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There is a limited number of each item.
There is a limited number of each item.
=== Incapacitation ===
If a character becomes incapacitated they can be revived using 3 cooked Meat. They will start at 3 HP and can return top play after the next morning phase.


=== Knowledge Tree ===
=== Knowledge Tree ===
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There is a max of 3 physical hindrances and 1 mental hindrance.
There is a max of 3 physical hindrances and 1 mental hindrance.


If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed), and all physical hindrances will be removed.
If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed) and all physical hindrances will be removed.
 
Physical hindrances can be removed by spending a stamina and Medical Herb


=== Game End ===
=== Game End ===

Revision as of 04:26, 6 June 2025

Player Phase

Each character takes a turn taking actions. Followed by the night phase, and morning phase.

  • (Cost 0) Add Wood to fire
  • (Cost 0) Spend Fire Knowledge Points (FKP)
  • (Cost 0) Eat
  • (Cost 1) Cook food
  • (Cost 1) Trade resources with neighboring tribe
  • (Cost 2) Forage / Gather
  • (Cost 3) Investigate Fire
  • (Cost 3) Craft
  • (Cost 3) Hunt (Requires Weapon) / Harvest (Requires Tool)
  • (Cost 4) Explore (Hindrance Expansion)

Combat

  • If no weapon or damage is less than the Danger! cards life take health equal to the card's damage
  • If you have a weapon with 1 Range, take 1 Damage and Meat equal to the card's life
  • If you have a weapon with 2 Range, take 0 Damage and Meat equal to the card's life

Crafting

Items can be crafted and traded between characters. Each character can have 1 weapon and 1 tool.

Crafting Discoveries will unlock additional crafting options.

Only 1 building can be created per game.

There is a limited number of each item.

Incapacitation

If a character becomes incapacitated they can be revived using 3 cooked Meat. They will start at 3 HP and can return top play after the next morning phase.

Knowledge Tree

  • Investigate the fire to generate Fire Knowledge Points (FKP)
  • Spend FKP to unlock discoveries
  • All discoveries with a gold arrow must be unlocked as prerequisites.

Night & Morning Phase

  • Draw a night event
  • Remove wood from the fire
  • Damage each character
  • Trade Items between characters

Hindrance (Hindrance Expansion)

A physical hindrance is acquired from events or when taking damage from combat.

There is a max of 3 physical hindrances and 1 mental hindrance.

If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed) and all physical hindrances will be removed.

Physical hindrances can be removed by spending a stamina and Medical Herb

Game End

Win when you unlock the Fire Starter discovery

Lose when there is 0 wood in the fire, when all members die, or when night phase 14 comes.