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Gamehelpthebrambles: Difference between revisions
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To make things easier, add 1 to 3 Flux cards into their played area during setup so they are available from the start | To make things easier, add 1 to 3 Flux cards into their played area during setup so they are available from the start | ||
===Masques & Monsters Expansions=== | |||
Ideally, these are added in together | |||
To make things harder, only add in the Monsters | |||
To make things easier, only add in the Masques |
Revision as of 16:39, 1 March 2024
Overview
Defeat the 20 Brambles before your cards run out
Turn
On your turn, play either 3 cards or 6 cards, then draw back up to 6
If the cards you play defeat a bramble, remove it and replace it with a fresh one from the draw stack so there are always 6 Brambles to attempt
Bramble Rank
Each Bramble has a rank between 1 and 5
To defeat it, you have to use an effect that would defeat its rank or higher, e.g. a rank 3 bramble can be defeated by rank 3/4/5 condition but not 1/2 condition
Rank 1 condition - A Pair and a unique e.g. 221
Rank 2 condition - Three of a Suit e.g. Beast Beast Beast
Rank 3 condition - Three in a row e.g. 123
Rank 4 condition - A Triplet e.g. 222
Rank 5 condition - Three in a Row of the Same Suit e.g. 1 Beast 2 Beast 3 Beast
If all three cards used are Honours 11/12/13/14, they count as the next rank up e.g. 11 12 13 would normally be rank 3, but can now be rank 4
Any of the below 6 card combos can defeat any two Brambles regardless of rank:
Three unique pairs
Six in a row
Two Unique Triplets
Six of a Suit
The Honour rule applies here too, so if all six are 11/12/13/14, then THREE Brambles are defeated
Special Cards
Some cards you will draw are not number cards, but rather have special effects described on them which can be played either on their own or as part of a set
Flux Convergence allow you to store a card, effectively giving you a 7 card hand, anything can be moved to or from a Flux as needed. HOWEVER, a Bramble Curse placed in the Flux is stuck there rendering the flux otherwise unusable
Seer Of Visions provides one of two functions, it either lets you see what cards are coming up and to take one now OR allows you to put cards from the discard back in the draw pile at the cost of hand cards (a Bramble Curse cannot be discarded this way)
Sacred Sheers defeat a Bramble without satisfying any conditions
Bramble Curses are not good special cards, they clog up your hand until dealt with either by a pair, any of the previous mentioned 3 card combos, or a Sacred Sheers
Sacrificing
At any point, you can discard cards to draw new ones as much as you like, but remember the deck is your lifeline
Game End
The game ends in a win if the final Bramble is defeated whilst you have no Bramble Curses in your hand, as such the final Bramble simply CANNOT be defeated whilst you hold any Bramble Curses, these must be dealt with first
Bramble Curses in the Flux are allowed
If you run out of cards before this, you lose
Difficulty Adjustment
To make things harder, remove 1 to 3 Flux cards at setup
To make things easier, add 1 to 3 Flux cards into their played area during setup so they are available from the start
Masques & Monsters Expansions
Ideally, these are added in together
To make things harder, only add in the Monsters
To make things easier, only add in the Masques