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== Goal ==
[[Category:Card games]]
<div style="float:right;margin-left:1rem;margin-bottom:1rem;">__TOC__</div>
For tips on how to play Saboteur, see '''[[Tips_saboteur]]'''


Get as many gold nuggets as possible during the three rounds of the game.
== Overview ==
In order to do so,


# if you are a '''gold digger''', you must, in association with other gold diggers, build a path from the 'Start' card to the treasure card which can be found among the three 'End' cards
* 3 rounds.
# if you are a '''saboteur''', you must, in association with other saboteurs, prevent the gold diggers from getting to the treasure.
* The player with the most gold nuggets at the end of the game wins.
* Player roles are randomly assigned at the start of each round '''in secret''':
*# '''Gold-Diggers''' win as a team by forming a path from the 'start' card to the treasure card.
*# '''Saboteurs''' win as a team if the treasure is not found.
* The treasure card is randomly assigned to one of the three goal cards at the start of each round '''in secret'''.


Your role (gold digger or saboteur) will be randomly selected at the start of each round '''in secret'''.
== Roles ==
 
=== Saboteur 1 ===
 
* 3-10 Players.
* Roles are randomly assigned '''in secret'''.
 
:{|class="wikitable" style="width:auto;text-align:center;" border="2"
|+Saboteur 1: Roles
!style="text-align:left;"|# Players
!style="width:1rem;"|3
!style="width:1rem;"|4
!style="width:1rem;"|5
!style="width:1rem;"|6
!style="width:1rem;"|7
!style="width:1rem;"|8
!style="width:1rem;"|9
!style="width:1rem;"|10
|-
!style="text-align:left;"|# Saboteurs
|1
|1
|2
|2
|3
|3
|3
|4
|-
!style="text-align:left;"|# Gold-Diggers*
|3
|4
|4
|5
|5
|6
|7
|7
|}'''*'''''With the '''Maximum number of Saboteurs''', one Gold-Digger role card is removed.''
 
=== Saboteur 2 ===
 
* 2-12 Players.
* Roles are randomly assigned '''in secret'''.
 
==== Saboteurs ====
 
* Win if gold is not found.
 
==== Blue Gold-Diggers ====
 
* Win if gold is found by:
** Any player that is not a Green Gold-Digger and at least one way there does not have a '''green door''', or
** A Green Gold-Digger and all ways there have a '''blue door''' (and at least one of those ways does not also have a '''green door''' in series).
 
==== Green Gold-Diggers ====
 
* Win if gold is found by:
** Any player that is not a Blue Gold-Digger and at least one way there does not have a '''blue door''', or
** A Blue Gold-Digger and all ways there have a '''green door''' (and at least one of those ways does not also have a '''blue door''' in series).
 
==== Boss ====
 
* Wins if gold is found.
* When the treasure is divided, gets '''''one'' fewer''' Gold Piece than Gold-Diggers.
 
==== Profiteer ====
 
* Always wins.
* When the treasure is divided, gets '''''two'' fewer''' Gold Pieces than the winning Gold-Diggers or Saboteurs (or one fewer Gold Piece than the Boss).


== Rules summary ==
==== Geologists ====


On your turn, you must click on a card from your hand to select it, then play this card or discard it.
* Not 'winners'.
You can also rotate a 'Path' card before playing it by clicking the 'rotate' arrow that appears above the card.
* Receive 1 Gold Piece for each visible crystal.
* If both Geologists are in play, they split the Gold Pieces (rounded down).


The cards are of several types:
== Game play ==


* 'Path' card: you can play this card to extend the maze, provided it is compatible with the cards already in place. To do this, click the location where you want to put the card.
:{|class="wikitable" style="width:auto;text-align:center;" border="2"
* 'Sabotage' card: you can break another player's tool of the type indicated. To do this, click the corresponding tool in the target player's panel (under the score). A player with a broken tool cannot play a Path card.
|+Saboteur 1: Hand size
* 'Repair' card: you can repair your, or another player's, broken tool of the type indicated. To do this, click the corresponding tool in the target player's panel (under the score), or click on the 'Sabotage' card in front of you.
!style="text-align:left;"|# Players
* 'Map' card: you can play this card on any 'End' card to discover whether or not the treasure lies there (you alone will get the information, other players will see nothing). Just click on the 'End' card that you want to know. Then click on "I have seen it" button at the top.
!style="width:1rem;"|3
* 'Rock fall' card: this card lets you remove any 'Path' card of the maze. Just click on the card you want to remove.
!style="width:1rem;"|4
!style="width:1rem;"|5
!style="width:1rem;"|6
!style="width:1rem;"|7
!style="width:1rem;"|8
!style="width:1rem;"|9
!style="width:1rem;"|10
|-
!style="text-align:left;"|# Cards
|6
|6
|6
|5
|5
|4
|4
|4
|}


End of a round
* Players take turns to play a card or discard.
* A path is created that connects to the gold goal card and gold is distributed among the gold diggers.
* The cards are of two types:
* No more cards are available to draw and every player has passed with no action.  Saboteurs split the gold.


== Cards in play ==
=== Path cards ===


* 44 Path cards (including start card and 3 goal cards)
* Always played in a portrait (upright) orientation.
* 26 Action cards
* May be rotated 180°:
** 9 'Sabotage' cards (three for each tool)
*# Hover over the card.
** 6 'Repair a tool' cards (two for each tool)
*# Select the 'rotate' arrow that appears above the card.
** 3 'Repair a tool among these two' cards (one for each combination of two tools)
* Each edge must fit with the surrounding cards.
** 5 'Map' cards (one less than in the box set, as requested by the game author)
* Must be connected to the start card.
** 3 'Rock fall' cards
* See '''[[Tips_saboteur#Know_your_paths.21|Saboteur 1: Know your paths]]''' for more detail on path cards.
* 28 Gold cards
** 16 with one gold nugget
** 8 with two gold nuggets
** 4 with three gold nuggets


With expansion '''Saboteur 2: Gold-Diggers Counter-Attack!'''
=== Action cards ===
* +30 Path cards
** 3 with green doors - blocking Blue Gold Diggers
** 3 with blue doors - blocking Green Gold Diggers
** 4 with ladders - allows additional paths to the gold
** 2 'Bridge' - two straight paths that are not connected
** 2 'Double Curve' - two curved paths that are not connected
** 10 with crystals - scores for the Geologist
** 6 other new paths
* +21 Action cards
** 1 'Rock fall' card
** 4 'Theft' cards - played on one's self, allows you to steal a gold from another player at the end of the round (if you are not 'Trapped')
** 3 'Hands Off' cards - remove 'Theft' from another player
** 2 'Swap Your Hand' cards - exchanges hands with another player
** 2 'Inspection' cards - inspect another player's Role card
** 2 'Swap Your Hats' cards - choose any player (including yourself) to discard their current Role card and draw a replacement (which can be the same Role card)
** 3 'Trapped!' cards - Traps another player who cannot play Path cards and if they are still Trapped at the end of the round, they do not get any gold
** 4 'Free at last!' cards - remove 'Trapped!' card from a player


== Roles ==
* See '''[[Tips_saboteur#Know_your_actions.21|Saboteur 1: Know your actions]]''' for more detail on action cards.
 
==== Sabotage ====
 
* Break one tool of another player:
*# Select the Sabotage card.
*# Select the corresponding green tool symbol in another player's panel (under the score).
* A player with a broken tool cannot play a path card!
 
==== Repair ====
 
* Repair '''one''' tool of any player:
*# Select the repair card.
*# Select a corresponding red tool symbol in any player's panel (under the score), or a corresponding Sabotage card in front of you.
 
==== Map ====
 
* See any goal card in secret:
*# Select the map card.
*# Select any goal card.
*# You see the goal card in secret.
*# Select the "I have seen it" button at the top.
* ''One card fewer than in the box set, as requested by the game author.''
 
==== Rockfall ====
 
* Remove any played path card for the remainder of the round:
*# Select the rockfall card.
*# Select any played path card to remove it.
* Note: the start card and goal cards cannot be removed.
 
=== Round end ===
 
* A path connects the start card to the treasure goal card, or
* All cards have been played or discarded.
* If the treasure card is not found, the Saboteurs get 3 gold nuggets each (or 4 gold nuggets if they are the only winner).
* If the treasure is found, the Gold-Diggers get '''gold cards''':
 
==== Gold cards ====
 
* 28 gold cards:
** 4 three nuggets.
** 8 two nuggets.
** 16 one nugget.
 
:{|class="wikitable" style="width:auto;text-align:center;" border="2"
|+Saboteur 1: Gold
!style="text-align:left;"|# Players
!style="width:1rem;"|3
!style="width:1rem;"|4
!style="width:1rem;"|5
!style="width:1rem;"|6
!style="width:1rem;"|7
!style="width:1rem;"|8
!style="width:1rem;"|9
!style="width:1rem;"|10
|-
!style="text-align:left;"|# Gold cards
|3
|4
|5
|6
|7
|8
|9
|10
|}
 
===== Example =====
 
* 3 Gold-Diggers
* 2 Saboteurs
* Treasure goal card is found.
* 3 + 2 = 5 random gold cards are selected and sorted high to low: 3, 2, 2, 1, 1.
* ''DiggerA'' gets the 3 nugget.
* ''DiggerB'' gets a 2 nugget.
* ''DiggerC'' gets a 2 nugget.
* ''DiggerA'' gets a 1 nugget.
* ''DiggerB'' gets a 1 nugget.
 
=== Saboteur 2 ===
 
==== New path cards ====
 
* See '''[[Tips_saboteur#Know_your_paths.21_2|Saboteur 2: Know your paths]]''' for more detail on path cards.
 
===== Green doors =====
 
* Prevent Blue Gold Diggers from passing through.
 
===== Blue doors =====
 
* Prevent Green Gold Diggers from passing through.
 
===== Ladders =====
 
* Connect to the 'start' card.
* Allows additional paths to the gold that can be disconnected from the 'start' card.
* Cannot open goal cards.
 
===== Bridges =====
 
* Two straight paths that are not connected.
 
==== New action cards ====
 
* See '''[[Tips_saboteur#Know_your_actions.21_2|Saboteur 2: Know your actions]]''' for more detail on action cards.
 
===== Theft =====
 
# Select the Theft card.
# Select the corresponding red gold symbol in your player panel (under the score).
* At the end of the round, allows the player to steal 1 Gold Piece from one other player who has >0 Gold Pieces '''by selecting another player's panel'''.
* Only takes effect if the player is not '''Trapped!'''.
 
===== Hands Off =====
 
* Remove '''Theft''' from another player:
# Select the Hands Off card.
# Select the corresponding green gold symbol in another player's panel (under the score).
 
===== Swap Your Hand =====
 
* Exchange the cards in your hand with another player:
# Select the Swap Your Hand card.
# Select another player's panel.
 
===== Inspection =====
 
* See the role card of another player:
# Select the Inspection card.
# Select another player's panel.
# You see that player's role card in secret.
# Close the dialogue.
 
===== Swap Your Hats =====
 
* Exchange the role card of any player with a random role card leftover at the beginning of the round:
# Select the Swap Your Hats card.
# Select any player's panel or your own role card.
* '''Note''': the new role card might be the same role type!
** e.g. a Saboteur role card is discarded and another Saboteur role card is drawn.
 
===== Trapped! =====
 
* Prevent a player from playing path cards:
# Select the Trapped! card.
# Select the corresponding green jail symbol in another player's panel (under the score).
* At the end of the round, '''a player who is Trapped! gets 0 Gold''' Pieces.
 
===== Free at last! =====
 
* Remove '''Trapped!''' from a player:
# Select the Free at last! card.
# Select the corresponding red jail symbol in any player's panel (under the score).
 
== Saboteur 1: Variants ==
 
* The game author, '''Frederic Moyersoen''', told us about some game variants, and we implemented all of them!
* Tell us which one is your favourite in the '''[https://boardgamearena.com/forum/viewforum.php?f=48 BGA forum]'''.
 
=== Gold sharing ===
 
==== Old mine ====
 
* The old mine was not as packed with gold... sometimes all you got for your digging was worthless stones!
* 6 one nugget gold cards removed.
* '''6 worthless''' stone cards added.
 
==== New mine ====
 
* More even gold distribution.
* Each Gold-Digger gets '''one gold card'''.
 
=== Game play ===
 
==== Competitive ====
 
* Any Gold-Diggers with a '''Sabotage card''' (broken pickaxe, lamp or trolley) at the end of a round do not get any '''gold cards'''.
** ''i.e. the gold cards are distributed between the gold diggers who have no broken tool.''
* ''Saboteurs are not affected by this rule.''
* Sabotage your Gold-Digger team for greater reward... but not too often, or your team might lose!
 
==== Selfish Dwarf ====
 
* One Gold-Digger role card is removed.
* One Selfish Dwarf role card is added.
* If the Selfish Dwarf wins, they get 4 gold nuggets and all other players get 0 gold nuggets.
* If the Gold-Diggers win, the Selfish Dwarf loses with the Saboteurs.
* # Gold cards = # Players − 1 (the Selfish Dwarf is excluded).
 
:{|class="wikitable" style="width:auto;text-align:center;" border="2"
|+Saboteur 1: Selfish Dwarf variant
!style="text-align:left;"|# Players
!style="width:1rem;"|3
!style="width:1rem;"|4
!style="width:1rem;"|5
!style="width:1rem;"|6
!style="width:1rem;"|7
!style="width:1rem;"|8
!style="width:1rem;"|9
!style="width:1rem;"|10
|-
!style="text-align:left;"|# Saboteurs
|1
|1
|2
|2
|3
|3
|3
|4
|-
!style="text-align:left;"|# Gold-Diggers*
|2
|3
|3
|4
|4
|5
|6
|6
|-
!style="text-align:left;"|# Selfish Dwarves
|1
|1
|1
|1
|1
|1
|1
|1
|-
!style="text-align:left;"|# Gold cards
|2
|3
|4
|5
|6
|7
|8
|9
|}'''*'''''With the '''Maximum number of Saboteurs''', one Gold-Digger role card is removed.''
 
=== Tournament ===
 
* 5-9 players.
* Fixed number of role cards.
* 1 Selfish Dwarf.
* If the Gold-Diggers win, the first Gold-Digger gets 3 gold nuggets and the others get 2 gold nuggets.
* If the Selfish Dwarf wins, they get 4 gold nuggets and all other players get 0 gold nuggets.
 
:{|class="wikitable" style="width:auto;text-align:center;" border="2"
|+Saboteur 1: Tournament roles
!style="text-align:left;"|# Players
!style="width:1rem;"|5
!style="width:1rem;"|6
!style="width:1rem;"|7
!style="width:1rem;"|8
!style="width:1rem;"|9
|-
!style="text-align:left;"|# Saboteurs
|1
|2
|2
|2
|3
|-
!style="text-align:left;"|# Gold-Diggers
|3
|3
|4
|5
|5
|-
!style="text-align:left;"|# Selfish Dwarves
|1
|1
|1
|1
|1
|}
 
== Saboteur 2: Splitting the treasure ==
 
:{|class="wikitable" style="width:auto;text-align:center;" border="2"
|+Saboteur 2: Gold
!style="text-align:left;"|# Winners*
!style="width:1rem;"|1
!style="width:1rem;"|2
!style="width:1rem;"|3
!style="width:1rem;"|4
!style="width:1rem;"|5+
|-
!style="text-align:left;"|# Gold Pieces
|5
|4
|3
|2
|1
|}'''*'''Note: Geologists do not count as 'winners'.


Roles are randomly selected among a set that depends upon the number of players (note that one card will be left out):
=== Example 1 ===


* with 3 players: 1 saboteur and 3 gold diggers
* 1 Blue Gold-Digger
* with 4 players: 1 saboteur and 4 gold diggers
* 2 Green Gold-Diggers
* with 5 players: 2 saboteurs and 4 gold diggers 
* 1 Boss
* with 6 players: 2 saboteurs and 5 gold diggers
* 1 Profiteer
* with 7 players: 3 saboteurs and 5 gold diggers
* 2 Saboteurs
* with 8 players: 3 saboteurs and 6 gold diggers
** Both Saboteurs have a '''Theft'''.
* with 9 players: 3 saboteurs and 7 gold diggers
** One Saboteur has been '''Trapped!'''.
* with 10 players: 4 saboteurs and 7 gold diggers


With expansion '''Saboteur 2: Gold-Diggers Counter-Attack!''':
==== Gold-Digger win ====
* 3 Saboteurs
* 4 each Blue Gold-Diggers and Green Gold-Diggers
** A Gold-Digger team wins if:
*** a player from that team creates the connection to the gold and the way there is not blocked by a door of the other colour, or;
*** a player from the other team creates the connection to the gold, but the way there for his or her own team is blocked by a door of the wrong colour
** Both teams win if a non-gold digger finds the gold
* 1 Boss - wins whenever gold is found. However, when the treasure is divided, gets one fewer Gold Piece than the others.
* 1 Profiteer - always wins, no matter if the Gold-Diggers or the Saboteurs win. However, when the treasure is divided, gets two fewer Gold Pieces than the others.
* 2 Geologists - is after the valuable crystals in the tunnels. For each visible crystal, receives 1 Gold Piece regardless of a Gold Digger or Saboteur win. If both Geologists are in play, they split the Gold Pieces (rounded down).


== Available variants ==
* The Boss completes the path to the goal card with the treasure.
* The path is blocked by a '''blue door'''.
* The Blue Gold-Diggers have won (including the Boss and the Profiteer).
* '''3 winners'''.
** The Blue Gold-Digger gets '''3 Gold''' Pieces.
** The Boss gets 3 − 1 = '''2 Gold''' Pieces.
** The Profiteer gets 3 − 2 = '''1 Gold''' Piece.
* '''Note''': If a Green Gold-Digger had connected the treasure to the start card, the Blue team would have won anyway, as '''the path to the treasure is closed to the Green team by a blue door'''.
* The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).


The game author, '''Frederic Moyersoen''', told us about some game variants, and we implemented all four of them. Please tell us which one is your favourite in the forum!
==== Saboteur win ====


'''Two variants are about gold sharing''':
* The treasure is not found.
*'''Old Mine:''' the old mine was not as packed with gold... sometimes all you got for your digging was worthless stones. In this variant, some 'Gold' cards do not yield any gold nuggets (among the 28 'Gold' cards, 4 are worth three nuggets, 8 are worth two nuggets, 10 are worth one nugget and 6 are worthless). So it is definitely best to get first to the treasure in order to be sure not to leave empty-handed!
* The Saboteurs have won (including the Profiteer).
*'''New mine:''' the new mine is more even to each gold digger. Instead of distributing as many 'Gold' cards as the number of players - which benefits most to the gold digger that gets first to the treasure as he often gets two 'Gold' cards - it distributes as many 'Gold' cards as the number of gold diggers in play. Therefore, each gold digger will get only one 'Gold' card (however, it is still best to be first go get to the treasure in order to get a card of higher value!)
* '''2 winners'''.
** The Saboteur who is not trapped gets '''4 Gold''' Pieces.
** The Profiteer gets 4 − 2 = '''2 Gold''' Pieces.
* The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).


'''Two variants are about gameplay''':
=== Example 2 ===
*'''Competitive:''' the gold diggers who have a 'Sabotage' card (broken pickaxe, lamp or trolley) laid in front of them at the end of a round, do not receive a 'Gold' card when their team wins the round. The 'Gold' cards are distributed between the gold diggers who have no broken tool (saboteurs are not affected by this rule). Therefore, with this variant it can be interesting to sabotage some of your fellow gold diggers... but not too often, so as not to make your team lose!
*'''Selfish dwarf:''' one of the gold diggers will get a red jacket. This dwarf is a selfish dwarf: he can only win if he manages to complete the connection to the treasure himself. In this case, he gets four gold nuggets while the other players get nothing at all. If another gold digger completes the connection, the selfish dwarf takes no part in the treasure sharing (which is done with as many 'Gold' cards as the number of players, selfish dwarf excluded)


'''Tournament Variant''':
* ''Player1'' digs a new path.
* There is always a fixed amount of cards, which has a maximum number of saboteurs.
* ''Player1'' finds gold!
* If only a Saboteur wins, he or she gets 4 Gold Pieces, else 3 Gold Pieces.
* A '''green digger found the treasure''': the '''green team wins''' this round!
* If the Gold-Diggers win, the first Gold-Digger gets 3 Gold Pieces and the others get 2 Gold Pieces.
* There are '''4 winners''' this round, including 0 boss and 1 profiteer.
** If the Selfish Dwarf wins, he or she gets 4 Gold Pieces and the other Gold-Diggers get no Gold Pieces.
** There is also 1 geologist(s) who will get gold for gems.
* ''Player1'' is a green gold digger and earns '''2 gold''' nuggets.
* ''Player2'' is a blue gold digger and earns 0 gold nuggets.
* ''Player3'' is the profiteer and earns '''0 gold''' nuggets.
* ''Player4'' is a green gold digger and earns '''2 gold''' nuggets.
* ''Player5'' is a green gold digger and earns '''2 gold''' nuggets.
* ''Player6'' is a Geologist and earns 3 gold nuggets.
* ''Player7'' is a Saboteur and earns 0 gold nuggets.
* ''Player7'' steals 1 gold nugget from ''Player6''.
* '''Note''': Even though there were no doors in the path to the treasure, the '''blue gold digger''' gets '''0 gold''' nuggets because a green digger found the treasure.
* '''Note''': Despite winning, the '''profiteer''' gets 2 − 2 = '''0 gold''' nuggets!

Latest revision as of 21:12, 16 December 2024

For tips on how to play Saboteur, see Tips_saboteur

Overview

  • 3 rounds.
  • The player with the most gold nuggets at the end of the game wins.
  • Player roles are randomly assigned at the start of each round in secret:
    1. Gold-Diggers win as a team by forming a path from the 'start' card to the treasure card.
    2. Saboteurs win as a team if the treasure is not found.
  • The treasure card is randomly assigned to one of the three goal cards at the start of each round in secret.

Roles

Saboteur 1

  • 3-10 Players.
  • Roles are randomly assigned in secret.
Saboteur 1: Roles
# Players 3 4 5 6 7 8 9 10
# Saboteurs 1 1 2 2 3 3 3 4
# Gold-Diggers* 3 4 4 5 5 6 7 7
*With the Maximum number of Saboteurs, one Gold-Digger role card is removed.

Saboteur 2

  • 2-12 Players.
  • Roles are randomly assigned in secret.

Saboteurs

  • Win if gold is not found.

Blue Gold-Diggers

  • Win if gold is found by:
    • Any player that is not a Green Gold-Digger and at least one way there does not have a green door, or
    • A Green Gold-Digger and all ways there have a blue door (and at least one of those ways does not also have a green door in series).

Green Gold-Diggers

  • Win if gold is found by:
    • Any player that is not a Blue Gold-Digger and at least one way there does not have a blue door, or
    • A Blue Gold-Digger and all ways there have a green door (and at least one of those ways does not also have a blue door in series).

Boss

  • Wins if gold is found.
  • When the treasure is divided, gets one fewer Gold Piece than Gold-Diggers.

Profiteer

  • Always wins.
  • When the treasure is divided, gets two fewer Gold Pieces than the winning Gold-Diggers or Saboteurs (or one fewer Gold Piece than the Boss).

Geologists

  • Not 'winners'.
  • Receive 1 Gold Piece for each visible crystal.
  • If both Geologists are in play, they split the Gold Pieces (rounded down).

Game play

Saboteur 1: Hand size
# Players 3 4 5 6 7 8 9 10
# Cards 6 6 6 5 5 4 4 4
  • Players take turns to play a card or discard.
  • The cards are of two types:

Path cards

  • Always played in a portrait (upright) orientation.
  • May be rotated 180°:
    1. Hover over the card.
    2. Select the 'rotate' arrow that appears above the card.
  • Each edge must fit with the surrounding cards.
  • Must be connected to the start card.
  • See Saboteur 1: Know your paths for more detail on path cards.

Action cards

Sabotage

  • Break one tool of another player:
    1. Select the Sabotage card.
    2. Select the corresponding green tool symbol in another player's panel (under the score).
  • A player with a broken tool cannot play a path card!

Repair

  • Repair one tool of any player:
    1. Select the repair card.
    2. Select a corresponding red tool symbol in any player's panel (under the score), or a corresponding Sabotage card in front of you.

Map

  • See any goal card in secret:
    1. Select the map card.
    2. Select any goal card.
    3. You see the goal card in secret.
    4. Select the "I have seen it" button at the top.
  • One card fewer than in the box set, as requested by the game author.

Rockfall

  • Remove any played path card for the remainder of the round:
    1. Select the rockfall card.
    2. Select any played path card to remove it.
  • Note: the start card and goal cards cannot be removed.

Round end

  • A path connects the start card to the treasure goal card, or
  • All cards have been played or discarded.
  • If the treasure card is not found, the Saboteurs get 3 gold nuggets each (or 4 gold nuggets if they are the only winner).
  • If the treasure is found, the Gold-Diggers get gold cards:

Gold cards

  • 28 gold cards:
    • 4 three nuggets.
    • 8 two nuggets.
    • 16 one nugget.
Saboteur 1: Gold
# Players 3 4 5 6 7 8 9 10
# Gold cards 3 4 5 6 7 8 9 10
Example
  • 3 Gold-Diggers
  • 2 Saboteurs
  • Treasure goal card is found.
  • 3 + 2 = 5 random gold cards are selected and sorted high to low: 3, 2, 2, 1, 1.
  • DiggerA gets the 3 nugget.
  • DiggerB gets a 2 nugget.
  • DiggerC gets a 2 nugget.
  • DiggerA gets a 1 nugget.
  • DiggerB gets a 1 nugget.

Saboteur 2

New path cards

Green doors
  • Prevent Blue Gold Diggers from passing through.
Blue doors
  • Prevent Green Gold Diggers from passing through.
Ladders
  • Connect to the 'start' card.
  • Allows additional paths to the gold that can be disconnected from the 'start' card.
  • Cannot open goal cards.
Bridges
  • Two straight paths that are not connected.

New action cards

Theft
  1. Select the Theft card.
  2. Select the corresponding red gold symbol in your player panel (under the score).
  • At the end of the round, allows the player to steal 1 Gold Piece from one other player who has >0 Gold Pieces by selecting another player's panel.
  • Only takes effect if the player is not Trapped!.
Hands Off
  • Remove Theft from another player:
  1. Select the Hands Off card.
  2. Select the corresponding green gold symbol in another player's panel (under the score).
Swap Your Hand
  • Exchange the cards in your hand with another player:
  1. Select the Swap Your Hand card.
  2. Select another player's panel.
Inspection
  • See the role card of another player:
  1. Select the Inspection card.
  2. Select another player's panel.
  3. You see that player's role card in secret.
  4. Close the dialogue.
Swap Your Hats
  • Exchange the role card of any player with a random role card leftover at the beginning of the round:
  1. Select the Swap Your Hats card.
  2. Select any player's panel or your own role card.
  • Note: the new role card might be the same role type!
    • e.g. a Saboteur role card is discarded and another Saboteur role card is drawn.
Trapped!
  • Prevent a player from playing path cards:
  1. Select the Trapped! card.
  2. Select the corresponding green jail symbol in another player's panel (under the score).
  • At the end of the round, a player who is Trapped! gets 0 Gold Pieces.
Free at last!
  • Remove Trapped! from a player:
  1. Select the Free at last! card.
  2. Select the corresponding red jail symbol in any player's panel (under the score).

Saboteur 1: Variants

  • The game author, Frederic Moyersoen, told us about some game variants, and we implemented all of them!
  • Tell us which one is your favourite in the BGA forum.

Gold sharing

Old mine

  • The old mine was not as packed with gold... sometimes all you got for your digging was worthless stones!
  • 6 one nugget gold cards removed.
  • 6 worthless stone cards added.

New mine

  • More even gold distribution.
  • Each Gold-Digger gets one gold card.

Game play

Competitive

  • Any Gold-Diggers with a Sabotage card (broken pickaxe, lamp or trolley) at the end of a round do not get any gold cards.
    • i.e. the gold cards are distributed between the gold diggers who have no broken tool.
  • Saboteurs are not affected by this rule.
  • Sabotage your Gold-Digger team for greater reward... but not too often, or your team might lose!

Selfish Dwarf

  • One Gold-Digger role card is removed.
  • One Selfish Dwarf role card is added.
  • If the Selfish Dwarf wins, they get 4 gold nuggets and all other players get 0 gold nuggets.
  • If the Gold-Diggers win, the Selfish Dwarf loses with the Saboteurs.
  • # Gold cards = # Players − 1 (the Selfish Dwarf is excluded).
Saboteur 1: Selfish Dwarf variant
# Players 3 4 5 6 7 8 9 10
# Saboteurs 1 1 2 2 3 3 3 4
# Gold-Diggers* 2 3 3 4 4 5 6 6
# Selfish Dwarves 1 1 1 1 1 1 1 1
# Gold cards 2 3 4 5 6 7 8 9
*With the Maximum number of Saboteurs, one Gold-Digger role card is removed.

Tournament

  • 5-9 players.
  • Fixed number of role cards.
  • 1 Selfish Dwarf.
  • If the Gold-Diggers win, the first Gold-Digger gets 3 gold nuggets and the others get 2 gold nuggets.
  • If the Selfish Dwarf wins, they get 4 gold nuggets and all other players get 0 gold nuggets.
Saboteur 1: Tournament roles
# Players 5 6 7 8 9
# Saboteurs 1 2 2 2 3
# Gold-Diggers 3 3 4 5 5
# Selfish Dwarves 1 1 1 1 1

Saboteur 2: Splitting the treasure

Saboteur 2: Gold
# Winners* 1 2 3 4 5+
# Gold Pieces 5 4 3 2 1
*Note: Geologists do not count as 'winners'.

Example 1

  • 1 Blue Gold-Digger
  • 2 Green Gold-Diggers
  • 1 Boss
  • 1 Profiteer
  • 2 Saboteurs
    • Both Saboteurs have a Theft.
    • One Saboteur has been Trapped!.

Gold-Digger win

  • The Boss completes the path to the goal card with the treasure.
  • The path is blocked by a blue door.
  • The Blue Gold-Diggers have won (including the Boss and the Profiteer).
  • 3 winners.
    • The Blue Gold-Digger gets 3 Gold Pieces.
    • The Boss gets 3 − 1 = 2 Gold Pieces.
    • The Profiteer gets 3 − 2 = 1 Gold Piece.
  • Note: If a Green Gold-Digger had connected the treasure to the start card, the Blue team would have won anyway, as the path to the treasure is closed to the Green team by a blue door.
  • The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).

Saboteur win

  • The treasure is not found.
  • The Saboteurs have won (including the Profiteer).
  • 2 winners.
    • The Saboteur who is not trapped gets 4 Gold Pieces.
    • The Profiteer gets 4 − 2 = 2 Gold Pieces.
  • The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).

Example 2

  • Player1 digs a new path.
  • Player1 finds gold!
  • A green digger found the treasure: the green team wins this round!
  • There are 4 winners this round, including 0 boss and 1 profiteer.
    • There is also 1 geologist(s) who will get gold for gems.
  • Player1 is a green gold digger and earns 2 gold nuggets.
  • Player2 is a blue gold digger and earns 0 gold nuggets.
  • Player3 is the profiteer and earns 0 gold nuggets.
  • Player4 is a green gold digger and earns 2 gold nuggets.
  • Player5 is a green gold digger and earns 2 gold nuggets.
  • Player6 is a Geologist and earns 3 gold nuggets.
  • Player7 is a Saboteur and earns 0 gold nuggets.
  • Player7 steals 1 gold nugget from Player6.
  • Note: Even though there were no doors in the path to the treasure, the blue gold digger gets 0 gold nuggets because a green digger found the treasure.
  • Note: Despite winning, the profiteer gets 2 − 2 = 0 gold nuggets!