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Draggable: Difference between revisions
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== Modern alternatives == | |||
Draggable it was created long time ago when HTML5 did not have such support, | Draggable it was created long time ago when HTML5 did not have such support, | ||
it probably best to use direct html5 spec now | it probably best to use direct html5 spec now | ||
https:// | * Use pointer events Pointer Events API | ||
** code pen https://codepen.io/VictoriaLa/pen/MWOgYYZ (works on mobile also) | |||
** game: Century | |||
* Use native drag and drop HTML Drag and Drop | |||
** code pen https://codepen.io/VictoriaLa/pen/rNGXKxj (it does not work on Mobile browsers and Chrome does not fire most of the events as of now) | |||
** game: Patchwork | |||
[[Category:Studio]] | [[Category:Studio]] | ||
Revision as of 01:34, 25 September 2024
Draggable is the component that supports drag and drop.
This is example on how to use this with stock, see full implementation in "sharedcode" game in bga.
createMyDraggableInStock: function(targetDivId, allDragTargets) {
var draggableObj = new ebg.draggable();
draggableObj.create(this, targetDivId, targetDivId);
dojo.connect(draggableObj, 'onStartDragging', this, (item_id, left, top) => {
//console.log("onStart", item_id, left, top);
});
dojo.connect(draggableObj, 'onDragging', this, (item_id, left, top, dx, dy) => {
//console.log("onDrag", item_id, left, top, dx, dy);
var targetParent = this.getDragTarget(item_id, allDragTargets, left, top);
if (targetParent) {
dojo.query(".drag_target_hover").removeClass("drag_target_hover");
dojo.addClass(targetParent, "drag_target_hover");
}
});
dojo.connect(draggableObj, 'onEndDragging', this, (item_id, left, top, bDragged) => {
if (!bDragged) return;
//console.log("onDrop", item_id, left, top, bDragged);
var targetParent = this.getDragTarget(item_id, allDragTargets, left, top);
const fromstock = this.getStockSourceByDivId(item_id);
const cardId = this.getStockCardIdByDivId(item_id);
const tostock = this.getStockByTargetId(targetParent);
if (tostock && tostock != fromstock) {
var cardType = fromstock.getItemTypeById(cardId);
tostock.addToStockWithId(cardType, cardId);
fromstock.removeFromStockById(cardId);
} else {
fromstock.resetItemsPosition();
}
dojo.query(".drag_target_hover").removeClass("drag_target_hover");
});
return draggableObj;
},
Modern alternatives
Draggable it was created long time ago when HTML5 did not have such support, it probably best to use direct html5 spec now
- Use pointer events Pointer Events API
- code pen https://codepen.io/VictoriaLa/pen/MWOgYYZ (works on mobile also)
- game: Century
- Use native drag and drop HTML Drag and Drop
- code pen https://codepen.io/VictoriaLa/pen/rNGXKxj (it does not work on Mobile browsers and Chrome does not fire most of the events as of now)
- game: Patchwork