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An abstract tile laying game from Uwe Rosenberg for 1 - 4 players. Theme is based on moon cycles.
 
== Goal of the Game ==
== Goal of the Game ==
The goal is to get tiles and place discs on them. The first player who placed all of their discs, wins.
The goal is to get and place tiles in your personal play area in order to satisfy the task requirements. Place 1 disc on a satisfied task. The player who places all (20) of their discs first wins - or if all of the tiles runs out, the player who has placed the most discs wins.
 
There are 68 tiles, 17 of each color.
 
== Tiles and Tasks ==
There are 3 components to each tile.
1) The base color:  <b style="color:red">Red</b>, <b style="color:blue">Blue</b>, <b style="color:turquoise">Turquoise</b> and/or <b style="color:#a90">Yellow</b>.
2) Time - The number in the upper left which is the 'time' and represents the number of spaces to move forward on the track when you take that tile.
3) Tasks - The other three corners of the tile show tasks, consisting of 1-4 dots in <b style="color:red">Red</b>, <b style="color:blue">Blue</b>, <b style="color:turquoise">Turquoise</b> and/or <b style="color:#a90">Yellow</b>.
 
In order to complete the task the tile must be adjacent to other tiles in the color of the dots (1 dot per color). If an adjacent tile has other adjacent tiles of the same color, they also count even if they are not directly adjacent to the task. This can be continued as desired. The color of the tile on which the task is written never counts.
 
A tile can be used to fulfil multiple tasks (even of the same tile), but only once per tile.
 
Once a task is completed, place one disc from the supply on it.


== Player Turn ==
== Player Turn ==
When it's your turn you select one of the 3 tiles after the moon-meeple. Empty spaces are ignored.
When it's your turn you select one of the 3 tiles after the moon-meeple. Empty spaces are ignored.
You place this tile in your play area next to another tile and move your disc on the wheel by the number indicated on the top left corner of the chosen tile.
If that space is occupied, place your disc on top of the stack.
The next player will be the one whose disc is last (or on top if tied).


== Tasks ==
You place this tile in your play area next to another tile and move your player marker on the wheel by the number indicated on the top left corner of the chosen tile.  
The other three corners of the tile show tasks, consisting of 1-4 dots.
 
In order to complete the task the tile must be adjacent to other tiles in the color of the dots (1 dot per color).
If that space is occupied, place your marker on top of the stack.
A tile can be used to fulfil multiple tasks (even of the same tile), but only once per tile.
 
If an adjacent tile has other adjacent tiles of the same color, they also count even if they are not directly adjacent to the task. This can be continued as desired.
The next player will be the one whose marker is last (or on top if tied).
Once a task is completed, place one disc from the supply on it.


== Refill the wheel ==
== Refill the wheel ==

Latest revision as of 16:20, 22 September 2024

An abstract tile laying game from Uwe Rosenberg for 1 - 4 players. Theme is based on moon cycles.

Goal of the Game

The goal is to get and place tiles in your personal play area in order to satisfy the task requirements. Place 1 disc on a satisfied task. The player who places all (20) of their discs first wins - or if all of the tiles runs out, the player who has placed the most discs wins.

There are 68 tiles, 17 of each color.

Tiles and Tasks

There are 3 components to each tile. 1) The base color: Red, Blue, Turquoise and/or Yellow. 2) Time - The number in the upper left which is the 'time' and represents the number of spaces to move forward on the track when you take that tile. 3) Tasks - The other three corners of the tile show tasks, consisting of 1-4 dots in Red, Blue, Turquoise and/or Yellow.

In order to complete the task the tile must be adjacent to other tiles in the color of the dots (1 dot per color). If an adjacent tile has other adjacent tiles of the same color, they also count even if they are not directly adjacent to the task. This can be continued as desired. The color of the tile on which the task is written never counts.

A tile can be used to fulfil multiple tasks (even of the same tile), but only once per tile.

Once a task is completed, place one disc from the supply on it.

Player Turn

When it's your turn you select one of the 3 tiles after the moon-meeple. Empty spaces are ignored.

You place this tile in your play area next to another tile and move your player marker on the wheel by the number indicated on the top left corner of the chosen tile.

If that space is occupied, place your marker on top of the stack.

The next player will be the one whose marker is last (or on top if tied).

Refill the wheel

If there are less than 3 tiles on the wheel at the beginning of your turn you can refill the wheel.

Game End

If one player has placed all their discs, they win. If all the tiles are gone, the player with the most placed discs wins. In case of a tie, the one whose turn it would be next wins.