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(Created page with "===Overview=== In this cryptic game of clues and secrecy, your aim is to intercept the opponent team twice without failing your own team twice ===Turn Structure=== Each turn is split into 8 parts 1) Designate the Encryptor for each team (This circulates each turn) 2) Encryptors secretly views a Code Card 3) Encryptors writes 3 clues 4) White Encryptor announces their three clues to everyone 5) Both teams discuss and write down what they think (Excluding White En...") |
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In this cryptic game of clues and secrecy, your aim is to intercept the opponent team twice without failing your own team twice | In this cryptic game of clues and secrecy, your aim is to intercept the opponent team twice without failing your own team twice | ||
== Turn Structure == | |||
Each round is split into 8 parts | |||
1) A different Encryptor is designated each turn | |||
1) | |||
2) Encryptors secretly views a Code Card | 2) Encryptors secretly views a Code Card | ||
Line 14: | Line 10: | ||
3) Encryptors writes 3 clues | 3) Encryptors writes 3 clues | ||
4) White Encryptor | 4) Both teams discuss and write down what they think about the White clues (Excluding White Encryptor, but including Black Encryptor) | ||
5) | 5) The White code is revealed. If the Black team is correct, they receive an Interception Token (white token), whilst if they are wrong nothing happens. If the White team is correct, nothing happens, whilst if they are wrong they receive an Miscommunication Token (black token). | ||
*Parts 4 and 5 are then repeated, with both teams attempting to decipher the Black clues | |||
== Round End == | |||
Once both teams have attempted to decipher both codes, the round ends. | |||
If one team now has 2 Interception, they win. | |||
If one team now has 2 Miscommunication, they lose. | |||
If both teams win in the same round, the tokens turn into points, with Interceptions worth +1 and Miscommunication worth -1 to determine the winning team. | |||
If both teams are still tied, they can submit their guesses for the 4 words of the other team. | |||
If no win/lose condition was triggered, a new round begins. | |||
When each new round begins the Code Cards are reshuffled. This means that sequences can repeat within a game. | |||
The following are the Encryptor's rules for making their clues | == Clue Rules == | ||
The following are the Encryptor's rules for making their clues : | |||
A clue can either be a single word or a phrase | A clue can either be a single word or a phrase | ||
Each clue must clearly be separate | |||
A clue must only refer to the meaning | A clue must only refer to the meaning | ||
A clue must NOT refer to inside or private information (e.g., "our dinner last night" or "your sister's favorite animal" for Cow) | |||
A clue must NOT use the spelling (e.g. a "C" for Cow) | A clue must NOT use the spelling (e.g. a "C" for Cow) | ||
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A clue must NOT be the same word in another language (e.g. "Vache" for Cow) | A clue must NOT be the same word in another language (e.g. "Vache" for Cow) | ||
A clue must be | A clue must NOT be a keyword in your code (e.g.”white and black” for Cow when White is also a keyword) | ||
Spelling of the clue is important and anyone can ask for spelling clarification | |||
Each clue can only be used ONCE per player across the whole game |
Latest revision as of 22:47, 31 October 2024
In this cryptic game of clues and secrecy, your aim is to intercept the opponent team twice without failing your own team twice
Turn Structure
Each round is split into 8 parts
1) A different Encryptor is designated each turn
2) Encryptors secretly views a Code Card
3) Encryptors writes 3 clues
4) Both teams discuss and write down what they think about the White clues (Excluding White Encryptor, but including Black Encryptor)
5) The White code is revealed. If the Black team is correct, they receive an Interception Token (white token), whilst if they are wrong nothing happens. If the White team is correct, nothing happens, whilst if they are wrong they receive an Miscommunication Token (black token).
- Parts 4 and 5 are then repeated, with both teams attempting to decipher the Black clues
Round End
Once both teams have attempted to decipher both codes, the round ends.
If one team now has 2 Interception, they win.
If one team now has 2 Miscommunication, they lose.
If both teams win in the same round, the tokens turn into points, with Interceptions worth +1 and Miscommunication worth -1 to determine the winning team.
If both teams are still tied, they can submit their guesses for the 4 words of the other team.
If no win/lose condition was triggered, a new round begins.
When each new round begins the Code Cards are reshuffled. This means that sequences can repeat within a game.
Clue Rules
The following are the Encryptor's rules for making their clues :
A clue can either be a single word or a phrase
Each clue must clearly be separate
A clue must only refer to the meaning
A clue must NOT refer to inside or private information (e.g., "our dinner last night" or "your sister's favorite animal" for Cow)
A clue must NOT use the spelling (e.g. a "C" for Cow)
A clue must NOT indicated the number of letters (e.g. a "3" or "Three" for Cow)
A clue must NOT indicate the position (e.g. "Tripod" for Cow in third position)
A clue must NOT address pronunciation (e.g. "Wow!" to sound like Cow)
A clue must NOT be the same word in another language (e.g. "Vache" for Cow)
A clue must NOT be a keyword in your code (e.g.”white and black” for Cow when White is also a keyword)
Spelling of the clue is important and anyone can ask for spelling clarification
Each clue can only be used ONCE per player across the whole game