two highest take the two highest leftmost columns of the same height (i.e. if tied, you'll always score the lower scoring tower)
Secondly, score your 2 highest columns, gaining listed points at their highest filled space. If two columns are the same height, score the leftmost one (i.e. if tied, you'll always score the lower scoring tower).


Finally, lose 3 points for each Glass in Overflow
Finally, lose 3 points for each glass in overflow.


The player with the most points wins!
The player with the most points wins!

Latest revision as of 16:40, 26 July 2025

Overview

Collect Glass out of the River and Lake to add to your Glasswork to accumulate sets of the same colour.


Turn

On your turn, either Place in the River OR Draw from the Lake.

If you Place in River, put a glass from your satchel in the river segment that matches its shape, then collect all the glass from an adjacent segment and put those in your Glassworks. Alternatively, place two pieces of the same shape in any river segment and collect from an adjacent segment.

The segment collected from is moved to the start of the river and new glass is added to it from the supply based on the number of stone icons on the adjacent segment.

If you Draw from the Lake, take 4 glass from the lake into your satchel, then refill the lake. Your satchel can only hold 5 glass; any extra are put in your overflow area and deduct points.


Glasswork

During the Place in River action, you add the new glass to your Glasswork display.

Each column accommodates a single colour. If the glass color you gathered is present in your Glasswork, add it to the corresponding column. If the column is full, extra glass of that color must go to the overflow area.

If the glass you gathered is NOT present in your Glasswork, add it to the next available column on the lowest row. If you have multiple new colors to add, you can choose which order to place them. If you run out of columns (there are seven columns but eight colors) then the last color must go to the overflow area.

On the side of your Glasswork, there is a chart to show how common or rare a particular color of Glass is.


Game End

When a player has placed at least 17 pieces of glass in their Glasswork (not including Overflow), the end game triggers.

At this point, any player with less than three glass in their Satchel draws from the bag (NOT the Lake) until they have three glass.

Finish the current round, then take one more round.

During this time, Draw from Lake is NOT an option anymore.

After all have finished, scoring occurs.

First, score points for each row based on how many consecutive spaces are filled. Rows must be filled from the left; any row without a piece in the leftmost column does not score. Row points are listed along the bottom of the board.

Secondly, score your 2 highest columns, gaining listed points at their highest filled space. If two columns are the same height, score the leftmost one (i.e. if tied, you'll always score the lower scoring tower).

Finally, lose 3 points for each glass in overflow.

The player with the most points wins!