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(Created page with "===Overview=== In this cryptic game of clues and secrecy, your aim is to intercept the opponent team twice without failing your own team twice ===Turn Structure=== Each turn is split into 8 parts 1) Designate the Encryptor for each team (This circulates each turn) 2) Encryptors secretly views a Code Card 3) Encryptors writes 3 clues 4) White Encryptor announces their three clues to everyone 5) Both teams discuss and write down what they think (Excluding White En...")
 
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===Overview===
In this cryptic game of clues and secrecy, your aim is to intercept the opponent team twice without failing your own team twice
In this cryptic game of clues and secrecy, your aim is to intercept the opponent team twice without failing your own team twice


== Turn Structure ==
Each round is split into 8 parts


===Turn Structure===
1) A different Encryptor is designated each turn
 
Each turn is split into 8 parts
 
1) Designate the Encryptor for each team (This circulates each turn)


2) Encryptors secretly views a Code Card
2) Encryptors secretly views a Code Card
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3) Encryptors writes 3 clues
3) Encryptors writes 3 clues


4) White Encryptor announces their three clues to everyone
4) Both teams discuss and write down what they think about the White clues (Excluding White Encryptor, but including Black Encryptor)


5) Both teams discuss and write down what they think (Excluding White Encryptor, but including Black Encryptor)
5) The White code is revealed. If the Black team is correct, they receive an Interception Token (white token), whilst if they are wrong nothing happens. If the White team is correct, nothing happens, whilst if they are wrong they receive an Miscommunication Token (black token).


6) The Black Team can attempt to intercept by announcing a guess (Not allowed in first turn)
*Parts 4 and 5 are then repeated, with both teams attempting to decipher the Black clues


7) The White team can attempt to solve by announcing a guess
== Round End ==
Once both teams have attempted to decipher both codes, the round ends.


8) The White Encryptor reveals the answer. If the Black team is correct, they receive an Interception Token, whilst if they are wrong nothing happens. If the White team is correct, nothing happens, whilst if they are wrong they receive an Miscommunication Token. As such, 0, 1, or 2 tokens may be handed out in the same turn. In other words, both teams' guesses are evaluated.
If one team now has 2 Interception, they win.


*Parts 4-8 are then repeated, with the teams reversed
If one team now has 2 Miscommunication, they lose.


===Round End===
If both teams win in the same round, the tokens turn into points, with Interceptions worth +1 and Miscommunication worth -1 to determine the winning team.


After the 13 steps, the round is over. If one team now has 2 Interception, they win. If one team now has 2 Miscommunication, they lose. If both teams win in the same round, the tokens turn into points, with Interceptions worth +1 and Miscommunication worth -1 to determine the true winning team.
If both teams are still tied, they can submit their guesses for the 4 words of the other team.


If no win/lose condition was triggered, a new round begins.


===Clue Rules===
When each new round begins the Code Cards are reshuffled.  This means that sequences can repeat within a game.


The following are the Encryptor's rules for making their clues
== Clue Rules ==
The following are the Encryptor's rules for making their clues :


A clue can either be a single word or a phrase
A clue can either be a single word or a phrase


Ensure each clue is clearly separate
Each clue must clearly be separate


A clue must only refer to the meaning
A clue must only refer to the meaning
A clue must NOT refer to inside or private information (e.g., "our dinner last night" or "your sister's favorite animal" for Cow)


A clue must NOT use the spelling (e.g. a "C" for Cow)
A clue must NOT use the spelling (e.g. a "C" for Cow)
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A clue must NOT be the same word in another language (e.g. "Vache" for Cow)
A clue must NOT be the same word in another language (e.g. "Vache" for Cow)


A clue must be public knowledge and not private knowledge, as in NOT a reference only a friend might pick up on
A clue must NOT be a keyword in your code (e.g.”white and black” for Cow when White is also a keyword)
 
If requested, you will spell out the clue
 
Information given by the Encryptor must NOT be secret, it will always be shared with the opponent team
 
After the reading of the clues, NO changes may be made, but feel free to adjust if desired beforehand


Each clue can only be used ONCE across the whole game
Spelling of the clue is important and anyone can ask for spelling clarification


You may never read out loud the Code Card
Each clue can only be used ONCE per player across the whole game

Latest revision as of 22:47, 31 October 2024

In this cryptic game of clues and secrecy, your aim is to intercept the opponent team twice without failing your own team twice

Turn Structure

Each round is split into 8 parts

1) A different Encryptor is designated each turn

2) Encryptors secretly views a Code Card

3) Encryptors writes 3 clues

4) Both teams discuss and write down what they think about the White clues (Excluding White Encryptor, but including Black Encryptor)

5) The White code is revealed. If the Black team is correct, they receive an Interception Token (white token), whilst if they are wrong nothing happens. If the White team is correct, nothing happens, whilst if they are wrong they receive an Miscommunication Token (black token).

  • Parts 4 and 5 are then repeated, with both teams attempting to decipher the Black clues

Round End

Once both teams have attempted to decipher both codes, the round ends.

If one team now has 2 Interception, they win.

If one team now has 2 Miscommunication, they lose.

If both teams win in the same round, the tokens turn into points, with Interceptions worth +1 and Miscommunication worth -1 to determine the winning team.

If both teams are still tied, they can submit their guesses for the 4 words of the other team.

If no win/lose condition was triggered, a new round begins.

When each new round begins the Code Cards are reshuffled. This means that sequences can repeat within a game.

Clue Rules

The following are the Encryptor's rules for making their clues :

A clue can either be a single word or a phrase

Each clue must clearly be separate

A clue must only refer to the meaning

A clue must NOT refer to inside or private information (e.g., "our dinner last night" or "your sister's favorite animal" for Cow)

A clue must NOT use the spelling (e.g. a "C" for Cow)

A clue must NOT indicated the number of letters (e.g. a "3" or "Three" for Cow)

A clue must NOT indicate the position (e.g. "Tripod" for Cow in third position)

A clue must NOT address pronunciation (e.g. "Wow!" to sound like Cow)

A clue must NOT be the same word in another language (e.g. "Vache" for Cow)

A clue must NOT be a keyword in your code (e.g.”white and black” for Cow when White is also a keyword)

Spelling of the clue is important and anyone can ask for spelling clarification

Each clue can only be used ONCE per player across the whole game