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Overview:
The game plays over several turns. On your turn, choose one card from the deck to your left, the deck to your right, or the middle deck. The cards represent resources, science symbols, victory points, or shields. The game ends as soon as one Wonder is entirely constructed. The person with the most victory points at the end of the game is the winner.


Cards:
== Overview ==
Resource cards are either grey or yellow. Grey cards represent the resources to construct each level of your Wonder. Yellow cards represent coins that serve as wild cards to replace any resource you need.


Science symbol cards are green. There are 3 different symbols available. If you collect 2 identical symbols or 1 of each symbol, you can take a progress token.  
The game plays over several turns. On your turn, choose one card from the deck to your left, the deck to your right, or the middle deck (above you). The cards represent resources, science symbols, victory points, or military shields. The game ends as soon as one player's Wonder is entirely constructed. The person with the most victory points at the end of the game is the winner.


Victory point cards are blue. Each card is worth 3 victory points or 2 victory points and the cat pawn. Having the cat pawn allows you to see the top card of the middle deck at the start of your turn.
== Cards ==


Shield cards are red. Each card contains a shield and either 0, 1, or 2 horns. Collecting shield cards with horns trigger conflict tokens and once all conflict tokens are triggered a battle commences. You gain 3 victory points if you have more shields than each of your opponents, 0 victory points if they are equal. Discard all shield cards with horns after the battle. For 2 player games battles see the rulebook.
'''Resource''' cards are either grey or yellow. Grey cards represent the resources to construct each level of your Wonder. Yellow cards represent coins that serve as wild cards to replace any resource you need. The number on each level of construction indicate how many resources are required. The symbols indicate if you need resources that are the same or not the same.  


Special Effects:
'''Science''' cards are green. There are 3 different science symbols available. If you collect 2 identical symbols or 1 of each symbol, you can take a Progress Token.  
Each Wonder and progress token has special effects. See the rulebook for a detailed description and image of each.  


End of Game:
'''Victory''' point cards are blue. Each victory point card is worth either 2 or 3 victory points. The 2 victory point cards also have a cat symbol, allowing you to claim the cat pawn. Having the cat pawn allows you to see the top card of the middle deck at the start of your turn.
The game ends as soon as one Wonder is constructed and the winner is the player with the most victory points. Victory points are gained through each constructed level of your Wonder, the cat pawn, blue cards, military victory tokens, and progress tokens. If there is a tie, the winner is the player who has the most levels of their Wonder constructed.
 
'''Shield''' cards are red. Each military shield card contains a shield and either 0, 1, or 2 horns. Collecting shield cards with horns trigger conflict tokens and once all conflict tokens are triggered a battle commences at the end of that player's turn. You gain 3 victory points if you have more shields than each of your neighbors, 0 victory points if they are equal or less. Discard all shield cards with horns after the battle.
 
== 2-Player Battles ==
 
When resolving a battle in a 2-player game, a player with at least ''one'' more Shield than their opponent takes 1 Military Victory token (3 points). However, if a player has at least ''twice as many'' Shields as their opponent, take 2 Military Victory tokens (2 x 3 = 6 points). If your opponent has no Shields, and you have 2 or more, take 2 Military Victory tokens (6 points).
 
'''2-Player Battle, Scoring Examples:'''
 
- 1 Shield(s) vs. 0 Shield(s) = 1 token (3 points)
 
- 2 Shield(s) vs. 0 Shield(s) = 2 tokens (6 points)
 
- 2 Shield(s) vs. 1 Shield(s) = 2 tokens (6 points)
 
- 3 Shield(s) vs. 2 Shield(s) = 1 token (3 points)
 
- 4 Shield(s) vs. 2 Shield(s) = 2 tokens (6 points)
 
== Special Effects ==
 
Special Effects of the seven different Wonders:
 
[[File:WonderEffects.jpg]]
 
Special Effects of the 14 different Progress Token:
 
[[File:TokenEffects.jpg]]
 
== End of Game ==
 
The game ends as soon as one player's Wonder is constructed. The winner is the player with the most victory points.  
 
Victory points are gained through each constructed level of your Wonder, the cat pawn (2 points), blue cards, military victory tokens, and progress tokens. If there is a tie, the winner is the player who has the most levels of their Wonder constructed.

Latest revision as of 02:48, 29 February 2024

Overview

The game plays over several turns. On your turn, choose one card from the deck to your left, the deck to your right, or the middle deck (above you). The cards represent resources, science symbols, victory points, or military shields. The game ends as soon as one player's Wonder is entirely constructed. The person with the most victory points at the end of the game is the winner.

Cards

Resource cards are either grey or yellow. Grey cards represent the resources to construct each level of your Wonder. Yellow cards represent coins that serve as wild cards to replace any resource you need. The number on each level of construction indicate how many resources are required. The symbols indicate if you need resources that are the same or not the same.

Science cards are green. There are 3 different science symbols available. If you collect 2 identical symbols or 1 of each symbol, you can take a Progress Token.

Victory point cards are blue. Each victory point card is worth either 2 or 3 victory points. The 2 victory point cards also have a cat symbol, allowing you to claim the cat pawn. Having the cat pawn allows you to see the top card of the middle deck at the start of your turn.

Shield cards are red. Each military shield card contains a shield and either 0, 1, or 2 horns. Collecting shield cards with horns trigger conflict tokens and once all conflict tokens are triggered a battle commences at the end of that player's turn. You gain 3 victory points if you have more shields than each of your neighbors, 0 victory points if they are equal or less. Discard all shield cards with horns after the battle.

2-Player Battles

When resolving a battle in a 2-player game, a player with at least one more Shield than their opponent takes 1 Military Victory token (3 points). However, if a player has at least twice as many Shields as their opponent, take 2 Military Victory tokens (2 x 3 = 6 points). If your opponent has no Shields, and you have 2 or more, take 2 Military Victory tokens (6 points).

2-Player Battle, Scoring Examples:

- 1 Shield(s) vs. 0 Shield(s) = 1 token (3 points)

- 2 Shield(s) vs. 0 Shield(s) = 2 tokens (6 points)

- 2 Shield(s) vs. 1 Shield(s) = 2 tokens (6 points)

- 3 Shield(s) vs. 2 Shield(s) = 1 token (3 points)

- 4 Shield(s) vs. 2 Shield(s) = 2 tokens (6 points)

Special Effects

Special Effects of the seven different Wonders:

WonderEffects.jpg

Special Effects of the 14 different Progress Token:

TokenEffects.jpg

End of Game

The game ends as soon as one player's Wonder is constructed. The winner is the player with the most victory points.

Victory points are gained through each constructed level of your Wonder, the cat pawn (2 points), blue cards, military victory tokens, and progress tokens. If there is a tie, the winner is the player who has the most levels of their Wonder constructed.