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Gamehelptoybattle: Difference between revisions

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(Simple rules summary)
 
m (Formatting)
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Goal of Game
== Goal of Game ==
Immediately win the game by either placing a troop on (one of) their HQ or capturing the required number of medals (varies by chosen map).
If the game ends (by a player being unable to draw or place a troop) without anyone immediately winning, whoever has more medals wins. If tied, the player who ended the game loses.


Your Turn
* Immediately win the game by either placing a troop on (one of) their HQ or capturing the required number of medals (number varies by chosen map).
Either …
* If the game ends (by a player being unable to draw or place a troop) without anyone immediately winning, whoever has more medals wins. If tied, the player who ended the game loses.
1. Draw 2 troops: max 8 troops on your rack. If you have 7 troops, you ARE allowed to draw just 1.
 
or
== Your Turn ==
2. Play 1 troop:  
 
A) place a troop from your rack onto the enemy HQ or a base that is either empty, controlled by any of your own troops, or controlled by a WEAKER enemy troop. This troop must also have be connected to your HQ by a path of bases you control.
=== Either … ===
B) After placement, trigger that troop’s effect (if any).
A. Draw 2 troops: max 8 troops on your rack. If you have 7 troops, you ARE allowed to draw just 1.
C) Finally, trigger the base’s effect (if any).
 
D) If you now control region(s) by occupying all the bases surrounding it, claim the medal(s) placed during setup.
=== or ===
B. Play 1 troop:  
 
# Place a troop from your rack onto the enemy HQ or a base that is either empty, controlled by any of your own troops, or controlled by a WEAKER enemy troop. This troop must also have be connected to your HQ by a path of bases you control.
# After placement, trigger that troop’s effect (if any).
# Finally, trigger the base’s effect (if any).
# If you now control region(s) by occupying all the bases surrounding it, claim the medal(s) placed during setup.

Revision as of 22:11, 21 March 2025

Goal of Game

  • Immediately win the game by either placing a troop on (one of) their HQ or capturing the required number of medals (number varies by chosen map).
  • If the game ends (by a player being unable to draw or place a troop) without anyone immediately winning, whoever has more medals wins. If tied, the player who ended the game loses.

Your Turn

Either …

A. Draw 2 troops: max 8 troops on your rack. If you have 7 troops, you ARE allowed to draw just 1.

or

B. Play 1 troop:

  1. Place a troop from your rack onto the enemy HQ or a base that is either empty, controlled by any of your own troops, or controlled by a WEAKER enemy troop. This troop must also have be connected to your HQ by a path of bases you control.
  2. After placement, trigger that troop’s effect (if any).
  3. Finally, trigger the base’s effect (if any).
  4. If you now control region(s) by occupying all the bases surrounding it, claim the medal(s) placed during setup.