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Draggable is the component that supports drug and drop, however it was created long time ago when HTML5 did not have such support,
Draggable is the component that supports drag and drop.
it probably best to use direct html5 spec now


https://developer.mozilla.org/en-US/docs/Web/API/HTML_Drag_and_Drop_API
This is example on how to use this with stock, see full implementation in "sharedcode" game in bga.
 
However if you still interested in bga draggable this is example on how to use this with stock, see full implementation in "sharedcode" game in bga.




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== Modern alternatives ==
Draggable it was created long time ago when HTML5 did not have such support,
it probably best to use direct html5 spec now
* Use pointer events Pointer Events API
** code pen https://codepen.io/VictoriaLa/pen/MWOgYYZ (works on mobile also)
** game: Century
* Use native drag and drop HTML Drag and Drop
** code pen https://codepen.io/VictoriaLa/pen/rNGXKxj (it does not work on Mobile browsers and Chrome does not fire most of the events as of now)
** game: Patchwork
Common drag and drop problems: https://www.codemzy.com/blog/drag-and-drop-bug-fixes
[[Category:Studio]]

Latest revision as of 02:17, 25 September 2024

Draggable is the component that supports drag and drop.

This is example on how to use this with stock, see full implementation in "sharedcode" game in bga.


		createMyDraggableInStock: function(targetDivId, allDragTargets) {
			var draggableObj = new ebg.draggable();
			draggableObj.create(this, targetDivId, targetDivId);

			dojo.connect(draggableObj, 'onStartDragging', this, (item_id, left, top) => {
				//console.log("onStart", item_id, left, top);
			});
			dojo.connect(draggableObj, 'onDragging', this, (item_id, left, top, dx, dy) => {
				//console.log("onDrag", item_id, left, top, dx, dy);
				var targetParent = this.getDragTarget(item_id, allDragTargets, left, top);
				if (targetParent) {
					dojo.query(".drag_target_hover").removeClass("drag_target_hover");
					dojo.addClass(targetParent, "drag_target_hover");
				}

			});
			dojo.connect(draggableObj, 'onEndDragging', this, (item_id, left, top, bDragged) => {
				if (!bDragged) return;
				//console.log("onDrop", item_id, left, top, bDragged);
				var targetParent = this.getDragTarget(item_id, allDragTargets, left, top);
				const fromstock = this.getStockSourceByDivId(item_id);
				const cardId = this.getStockCardIdByDivId(item_id);
				const tostock = this.getStockByTargetId(targetParent);
				if (tostock && tostock != fromstock) {
					var cardType = fromstock.getItemTypeById(cardId);
					tostock.addToStockWithId(cardType, cardId);
					fromstock.removeFromStockById(cardId);
				} else {
					fromstock.resetItemsPosition();
				}

				dojo.query(".drag_target_hover").removeClass("drag_target_hover");
			});
			return draggableObj;
		},

Modern alternatives

Draggable it was created long time ago when HTML5 did not have such support, it probably best to use direct html5 spec now

Common drag and drop problems: https://www.codemzy.com/blog/drag-and-drop-bug-fixes