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Advance Doom by 2 UNLESS a correct prediction occurred this turn | Advance Doom by 2 UNLESS a correct prediction occurred this turn | ||
Draw a new card for the empty space | Draw a new card for the empty space. | ||
NOTE: Fates played to The Hours move to the card directly to the right of it, which MAY trigger its fading | NOTE: Fates played to The Hours move to the card directly to the right of it, which MAY trigger its fading | ||
In the normal game, discarded arcana cards are returned to the bottom of the deck. In the '''The Restless Hours''' variant, they are removed from the game. | |||
==Interface notes== | ==Interface notes== | ||
In your hand(s), just-drawn fates are shown with a blue border. Some arcana cards and faded powers (such as '''Shells''' (''Old?'')) behave differently if a fate has been drawn this turn or not. | |||
The visible fate that was played most recently is shown with a blue border. | |||
A fate that has been selected (for example, as the target of a faded power) is shown with a red border. | |||
==Variants== | ==Variants== |
Revision as of 16:01, 30 May 2024
Overview
This is a cooperative game; the players win or lose together.
If the players reach 7 doom (as indicated by the red tracking token around The Hours, they lose.
If the players score 7 points (as indicated by the green tracking token), they win.
Turn
The player turn is split into five phases
Draw - Draw new fates until you hold 2
Play - Play one of the two fates to a single card, obeying its ability text
Predict - The passive players MAY vote on what your remaining fate is. If a prediction is made, the next step is Resolve, if prediction is declined the next step is Fade
Resolve - If the prediction was true, the team gains 1 point. If the prediction was false, the team gains 1 doom. Either way, discard your fate.
Fade - Check the arcana cards to see if any fade
Fading
A card fades when the number of pips on the fates below it equal or exceed the quantity of moons it displays e.g. a card with 3 moons will fade when the pips equal 3+
First, discard all fates below it back to the bag
Flip it and drop it down to the lower row
Advance Doom by 2 UNLESS a correct prediction occurred this turn
Draw a new card for the empty space.
NOTE: Fates played to The Hours move to the card directly to the right of it, which MAY trigger its fading
In the normal game, discarded arcana cards are returned to the bottom of the deck. In the The Restless Hours variant, they are removed from the game.
Interface notes
In your hand(s), just-drawn fates are shown with a blue border. Some arcana cards and faded powers (such as Shells (Old?)) behave differently if a fate has been drawn this turn or not.
The visible fate that was played most recently is shown with a blue border.
A fate that has been selected (for example, as the target of a faded power) is shown with a red border.
Variants
The Restless Hours
Two-player Challenge Mode
TODO
- Define "visible fate", "active arcana card" (which does not include The Hours), "faded power", etc.
- Show pictures of the above, plus "pips", the numberline, fate tokens, etc.
- Link to the official Meromorph FAQs, which are great.