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===Overview===
== Overview ==


Gain the most points before the full moon
Score the most Victory Points by using Actions on your turns to:


1. '''Fight for Control of a Region''' by increasing your wolf pack's presence there.


===Turn===
2. '''Hunt Prey''' scattered around the Regions by surrounding it with your wolves.


On your turn, take any two actions, or take the same action twice
3. Increase your pack's strength by '''improving your Attributes'''.


How powerful an action is, is determined by your attributes which can be upgraded though the Build Den action


All actions are paid for by flipping terrain tiles, which change what other actions you may or may not have access to
=== Attributes ===


If you have them, Bonus Terrain Tokens count as wild Terrain to use during payment, whilst Bonus Action Tokens give you additional actions on your turn
* Build Dens to increase attributes (and gain Bonus Terrain and Action Tokens):


'''Pack Spread''': number of wolves that can move in a Move action.


===Actions===
'''Wolf Speed''': number of hexes each wolf can move in a Move action.


The actions are:
'''Howl Range''': number of hexes for Howl and Dominate actions.


Move
== Actions ==


Build Dens
* Take any two actions.
** May take the same action more than once.
* Pay for actions by flipping Terrain Tiles that all match the terrain type of the target hex(es).


Upgrade Den
* '''Bonus Terrain Token''': use as any one terrain type.
* '''Bonus Action Token''': use as any one additional action.


Howl


Dominate
=== Move ===


Hunting (Automatic)
* Central Chasm and Water Sources are impassable.
* Cannot land on lone wolf or prey tokens.
* Maximum 2 pieces per hex.
* Wolves of the same type from different packs cannot occupy the same hex.
* Alpha Wolves push Pack Wolves to the nearest empty or friendly hex of the Alpha’s choice.
* Wolves cannot land on an enemy Lair.




===Move===
=== Build Dens ===


Flip a terrain tile matching where you want to move to, the destination
# Select a hex occupied by or adjacent to your Alpha Wolf.
# Flip '''2''' terrain tiles that match the target hex.
# Select an Attribute Track.


Move a distance based on your Pack Speed, tiles moved over do NOT have to match the flipped tile
* Maximum 1 Den/Lair per hex.
* Cannot build on a hex with an enemy Wolf.
* Can gain Bonus Terrain and Action Tokens and Victory Points (VP).


Any number of wolves may be moved this way up to your Pack Spread value, and can end up on different tiles as long as they share the same terrain as the original flipped one


Movement also comes with certain restrictions: The Central Chasm and Water Sources cannot be moved on or through, spaces with active lone wolf or prey tokens can be moved through but not landed on, each space can hold a maximum of 2 pieces, an Alpha Wolf ending its move sharing a space with an opponent Pack Wolf pushes the opponent Pack wolf to an adjacent empty or friendly space, an Alpha Wolf or Pack Wolf can share a space with an opponent Den
=== Upgrade Den ===


# Select a hex with one of your Dens occupied by or adjacent to your Alpha Wolf and adjacent to a Water Source.
# Flip '''2''' terrain tiles that match the Den's hex.
# Den moved to the Moonlight Board.
# Lair placed which reveals a bonus.


===Build Dens===
* Den must be adjacent to Water Source.
* Gains VP.
* Maximum 1 Lair per color in each region.
* Push an enemy wolf in the same hex to the nearest empty or friendly hex of the Lair's choice.


First pick a hex that is occupied by or adjacent to one of your Alpha Wolves


Flip TWO terrain tiles that match the space you want to build
=== Howl ===


Pick an Attribute Track of your choice and take the next Den marker to form the Den (this also therefore increases your abilities in one area)
# Select a Lone Wolf within the Howl range of your Alpha Wolf.
# Flip '''2''' terrain tiles that match the Lone Wolf's hex.
# Lone Wolf moved to the Moonlight Board.
# Your next Wolf is placed on the Lone Wolf's hex.


Restrictions: A Den can't be placed on a space with an opponent Pack Wolf, A Den can't be placed with another Den or a Lair, if you desire to upgrade your Den later it has to be placed next to a Water Source
* Gain a Wolf by Howling at a Lone Wolf.
* Gains VP.




===Upgrade Den===
=== Dominate ===


Pick a space that contains one of your Dens, is occupied by or adjacent to one of your Alpha Wolves, AND is adjacent to a Water Source
# Select an opponent's Pack Wolf or Den within the Howl range of your Alpha Wolf.
# Flip '''3''' terrain tiles which match the opponent's piece's hex.
# Opponent's piece moved to the Moonlight Board.
# Place a matching piece of yours on the target hex.


Flip TWO terrain tiles that match the space
* Gain an opponent’s '''Pack Wolf''' or '''Den'''.
* Cannot target a hex with 2 pieces of the same color.


Move the Den to the next space on the Moonlight Board


Place the next Lair from your board which reveals some benefits
=== Hunting ===


Restrictions: You can only have ONE Lair per region, if the upgraded Den had opponent Pack Wolves or Alpha Wolves they are pushed out to adjacent empty or friendly space
* At action end, if Wolves of the same color occupy '''three hexes''' adjacent to a prey token, that player may move the top prey token to the next free Hunting Tracker space.


* Gain a Bonus Action Token.
**{{player|2}}: No Bonus Action Token.
* Gains VP.
* Triggered automatically (no Terrain Tiles).
* Cannot hunt the same type of Prey more than once.


===Howl===


Based on your Howl Range, pick a Lone Wolf which is within it from your Alpha Wolf
== Moonlight Board Scoring ==


Flip TWO terrain tiles which match the Lone Wolf's space
* Tracks when the Region Scoring phases are triggered.
* Most region control gains the most VP.
* 2nd most control gains the lower VP.
* Control = Wolves + Dens + Lair × 3.
* Tiebreak: most Alpha Wolves.
* Else both gain 2nd reward.
* No VP for tied 2nd.


Put the Lone Wolf on the next space of the Moonlight Board
== Game End ==


Take the next Pack Wolf and place it on the space the Lone Wolf came from
* After the final Full Moon phase.
* Total VP = Moon Phase VP + highest revealed VP on each track.
* Most VP wins!




===Dominate===
=== Tiebreaks ===


Based on your Howl Range, pick an opponent Den or Pack Wolf which is within range from your Alpha Wolf
1. Most Region Scoring tokens.


Flip THREE terrain tiles which match the opponent's piece's space
2. Most wolves on the board.
 
Place the opponent piece on the Moonlight Board
 
Place the same piece of yours on the space theirs came from following any normal placement rules for that type
 
Restrictions: If there are two pieces of the same opponent in a hex neither can be dominated
 
 
===Hunting===
 
First, have wolves in three hexes adjacent to a prey token
 
This applies automatically and as such is NOT your core action, but only applies after it
 
Take the top token from that prey stack and place it on your next free Hunting Tracker space
 
Gain a Bonus Action Token
 
Restriction: You can only claim one of each type of prey
 
 
===Moonlight Board===
 
The Moonlight Board will slowly fill up with different pieces as denoted in the various actions
 
When a Moon Phase space of the correct player count is reached, Region Scoring will occur at the end of the current player's turn
 
Each Region is counted for control and the player with the most control gets the most points, and 2nd most gets lower points
 
Wolves and Dens are worth 1 Control whilst Lairs are worth 3 Control
 
If tied, the player with the most Alpha Wolves in the region wins the tie
 
If still tied for 1st, both get 2nd reward. If still tied for 2nd, no reward for 2nd
 
 
===Game End===
 
The game ends at the final Moon Phase, Full Moon
 
After scoring this Moon Phase, add together all VPs gained from Moon Phases and your highest revealed VP on each track
 
The player with the most points wins!
 
If tied, the player with the most Region Scoring tokens wins!
 
If still tied, the player with the most active wolves wins!

Latest revision as of 14:21, 3 May 2024

Overview

Score the most Victory Points by using Actions on your turns to:

1. Fight for Control of a Region by increasing your wolf pack's presence there.

2. Hunt Prey scattered around the Regions by surrounding it with your wolves.

3. Increase your pack's strength by improving your Attributes.


Attributes

  • Build Dens to increase attributes (and gain Bonus Terrain and Action Tokens):

Pack Spread: number of wolves that can move in a Move action.

Wolf Speed: number of hexes each wolf can move in a Move action.

Howl Range: number of hexes for Howl and Dominate actions.

Actions

  • Take any two actions.
    • May take the same action more than once.
  • Pay for actions by flipping Terrain Tiles that all match the terrain type of the target hex(es).
  • Bonus Terrain Token: use as any one terrain type.
  • Bonus Action Token: use as any one additional action.


Move

  • Central Chasm and Water Sources are impassable.
  • Cannot land on lone wolf or prey tokens.
  • Maximum 2 pieces per hex.
  • Wolves of the same type from different packs cannot occupy the same hex.
  • Alpha Wolves push Pack Wolves to the nearest empty or friendly hex of the Alpha’s choice.
  • Wolves cannot land on an enemy Lair.


Build Dens

  1. Select a hex occupied by or adjacent to your Alpha Wolf.
  2. Flip 2 terrain tiles that match the target hex.
  3. Select an Attribute Track.
  • Maximum 1 Den/Lair per hex.
  • Cannot build on a hex with an enemy Wolf.
  • Can gain Bonus Terrain and Action Tokens and Victory Points (VP).


Upgrade Den

  1. Select a hex with one of your Dens occupied by or adjacent to your Alpha Wolf and adjacent to a Water Source.
  2. Flip 2 terrain tiles that match the Den's hex.
  3. Den moved to the Moonlight Board.
  4. Lair placed which reveals a bonus.
  • Den must be adjacent to Water Source.
  • Gains VP.
  • Maximum 1 Lair per color in each region.
  • Push an enemy wolf in the same hex to the nearest empty or friendly hex of the Lair's choice.


Howl

  1. Select a Lone Wolf within the Howl range of your Alpha Wolf.
  2. Flip 2 terrain tiles that match the Lone Wolf's hex.
  3. Lone Wolf moved to the Moonlight Board.
  4. Your next Wolf is placed on the Lone Wolf's hex.
  • Gain a Wolf by Howling at a Lone Wolf.
  • Gains VP.


Dominate

  1. Select an opponent's Pack Wolf or Den within the Howl range of your Alpha Wolf.
  2. Flip 3 terrain tiles which match the opponent's piece's hex.
  3. Opponent's piece moved to the Moonlight Board.
  4. Place a matching piece of yours on the target hex.
  • Gain an opponent’s Pack Wolf or Den.
  • Cannot target a hex with 2 pieces of the same color.


Hunting

  • At action end, if Wolves of the same color occupy three hexes adjacent to a prey token, that player may move the top prey token to the next free Hunting Tracker space.
  • Gain a Bonus Action Token.
    • 2players: No Bonus Action Token.
  • Gains VP.
  • Triggered automatically (no Terrain Tiles).
  • Cannot hunt the same type of Prey more than once.


Moonlight Board Scoring

  • Tracks when the Region Scoring phases are triggered.
  • Most region control gains the most VP.
  • 2nd most control gains the lower VP.
  • Control = Wolves + Dens + Lair × 3.
  • Tiebreak: most Alpha Wolves.
  • Else both gain 2nd reward.
  • No VP for tied 2nd.

Game End

  • After the final Full Moon phase.
  • Total VP = Moon Phase VP + highest revealed VP on each track.
  • Most VP wins!


Tiebreaks

1. Most Region Scoring tokens.

2. Most wolves on the board.