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Gamehelppainttheroses: Difference between revisions
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On your turn, pick a tile to place on the grid. | On your turn, pick a tile to place on the grid. | ||
This tile will then be filled with player cubes | This new tile will then be filled with player cubes. For each player, those cubes show how many adjacent tiles can combine with the new tile to match the player's secret card. To determine the number of cubes, first check to see if the new tile matches either half of your card. If the new tile does not match either half of a player's secret card, a cube showing "0" will be placed for that player. If the tile does match one half, imagine placing the card onto the board, and rotating it. How many adjacent tiles make a perfect match with the secret card? | ||
NB: It's based on tiles, not symbols. This means that 2 heart-pink tiles side-by-side will still only mean '''1 match''' with a heart-pink card. | |||
The group then has to make at least one guess, but may make more. However, be warned, if an incorrect guess is made, the Queen races at you at double speed. | The group then has to make at least one guess, but may make more. However, be warned, if an incorrect guess is made, the Queen races at you at double speed. | ||
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===Cards=== | ===Cards=== | ||
Green Easy cards are always only two colours, but only ONE member of the team may hold a card of this type at one time. When correctly guessed, this has the potential of 1-2 movement spaces | Green Easy cards are always only two colours, but only ONE member of the team may hold a card of this type at one time. When correctly guessed, this has the potential of 1-2 movement spaces. The Easy deck contains 2 each of 10 combinations. | ||
Blue Medium cards are either two colours OR two shapes. When correctly guessed, this has the potential of 2-3 movement spaces. The Medium deck contains 2 each of 20 combinations. | |||
Red Hard cards are either two colours OR two shapes OR 1 Colour & 1 Shape. When correctly guessed, this has the potential of 4-5 movement spaces. The Hard deck contains 2 each of 36 combinations. | |||
'''End of the Game''' | |||
You and your teammates win if the royal garden is filled without the Gardeners being caught by the Queen. | |||
Note: Players must still complete all phases of a turn, including guessing a Whim and moving the Queen, even on the turn the garden is fully filled. | |||
You and your teammates immediately lose the game if the Queen reaches or passes the Gardeners on the score track. The Queen’s cry, “Off with their heads!” is heard around the palace grounds. | |||
===Variations=== | |||
The two player variation includes "Clue" tokens which can be used to SKIP the Guess a Whim Card phase causing the Queen to move as if the whim had been correctly guessed, but the Gardeners don't move at all. |
Latest revision as of 04:12, 23 April 2024
Overview
This is a co-operative game to beat the Queen and fill the garden before she catches up and beheads you all!
Turn
On your turn, pick a tile to place on the grid.
This new tile will then be filled with player cubes. For each player, those cubes show how many adjacent tiles can combine with the new tile to match the player's secret card. To determine the number of cubes, first check to see if the new tile matches either half of your card. If the new tile does not match either half of a player's secret card, a cube showing "0" will be placed for that player. If the tile does match one half, imagine placing the card onto the board, and rotating it. How many adjacent tiles make a perfect match with the secret card?
NB: It's based on tiles, not symbols. This means that 2 heart-pink tiles side-by-side will still only mean 1 match with a heart-pink card.
The group then has to make at least one guess, but may make more. However, be warned, if an incorrect guess is made, the Queen races at you at double speed.
If a correct guess is made, and the group chooses to stop, the queen moves at single speed which is equal to the number of flower tokens she holds (starts with 1, but gains an extra each time the team token passes a rabbit space).
For the player(s) who had their card correctly guessed by the others, it has a number on it to show how far your team token will move (Easy cards are pretty short, and Hard cards are pretty long).
Each player whose card was correctly guessed may now take a new card of a difficulty of their choosing.
Cards
Green Easy cards are always only two colours, but only ONE member of the team may hold a card of this type at one time. When correctly guessed, this has the potential of 1-2 movement spaces. The Easy deck contains 2 each of 10 combinations.
Blue Medium cards are either two colours OR two shapes. When correctly guessed, this has the potential of 2-3 movement spaces. The Medium deck contains 2 each of 20 combinations.
Red Hard cards are either two colours OR two shapes OR 1 Colour & 1 Shape. When correctly guessed, this has the potential of 4-5 movement spaces. The Hard deck contains 2 each of 36 combinations.
End of the Game
You and your teammates win if the royal garden is filled without the Gardeners being caught by the Queen.
Note: Players must still complete all phases of a turn, including guessing a Whim and moving the Queen, even on the turn the garden is fully filled.
You and your teammates immediately lose the game if the Queen reaches or passes the Gardeners on the score track. The Queen’s cry, “Off with their heads!” is heard around the palace grounds.
Variations
The two player variation includes "Clue" tokens which can be used to SKIP the Guess a Whim Card phase causing the Queen to move as if the whim had been correctly guessed, but the Gardeners don't move at all.