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==Goal==
== Overview ==


Players take on the roles of two Hikers as they trek across different Trails during the four Seasons of a Year. Each Trail represents a different Season, and as each Season passes, the Trails change and grow steadily longer. Each turn, players send one of their Hikers down the Trail. While on the Trail, Hikers will see beautiful Sites and perform an action when they arrive. When a Hiker reaches the end of the Trail, they can spend tokens they have received to visit Parks and earn points. Your goal is to have the most points from your Parks, Photos, and Personal Bonus at the end of the Year.
Parks is played over the course of 3 rounds called Seasons. Each Season, your two Hikers {{parksHiker}} will make their way down the Trail, stopping at Trail Sites along the way, collecting Resources {{parksResource}} to visit Parks, taking Photos {{ParksPhoto}} of the beautiful vistas, and encountering Wildlife {{parksWildlife}} (from a safe distance). Along the way, you’ll gain Gear {{parksGearDeck}} and Canteens {{parksCanteen}} to improve your hiking experience. Once all Hikers reach Trail’s End, it’s time to set up for the next Season. At the end of the third Season, the hike (and the game) is over! Count up your points and see who enjoyed the parks the most.


==Taking turns==
== Starting a Season ==


The player with the First Hiker Marker takes the first turn of the Season. On a turn, a player selects either one of their Hikers and moves the Hiker to a Site of their choice down Trail—anywhere to the right of that Hiker’s current location. When the Hiker lands on the new Site, the player performs the Site’s action. After taking the action, the next player takes a turn. Turns continue until the Season ends. If another Hiker—even your own—is already occupying a Site, then it cannot be visited unless you use your Campfire.
==== Trail Site Tiles ====


If you gain [RAIN] on your turn, you can place it in an empty Canteen to gain the benefit shown on the card.
{{parksSiteForest}}{{parksSiteMountain}}{{parksSiteSun}}{{parksSiteWater}}{{parksSiteWildlife}}{{parksSitePark}}{{parksSiteCanteenPhoto}}{{parksSiteGear}}{{parksSiteDie}}


[WILDLIFE], like their name implies, are "wild" and can be used in place of another token (except for filling a Canteen and 1-to-1 token exchange Canteen effect).
Shuffle the 8 Trail Site Tiles and randomly place them face up on top of each empty Trail Site.


==Basic Sites==
==== Weather {{parksWeather}} ====


These Sites will appear every season.
Beginning with the 2nd Trail Site, place a Weather Token at each site, alternating between {{parksSun}} and {{parksWater}}.


* '''Forest:''' Gain [FOREST].
==== Shutterbug Token {{parksShutterbug}} ====
* '''Mountain:''' Gain [MTN].
* '''Ocean:''' Gain [RAIN2].
* '''Valley:''' Gain [SUN2].
* '''Vista:''' Draw a Canteen OR turn in 2 tokens to take a Photo and gain the Camera. (A player who holds the Camera can take a Photo for 1 token instead of 2.)


In a game with 4 or more players, one additional basic Site is added:
Roll the Trail Die {{d6|ParksDie.jpg|54|S=27|r=4|l=3|bk=5|bkR=2|Rx=-30|Ry=-20}} and place the Shutterbug {{parksShutterbug}} underneath the matching Trail Site.
Place the Shutterbug Badge {{parksShutterbugBadge}} off to the side of the board, within reach of all players.


* '''Waterfall:''' Gain [SUN][RAIN].
== Taking turns ==


==Advanced Sites==
=== Hiking {{parksHiker}} ===


Before the start of each Season, one of these Sites is added to the Trail. The fourth and final Season will have all of these Sites.
To begin each Season , the player with the First Hiker Token {{parksFirstHiker}} moves one of their {{parksHiker}} as far as they want down the Trail, stopping at a Trail Site and taking the Trail Site action. Then, each player in clockwise order moves one of their {{parksHiker}} any number of spaces down the Trail, stopping at a Trail Site and taking a Trail Site action, which will include gaining Resources {{parksResource}}, taking Photos {{parksPhoto}}, visiting Parks, and more. Play continues around the table, with each player selecting one of their two {{parksHiker}} and moving it down the Trail. There is no  backtracking. Each {{parksHiker}} must always move from left to right, towards the Trail’s End. Eventually, you’ll move both your {{parksHiker}} to Trail’s End, the last space on the Trail. Once a {{parksHiker}} reaches Trail’s End, it stays there for the rest of the Season.


* '''Lodge:''' Turn in one token and gain any one token (excluding wildlife). You may do this a second time.
==== Campfires {{parksCampfire}} ====
* '''Lookout:''' Reserve or Visit a Park OR Buy a Gear card.
* '''Wildlife:''' Turn in any one token to gain a [WILD].
* '''River:''' Turn in a [WATER] to copy the action from another Site occupied by a Hiker. (Note: The Trailhead and the Trail End are not Sites.)


==Trail End==
Sometimes, you’ll want one of your {{parksHiker}} to stop at a Trail Site occupied by another Hiker. To share a site with another Hiker (including your own), extinguish your Campfire {{parksCampfire}}, flipping it face-down near your Player Board.
* '''Note''': For 1-3 players your {{parksCampfire}} starts the game extinguished.


The Trail End has three locations:
==== Trail Site Actions ====


# '''Reserve a Park.''' You take a face-up Park or a Park from the top of the deck. You don't pay resources or score points. You may later Visit that Park. The first player who uses this space each season takes the First Hiker Marker.
A big part of your journey will be spent visiting Trail Sites. Here are all the Trail Sites in Parks and the action you take at that site:
# '''Buy Gear.''' The first player (or, in a game with 4 or more players, the first two players) can buy Gear for [SUN] less.
*{{parksSiteForest}} Gain a Forest
# '''Visit a Park.''' Pay the cost shown on the Park to gain the indicated number of points.
*{{parksSiteMountain}} Gain a Mountain
*{{parksSiteSun}} Gain 2 Sun
*{{parksSiteWater}} Gain 2 Water
*{{parksSiteDie}} Roll the Trail Die {{d6|ParksDie.jpg|54|S=27|r=4|l=3|bk=5|bkR=2|Rx=-30|Ry=-20}} and gain the face value
*{{parksSiteGear}} Purchase Gear
*{{parksSiteCanteenPhoto}} Gain a Canteen {{parksCanteen}} or take a Photo {{parksPhoto}}
*{{parksSiteWildlife}} Trade {{parksResource|1}} for {{parksWildlife|1}}
*{{parksSitePark}} Reserve a Park or visit many Parks


When you move a Hiker to the Trail End, you relight your Campfire if it is extinguished.
===== Wildlife {{parksWildlife}} =====


==End of a Season==
Wildlife are wild, appearing all over the game! They can be used in place of any other {{parksResource}} to visit Parks, purchase Gear, and take Photos. ''Note: they cannot be used to fill a Canteen''


Once a player’s two Hikers reach the Trail End, they will no longer take turns for the Season. When only one Hiker is left on the Trail, the player must move the Hiker to the Trail End and choose an action there. This marks the end of the Season. At the end of a Season:
===== Parks {{parksDeck}} =====


* The player with the Camera may pay 1 token to take a Photo.
Visiting Parks is what we’re here for, and it’s the best way to earn points in the game. Whenever you encounter the icon in the middle of the Trail or at Trail’s End, you can either reserve a Park, or visit one or more Parks. Whenever reserving or visiting Parks, replace cards in the display after your turn has completely ended.
* All Canteens are emptied, and their [RAIN] is returned to the supply.
* All Hikers return to the Trailhead.


After the fourth Season, the game is over. All players reveal their Year cards and score points based on their Personal Bonus. The player with the First Hiker Marker gains 1 additional point.
* '''Reserve A Park''': Choose 1 Park Card from the display or draw the top {{parksDeck}} from the deck and add it to the Reserved Parks area on the left side of your Player Board. Parks you reserve are available for you to visit with a future Parks action. Only you can visit Parks in your Reserve.


''The player with the most points at the end is the winner!'' If tied, the win goes to the player who visited the most Parks. If still tied, the win is shared.
* '''Visit Parks''': You can visit as many Parks as you’d like and are able to from the Parks Display and your personal Reserve. To visit Parks, trade {{parksResource}} from your Backpack matching the requirement on the {{parksDeck}} and place it in your visited Parks area on the right side of your Player Board. {{parksResource}} you spend are returned to the Resource Trays. Once you are done visiting Parks for your turn, slide {{parksDeck}} in the display to the right to fill the gap. Then refill on the left with cards drawn from the {{parksDeck}} Deck.
 
* '''Instant Action Parks''': Parks with a symbol have instant actions or benefits, which you’ll immediately gain when you visit the Park. These benefits include:
** {{parksCanteen}} / {{parksShutterbugBadge}} / rolling {{d6|ParksDie.jpg|54|S=27|r=4|l=3|bk=5|bkR=2|Rx=-30|Ry=-20}}.
 
===== Photos {{parksPhoto}} =====
 
Photos are another great way to earn points. To take a {{parksPhoto}}, trade {{parksResource|1}} from your Backpack for a {{parksPhoto}} in the Resource Tray—worth 1 point each—that you’ll place above your Player Board. When one of your {{parksHiker}} lands on the Trail Site with the {{parksShutterbug}}, gain the {{parksShutterbugBadge}} in addition to the other benefits of that site. If it has already been gained by another player, take it from them. Leave the {{parksShutterbug}} on the Trail for others to encounter all Season long.
 
* '''The Shutterbug Badge''': If you take a {{parksPhoto}} while you have the {{parksShutterbugBadge}}, once per turn, you may spend an additional {{parksResource}} to take a second {{parksPhoto}}.
* The player with the most {{parksPhoto}} at the end of the game earns the Photo Bonus Tile.
 
===== Canteens {{parksCanteen}} =====
 
* '''Gaining a Canteen:''' It gets hot out there on the Trail, and filling your Canteen will give you lots of benefits in addition to keeping you hydrated. You have three Canteen rows on your Player Board, each of which can hold two {{parksCanteen}} with space for {{parksWater}} between them. Choose one of the three available {{parksCanteen}} or take the top token from the Canteen stack and place it in any empty space in the Canteen area on your Player Board. If you took one from the display, draw a token to replace it.
* '''Using a Canteen:''' Whenever you gain a {{parksWater}}, you choose whether you want to add it to your Backpack or place it in a Canteen to gain the benefits from the tokens in that row. {{parksWater}} in your Backpack cannot be used later to fill a Canteen. Each row may be activated with {{parksWater}} once per Season. You can activate a Canteen row with only one token in it. If you add a {{parksCanteen}} to a row after it has {{parksWater}} in it, you do not gain the benefit that Season.
 
===== Gear Cards {{parksGearDeck}} =====
 
If you want to go the distance, you’re going to need a good pair of boots. Having Gear packed in your bag will set you up for greater rewards when you visit Trail Sites and take other actions in the game. Grab Gear as early as you can to enjoy its benefits during your hike.
 
====== Purchasing Gear ======
 
When you purchase Gear, you may buy one {{parksGearDeck}}. Choose one of the two ways to purchase Gear:
 
* Spend {{parksSun}} equal to a {{parksGearDeck}} cost in the Gear Market (in the upper right). Then place the purchased {{parksGearDeck}} below the Gear area of your Player Board.
* Spend {{parksSun}}{{parksSun}} to draw the top card of the Gear Deck and place it below the Gear area of your Player Board.
 
''If you purchased a card from the Gear Market on your turn, slide the remaining {{parksGearDeck}} to the right, and refill on the left by drawing {{parksGearDeck}}.''
 
====== Using Gear ======
 
* Gear you buy is ready to use immediately. Gear may activate when you visit a Trail Site or when you take a specific action. Gear is active while hiking and between Seasons.
* It is possible to gain the benefit of multiple Gear on your turn. Gear benefits may be gained in any order after you take your Trail Site action.
 
''Gear benefits may be gained only one time per turn.''
 
===== Rolling the Trail Die {{d6|ParksDie.jpg|54|S=27|r=4|l=3|bk=5|bkR=2|Rx=-30|Ry=-20}} =====
 
Life on the Trail can sometimes be unpredictable—you never know what Mother Nature is going to throw your way. When you land on the Trail Site or encounter on a Park, Gear, or Passion Card, roll and gain the face value:
 
{{parksForest}} / {{parksMountain}} / {{parksSun}}{{parksSun}} / {{parksWater}}{{parksWater}} / {{parksWildlife}} / {{parksCanteen}}
 
==== Passion Cards ====
 
You love the great outdoors, but that’s not the only reason you’re on the trail. Explore your Passion to enjoy the Parks in new and unique ways. Each Passion Card has an objective on one side. Start with the objective face up. You will complete the objective on your turn by taking specific actions. As soon as you complete your Passion’s requirement, flip it over and choose either:
*→ Gear Effect will give you a unique Gear ability for the rest of the game.
*→ End Game Bonus will give you a unique scoring bonus at the end of the game.
 
Indicate your chosen bonus by tucking your Passion Card under your Player Board so that only the chosen bonus is visible.
 
''It is possible that completing your Passion in the middle of your turn will earn you a benefit for another action in the same turn.''
 
== Trail End ==
 
When you move a {{parksHiker}} to the Trail End, choose one of the three spaces to place your {{parksHiker}}.
* Note: Any number of Hikers can be on each space.
* Note: Your {{parksCampfire}} is '''not''' relighted when your first {{parksHiker}} reaches the end.
 
==== Take a Parks Action ====
 
* Reserve a park
* Visit Parks
* The first player who uses this space each season takes the First Hiker Token {{parksFirstHiker}}
 
==== Take a Photo {{parksPhoto}} ====
 
The first player who uses this space each season gains a {{parksWildlife}}. ''The player with the {{parksShutterbug}} may do this action twice.''
 
==== Buy Gear {{parksGearDeck}} ====
 
The first player who uses this space each season gains a {{parksSun}}.
 
== End of a Season ==
 
* Once both a player’s two {{parksHiker}} reach the Trail End, they will no longer take turns for the Season.
* When only one player has a {{parksHiker}} left on the Trail, they must move each {{parksHiker}} directly to the Trail End on their next turn and choose a Trail End action for each {{parksHiker}} moved. Then it is the end of the Season.
 
# '''Season Scoring:''' Award the Season Bonus. Then, if it’s the end of Spring or Summer, flip over the Season Tile.
# '''Player Steps:'''
## Empty your Canteens by discarding all {{parksWater}} from your Canteens back to the Resource Tray.
## Relight your {{parksCampfire}} if it’s been extinguished, flipping it face up.
## Return all {{parksHiker}} to the Trailhead.
# '''Trail Steps:'''
## Reshuffle the Trail Sites and randomly place them back out on the Trail face up.
## Add new {{parksWeather}} to the Trail, beginning at the 2nd Trail Site, alternating {{parksSun}} and {{parksWater}} on each site.
## Roll {{d6|ParksDie.jpg|54|S=27|r=4|l=3|bk=5|bkR=2|Rx=-30|Ry=-20}} and place the {{parksShutterbug}} under the corresponding Trail Site.
## Discard the rightmost {{parksGearDeck}} from the Gear Market back to the box. Slide the remaining {{parksGearDeck}} one spot to the right and draw a new {{parksGearDeck}}.
 
== Game End ==
 
After the 3rd Season, It’s time to reflect on the peaks and valleys:
 
# '''Award the Season Bonus''' Determine who earned the Fall Season Bonus and award them the points. In the case of a tie, all tied players receive the points.
# '''Score Visited Parks''' Total the points across all your visited Parks.
# '''Score Photos''' The player who took the most {{parksPhoto}} gets the Photo Bonus, scoring:
## 3 points in a 2-player game
## 4 points in a 3–5-player game, with 2 points for the player with the 2nd-most Photos
## Then, all players score 1 point per {{parksPhoto}}
# '''Score Passion Cards''' If you chose the End Game Bonus on your Passion Card, score those points now.
# '''First Hiker Token''' The player with the {{parksFirstHiker}} gains 1 point.
 
The player with the most points wins!
 
==== Tie Breaks ====
 
Most Parks, else shared victory.

Latest revision as of 00:40, 11 June 2025

Overview

Parks is played over the course of 3 rounds called Seasons. Each Season, your two Hikers Hiker token will make their way down the Trail, stopping at Trail Sites along the way, collecting Resources to visit Parks, taking Photos Photo token of the beautiful vistas, and encountering Wildlife Wildlife token (from a safe distance). Along the way, you’ll gain Gear Gear card and Canteens Canteen token to improve your hiking experience. Once all Hikers reach Trail’s End, it’s time to set up for the next Season. At the end of the third Season, the hike (and the game) is over! Count up your points and see who enjoyed the parks the most.

Starting a Season

Trail Site Tiles

Site Forest tokenSite Mountain tokenSite Sun tokenSite Water tokenSite Wildlife tokenSite Parks tokenSite Canteen/Photo tokenSite Gear tokenSite Trail Die token

Shuffle the 8 Trail Site Tiles and randomly place them face up on top of each empty Trail Site.

Weather Sun tokenWater token

Beginning with the 2nd Trail Site, place a Weather Token at each site, alternating between Sun token and Water token.

Shutterbug Token Shutterbug token

Roll the Trail Die ParksDie.jpgParksDie.jpgParksDie.jpgParksDie.jpgParksDie.jpgParksDie.jpg and place the Shutterbug Shutterbug token underneath the matching Trail Site. Place the Shutterbug Badge Shutterbug Badge off to the side of the board, within reach of all players.

Taking turns

Hiking Hiker token

To begin each Season , the player with the First Hiker Token First hiker marker moves one of their Hiker token as far as they want down the Trail, stopping at a Trail Site and taking the Trail Site action. Then, each player in clockwise order moves one of their Hiker token any number of spaces down the Trail, stopping at a Trail Site and taking a Trail Site action, which will include gaining Resources , taking Photos Photo token, visiting Parks, and more. Play continues around the table, with each player selecting one of their two Hiker token and moving it down the Trail. There is no backtracking. Each Hiker token must always move from left to right, towards the Trail’s End. Eventually, you’ll move both your Hiker token to Trail’s End, the last space on the Trail. Once a Hiker token reaches Trail’s End, it stays there for the rest of the Season.

Campfires Campfire token

Sometimes, you’ll want one of your Hiker token to stop at a Trail Site occupied by another Hiker. To share a site with another Hiker (including your own), extinguish your Campfire Campfire token, flipping it face-down near your Player Board.

  • Note: For 1-3 players your Campfire token starts the game extinguished.

Trail Site Actions

A big part of your journey will be spent visiting Trail Sites. Here are all the Trail Sites in Parks and the action you take at that site:

  • Site Forest token Gain a Forest
  • Site Mountain token Gain a Mountain
  • Site Sun token Gain 2 Sun
  • Site Water token Gain 2 Water
  • Site Trail Die token Roll the Trail Die ParksDie.jpgParksDie.jpgParksDie.jpgParksDie.jpgParksDie.jpgParksDie.jpg and gain the face value
  • Site Gear token Purchase Gear
  • Site Canteen/Photo token Gain a Canteen Canteen token or take a Photo Photo token
  • Site Wildlife token Trade 1 for Wildlife token1
  • Site Parks token Reserve a Park or visit many Parks
Wildlife Wildlife token

Wildlife are wild, appearing all over the game! They can be used in place of any other to visit Parks, purchase Gear, and take Photos. Note: they cannot be used to fill a Canteen

Parks Parks card

Visiting Parks is what we’re here for, and it’s the best way to earn points in the game. Whenever you encounter the icon in the middle of the Trail or at Trail’s End, you can either reserve a Park, or visit one or more Parks. Whenever reserving or visiting Parks, replace cards in the display after your turn has completely ended.

  • Reserve A Park: Choose 1 Park Card from the display or draw the top Parks card from the deck and add it to the Reserved Parks area on the left side of your Player Board. Parks you reserve are available for you to visit with a future Parks action. Only you can visit Parks in your Reserve.
  • Visit Parks: You can visit as many Parks as you’d like and are able to from the Parks Display and your personal Reserve. To visit Parks, trade from your Backpack matching the requirement on the Parks card and place it in your visited Parks area on the right side of your Player Board. you spend are returned to the Resource Trays. Once you are done visiting Parks for your turn, slide Parks card in the display to the right to fill the gap. Then refill on the left with cards drawn from the Parks card Deck.
  • Instant Action Parks: Parks with a symbol have instant actions or benefits, which you’ll immediately gain when you visit the Park. These benefits include:
    • Canteen token / Shutterbug Badge / rolling ParksDie.jpgParksDie.jpgParksDie.jpgParksDie.jpgParksDie.jpgParksDie.jpg.
Photos Photo token

Photos are another great way to earn points. To take a Photo token, trade 1 from your Backpack for a Photo token in the Resource Tray—worth 1 point each—that you’ll place above your Player Board. When one of your Hiker token lands on the Trail Site with the Shutterbug token, gain the Shutterbug Badge in addition to the other benefits of that site. If it has already been gained by another player, take it from them. Leave the Shutterbug token on the Trail for others to encounter all Season long.

  • The Shutterbug Badge: If you take a Photo token while you have the Shutterbug Badge, once per turn, you may spend an additional to take a second Photo token.
  • The player with the most Photo token at the end of the game earns the Photo Bonus Tile.
Canteens Canteen token
  • Gaining a Canteen: It gets hot out there on the Trail, and filling your Canteen will give you lots of benefits in addition to keeping you hydrated. You have three Canteen rows on your Player Board, each of which can hold two Canteen token with space for Water token between them. Choose one of the three available Canteen token or take the top token from the Canteen stack and place it in any empty space in the Canteen area on your Player Board. If you took one from the display, draw a token to replace it.
  • Using a Canteen: Whenever you gain a Water token, you choose whether you want to add it to your Backpack or place it in a Canteen to gain the benefits from the tokens in that row. Water token in your Backpack cannot be used later to fill a Canteen. Each row may be activated with Water token once per Season. You can activate a Canteen row with only one token in it. If you add a Canteen token to a row after it has Water token in it, you do not gain the benefit that Season.
Gear Cards Gear card

If you want to go the distance, you’re going to need a good pair of boots. Having Gear packed in your bag will set you up for greater rewards when you visit Trail Sites and take other actions in the game. Grab Gear as early as you can to enjoy its benefits during your hike.

Purchasing Gear

When you purchase Gear, you may buy one Gear card. Choose one of the two ways to purchase Gear:

  • Spend Sun token equal to a Gear card cost in the Gear Market (in the upper right). Then place the purchased Gear card below the Gear area of your Player Board.
  • Spend Sun tokenSun token to draw the top card of the Gear Deck and place it below the Gear area of your Player Board.

If you purchased a card from the Gear Market on your turn, slide the remaining Gear card to the right, and refill on the left by drawing Gear card.

Using Gear
  • Gear you buy is ready to use immediately. Gear may activate when you visit a Trail Site or when you take a specific action. Gear is active while hiking and between Seasons.
  • It is possible to gain the benefit of multiple Gear on your turn. Gear benefits may be gained in any order after you take your Trail Site action.

Gear benefits may be gained only one time per turn.

Rolling the Trail Die ParksDie.jpgParksDie.jpgParksDie.jpgParksDie.jpgParksDie.jpgParksDie.jpg

Life on the Trail can sometimes be unpredictable—you never know what Mother Nature is going to throw your way. When you land on the Trail Site or encounter on a Park, Gear, or Passion Card, roll and gain the face value:

Forest token / Mountain token / Sun tokenSun token / Water tokenWater token / Wildlife token / Canteen token

Passion Cards

You love the great outdoors, but that’s not the only reason you’re on the trail. Explore your Passion to enjoy the Parks in new and unique ways. Each Passion Card has an objective on one side. Start with the objective face up. You will complete the objective on your turn by taking specific actions. As soon as you complete your Passion’s requirement, flip it over and choose either:

  • → Gear Effect will give you a unique Gear ability for the rest of the game.
  • → End Game Bonus will give you a unique scoring bonus at the end of the game.

Indicate your chosen bonus by tucking your Passion Card under your Player Board so that only the chosen bonus is visible.

It is possible that completing your Passion in the middle of your turn will earn you a benefit for another action in the same turn.

Trail End

When you move a Hiker token to the Trail End, choose one of the three spaces to place your Hiker token.

  • Note: Any number of Hikers can be on each space.
  • Note: Your Campfire token is not relighted when your first Hiker token reaches the end.

Take a Parks Action

  • Reserve a park
  • Visit Parks
  • The first player who uses this space each season takes the First Hiker Token First hiker marker

Take a Photo Photo token

The first player who uses this space each season gains a Wildlife token. The player with the Shutterbug token may do this action twice.

Buy Gear Gear card

The first player who uses this space each season gains a Sun token.

End of a Season

  • Once both a player’s two Hiker token reach the Trail End, they will no longer take turns for the Season.
  • When only one player has a Hiker token left on the Trail, they must move each Hiker token directly to the Trail End on their next turn and choose a Trail End action for each Hiker token moved. Then it is the end of the Season.
  1. Season Scoring: Award the Season Bonus. Then, if it’s the end of Spring or Summer, flip over the Season Tile.
  2. Player Steps:
    1. Empty your Canteens by discarding all Water token from your Canteens back to the Resource Tray.
    2. Relight your Campfire token if it’s been extinguished, flipping it face up.
    3. Return all Hiker token to the Trailhead.
  3. Trail Steps:
    1. Reshuffle the Trail Sites and randomly place them back out on the Trail face up.
    2. Add new Sun tokenWater token to the Trail, beginning at the 2nd Trail Site, alternating Sun token and Water token on each site.
    3. Roll ParksDie.jpgParksDie.jpgParksDie.jpgParksDie.jpgParksDie.jpgParksDie.jpg and place the Shutterbug token under the corresponding Trail Site.
    4. Discard the rightmost Gear card from the Gear Market back to the box. Slide the remaining Gear card one spot to the right and draw a new Gear card.

Game End

After the 3rd Season, It’s time to reflect on the peaks and valleys:

  1. Award the Season Bonus Determine who earned the Fall Season Bonus and award them the points. In the case of a tie, all tied players receive the points.
  2. Score Visited Parks Total the points across all your visited Parks.
  3. Score Photos The player who took the most Photo token gets the Photo Bonus, scoring:
    1. 3 points in a 2-player game
    2. 4 points in a 3–5-player game, with 2 points for the player with the 2nd-most Photos
    3. Then, all players score 1 point per Photo token
  4. Score Passion Cards If you chose the End Game Bonus on your Passion Card, score those points now.
  5. First Hiker Token The player with the First hiker marker gains 1 point.

The player with the most points wins!

Tie Breaks

Most Parks, else shared victory.