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Draggable: Difference between revisions
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Draggable is the component that supports | Draggable is the component that supports drag and drop. | ||
This is example on how to use this with stock, see full implementation in "sharedcode" game in bga. | |||
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</pre> | </pre> | ||
== Modern alternatives == | |||
Draggable it was created long time ago when HTML5 did not have such support, | |||
it probably best to use direct html5 spec now | |||
* Use pointer events Pointer Events API | |||
** code pen https://codepen.io/VictoriaLa/pen/MWOgYYZ (works on mobile also) | |||
** game: Century | |||
* Use native drag and drop HTML Drag and Drop | |||
** code pen https://codepen.io/VictoriaLa/pen/rNGXKxj (it does not work on Mobile browsers and Chrome does not fire most of the events as of now) | |||
** game: Patchwork | |||
Common drag and drop problems: https://www.codemzy.com/blog/drag-and-drop-bug-fixes | |||
[[Category:Studio]] |
Latest revision as of 02:17, 25 September 2024
Draggable is the component that supports drag and drop.
This is example on how to use this with stock, see full implementation in "sharedcode" game in bga.
createMyDraggableInStock: function(targetDivId, allDragTargets) { var draggableObj = new ebg.draggable(); draggableObj.create(this, targetDivId, targetDivId); dojo.connect(draggableObj, 'onStartDragging', this, (item_id, left, top) => { //console.log("onStart", item_id, left, top); }); dojo.connect(draggableObj, 'onDragging', this, (item_id, left, top, dx, dy) => { //console.log("onDrag", item_id, left, top, dx, dy); var targetParent = this.getDragTarget(item_id, allDragTargets, left, top); if (targetParent) { dojo.query(".drag_target_hover").removeClass("drag_target_hover"); dojo.addClass(targetParent, "drag_target_hover"); } }); dojo.connect(draggableObj, 'onEndDragging', this, (item_id, left, top, bDragged) => { if (!bDragged) return; //console.log("onDrop", item_id, left, top, bDragged); var targetParent = this.getDragTarget(item_id, allDragTargets, left, top); const fromstock = this.getStockSourceByDivId(item_id); const cardId = this.getStockCardIdByDivId(item_id); const tostock = this.getStockByTargetId(targetParent); if (tostock && tostock != fromstock) { var cardType = fromstock.getItemTypeById(cardId); tostock.addToStockWithId(cardType, cardId); fromstock.removeFromStockById(cardId); } else { fromstock.resetItemsPosition(); } dojo.query(".drag_target_hover").removeClass("drag_target_hover"); }); return draggableObj; },
Modern alternatives
Draggable it was created long time ago when HTML5 did not have such support, it probably best to use direct html5 spec now
- Use pointer events Pointer Events API
- code pen https://codepen.io/VictoriaLa/pen/MWOgYYZ (works on mobile also)
- game: Century
- Use native drag and drop HTML Drag and Drop
- code pen https://codepen.io/VictoriaLa/pen/rNGXKxj (it does not work on Mobile browsers and Chrome does not fire most of the events as of now)
- game: Patchwork
Common drag and drop problems: https://www.codemzy.com/blog/drag-and-drop-bug-fixes