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= Disclaimer =
<br>
= Description =


* This rulebook is by no mean official.
Players are hunters trying to gather the largest number of animals. For each specific animal, the player(s) with the most cards of this animal earn as many points as they have cards of that type, while the others get nothing for this animal. The game is played in rounds and ends after the animal card deck is empty. During rounds, each player secretly chooses a hunting ground, then spends their boomerangs to determine which player is going to hunt first. <br>
* It's a rough helper to the boardgamearena version of the game.
* It misses pictures and terminology.
* It contains broken english.


= Goal =
= Gameplay =
 
Be the greatest hunter by capturing animals to score the most points.
 
= Components =
 
* 54 cards. Each card features:
** one of the six animals
** two (different) of the five lands
* 60 boomerang tokens
* 25 land token (5 per player, 5 per land type)
 
= Setup =
 
* Shuffle the cards
* Each player receives
** 12 boomerang tokens
** 5 land tokens (one per land type)
* The player living closer from Australia will play first
 
= Game flow =


== Begin of the round ==
== Begin of the round ==


Add cards to ''the river'' until either all land types are featured or the deck runs out.
Animal cards, which feature 1 animal and 2 hunting grounds, are added to ''the river'' until either: all land types are featured, or the deck runs out. If some animals haven't been hunted at the end of a round, they remain in the river for the next round. If the animal deck runs out, a last round is played with the remaining cards in the river. <br>


== Hunting ground selection ==
== Hunting ground selection ==


Each player secretly chooses a land token and places it face down in front of him/her.
Each player secretly chooses a land token and places it face down in front of them. This allows players to hunt animals whose cards feature this land. <br>


== The hunt ==
== The hunt ==


In turn order, each player can either:
In turn order, each player can either:
* throw a boomerang (aka. bid)
** he/she puts one of his/her boomerang token into the pot
* pass
** he/she gets all the boomerang tokens from the pot
** he/she put his/her land token face down on top of ''the stack''
** he/she is removed from turn order
The first player to pass "creates" ''the stack'' by putting his/her token face down on top of the deck.
The last player to pass will be first to play next round.
When all players have passed, it’s time gather cards (aka. capture animals).


== The capture ==
- A  throw a boomerang by putting one of their boomerangs into the pot;


Reveal the top land token from ''the stack''; his/her owner
- B  pass and collect all the boomerangs from the pot. They then place their land token face down on top of the land token stack. <br>
* adds to his/her tableau all the cards from ''the river'' featuring the land indicated by the token
* gets the token back (so that he/she can use it again during further rounds)
Repeat until ''the stack'' is empty.


If the deck is empty, the game is over; proceed to scoring. Otherwise start a new round.
The last remaining player, will be first to play next round. <br>


= Scoring =
When the second to last player has passed and collected boomerangs, it’s time to capture the animals. <br>


At the end of the game, each player has a tableau of cards, and some remaining boomerangs.
== The capture ==


== Majorities ==
The last player in the hunting phase reveals their land token from the top of the stack. They then add to their tableau all the cards from ''the river'' featuring the land indicated by the token. <br>


If a player has the most cards featuring a given animal, he/she scores the number of cards he/she has featuring that animal. If multiple players tied, they both score.
Then, the owner of the next land token at the top of the stack (the second to last in the hunting phase) reveals their token and takes the corresponding cards from the river. <br>


== Remaining boomerangs ==
Repeat until the stack of land tokens is empty. <br>


Each player scores one point foreach group of 6 boomerangs he/she still holds.
It is possible that players at the bottom of the land token stack get no cards at all. <br>


== Tie breakers ==
When the deck of animal cards is empty, the game is over; proceed to scoring. Otherwise start a new round. <br>


* The player with the most points wins.
= Scoring =
* The player with most boomerangs wins ties.
* If multiple players are tied for most points and boomerangs, they share victory.
 
== Example ==


Assuming following final state:
The game ends when there are no animal cards to build a river at the start of a round. <br>


Alice
If a player has the most cards featuring a given animal, they score one point for each of the cards they have featuring that animal. If multiple players are tied for that animal, they both score. <br>
* cards :  3 Armadillos, 3 Birds, 1 Fish, 3 Kangaroos, 5 Lizards, 2 Turtles
* boomerangs : 11
Bob
* cards : 2 Armadillos, 2 Birds, 1 Fish, 3 Kangaroos, 4 Lizards, 2 Turtles
* boomerangs : 20
Grace
* cards : 4 Armadillos, 3 Birds, 7 Fishes, 3 Kangaroos, 0 Lizards, 3 Turtles
* boomerangs : 5


Alice would score:
Also, each player scores one point for each group of 6 boomerangs they still hold.
* 0 point for Armadillos
* 3 points for Birds (tied with Grace)
* 0 point for Fish
* 3 point for Kangaroo (tied with Bob and Grace)
* 5 points for Lizards
* 0 point for Turtles
* 1 point for boomerangs
For a total of 12 points.


Bob would score:
The Player with the highest overall points, wins.<br>
* 0 point for Armadillos
* 0 point for Birds
* 0 point for Fishes
* 3 points for Kangaroos (tied with Alice and Grace)
* 0 point for Lizards
* 0 point for Turtles
* 3 points for boomerangs
For a total of 6 points.


Grace would score:
In the case of a tie in overall points, the player with most boomerangs wins.
* 4 points for Armadillos
* 3 points for Birds (tied with Alice)
* 7 points for Fishes
* 3 point for Kangaroos (tied with Alice and Bob)
* 0 point for Lizards
* 3 points for Turtles
* 0 point for boomerangs
For a total of 20 points.

Latest revision as of 17:05, 9 April 2024


Description

Players are hunters trying to gather the largest number of animals. For each specific animal, the player(s) with the most cards of this animal earn as many points as they have cards of that type, while the others get nothing for this animal. The game is played in rounds and ends after the animal card deck is empty. During rounds, each player secretly chooses a hunting ground, then spends their boomerangs to determine which player is going to hunt first.

Gameplay

Begin of the round

Animal cards, which feature 1 animal and 2 hunting grounds, are added to the river until either: all land types are featured, or the deck runs out. If some animals haven't been hunted at the end of a round, they remain in the river for the next round. If the animal deck runs out, a last round is played with the remaining cards in the river.

Hunting ground selection

Each player secretly chooses a land token and places it face down in front of them. This allows players to hunt animals whose cards feature this land.

The hunt

In turn order, each player can either:

- A throw a boomerang by putting one of their boomerangs into the pot;

- B pass and collect all the boomerangs from the pot. They then place their land token face down on top of the land token stack.

The last remaining player, will be first to play next round.

When the second to last player has passed and collected boomerangs, it’s time to capture the animals.

The capture

The last player in the hunting phase reveals their land token from the top of the stack. They then add to their tableau all the cards from the river featuring the land indicated by the token.

Then, the owner of the next land token at the top of the stack (the second to last in the hunting phase) reveals their token and takes the corresponding cards from the river.

Repeat until the stack of land tokens is empty.

It is possible that players at the bottom of the land token stack get no cards at all.

When the deck of animal cards is empty, the game is over; proceed to scoring. Otherwise start a new round.

Scoring

The game ends when there are no animal cards to build a river at the start of a round.

If a player has the most cards featuring a given animal, they score one point for each of the cards they have featuring that animal. If multiple players are tied for that animal, they both score.

Also, each player scores one point for each group of 6 boomerangs they still hold.

The Player with the highest overall points, wins.

In the case of a tie in overall points, the player with most boomerangs wins.