This is a documentation for Board Game Arena: play board games online !
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===Turn=== | ===Turn=== | ||
On your turn, take 1 of 3 actions, then check for | On your turn, take 1 of 3 actions, then check for Transformation. | ||
Each action is actually two different actions, | Each action is actually two different actions. However, only one of the versions is available at any one time. | ||
When you pick an action tile, apply its effect, then flip the tile to the alternative version | When you pick an action tile, apply its effect, then flip the tile to the alternative version. | ||
The three actions | The three actions are: | ||
• Add a Shaman from your Village to the first row Totem of either White or Black depending on the side (if an opponent Shaman is on the space, banish them then move in) | • '''Add a Shaman''' from your Village to the first row Totem of either White or Black depending on the side (if an opponent Shaman is on the space, banish them then move in). | ||
• Move a Shaman from the playing area one space either | • '''Move a Shaman''' from the playing area one space, either orthogonaly or diagonally depending on the side. | ||
• Jump a Shaman over another Shaman to the space the other side of it, either your own or your opponent's depending on the side | • '''Jump a Shaman''' over another Shaman to the space the other side of it, either your own or your opponent's depending on the side | ||
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===Transformation=== | ===Transformation=== | ||
After taking your main action, check for Transformation | After taking your main action, check for Transformation. | ||
If the Shaman you used this turn creates the sequence presented, you may have a transformation | If the Shaman you used this turn creates the sequence presented, you may have a transformation. | ||
In other words, you can't transform just because the new required sequence happens to match something historically created by chance | In other words, you can't transform just because the new required sequence happens to match something historically created by chance. | ||
In addition, you cannot be the victim of a transformation during your own turn, even if you create the unfavourable sequence | In addition, you cannot be the victim of a transformation during your own turn, even if you create the unfavourable sequence. | ||
The Transformation tile works in a similar way to the action tiles, | The Transformation tile works in a similar way to the action tiles, insofar as there are two versions on either side of the tile and when activated, the tile flips to the other version. | ||
If you create three in a line with either the end or middle Shaman, depending on the side, being an opponent Shaman and the other two belonging to yourself, the opponent Shaman is banished and you create a Megalith | If you create three in a line with either the end or middle Shaman, depending on the side, being an opponent Shaman and the other two belonging to yourself, the opponent Shaman is banished and you create a Megalith. | ||
===Banishment=== | ===Banishment=== | ||
Regardless of how a banishment effect comes into play, the banished Shaman is put back in its | Regardless of how a banishment effect comes into play, the banished Shaman is put back in its owner's village, ready to come out again later. | ||
===Megaliths=== | ===Megaliths=== | ||
There are two ways to make a megalith, either through Transformation or by moving one of your Shaman into the opponent's village | There are two ways to make a megalith, either through Transformation or by moving one of your Shaman into the opponent's village. | ||
In Transformation, the opponent's Shaman goes back to their village and a Megalith is placed on the space | In Transformation, the opponent's Shaman goes back to their village and a Megalith is placed on the space from which they were banished. | ||
During movement, your Shaman goes back to your village and a Megalith is placed on the space it was on just before it moved into the opponent Village | During movement, your Shaman goes back to your village, and a Megalith is placed on the space it was on just before it moved into the opponent's Village. | ||
There are always two | There are always two Megaliths to choose from, and you then advance on your score track. | ||
Once a space contains a Megalith, it can still be moved through and so on, but cannot be re-built on and so you can't re-use the same space to cause | Once a space contains a Megalith, it can still be moved through and so on, but cannot be re-built on and so you can't re-use the same space to cause Megaliths. However, you can still banish opponent Shaman and leave the board via that space. | ||
When a Shaman moves onto a space containing a Megalith, voluntarily or not, the Megalith activates for that Shaman and carries out its effect | When a Shaman moves onto a space containing a Megalith, voluntarily or not, the Megalith activates for that Shaman and carries out its effect | ||
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The game ends in two ways: | The game ends in two ways: | ||
• You immediately win if you construct your third Megalith | • You immediately win if you construct your third Megalith. | ||
• You immediately lose if you cannot take any of the actions offered | • You immediately lose if you cannot take any of the actions offered. |
Revision as of 03:57, 28 February 2024
Overview
Construct 3 Megaliths first
Turn
On your turn, take 1 of 3 actions, then check for Transformation.
Each action is actually two different actions. However, only one of the versions is available at any one time.
When you pick an action tile, apply its effect, then flip the tile to the alternative version.
The three actions are:
• Add a Shaman from your Village to the first row Totem of either White or Black depending on the side (if an opponent Shaman is on the space, banish them then move in).
• Move a Shaman from the playing area one space, either orthogonaly or diagonally depending on the side.
• Jump a Shaman over another Shaman to the space the other side of it, either your own or your opponent's depending on the side
Transformation
After taking your main action, check for Transformation.
If the Shaman you used this turn creates the sequence presented, you may have a transformation.
In other words, you can't transform just because the new required sequence happens to match something historically created by chance.
In addition, you cannot be the victim of a transformation during your own turn, even if you create the unfavourable sequence.
The Transformation tile works in a similar way to the action tiles, insofar as there are two versions on either side of the tile and when activated, the tile flips to the other version.
If you create three in a line with either the end or middle Shaman, depending on the side, being an opponent Shaman and the other two belonging to yourself, the opponent Shaman is banished and you create a Megalith.
Banishment
Regardless of how a banishment effect comes into play, the banished Shaman is put back in its owner's village, ready to come out again later.
Megaliths
There are two ways to make a megalith, either through Transformation or by moving one of your Shaman into the opponent's village.
In Transformation, the opponent's Shaman goes back to their village and a Megalith is placed on the space from which they were banished.
During movement, your Shaman goes back to your village, and a Megalith is placed on the space it was on just before it moved into the opponent's Village.
There are always two Megaliths to choose from, and you then advance on your score track.
Once a space contains a Megalith, it can still be moved through and so on, but cannot be re-built on and so you can't re-use the same space to cause Megaliths. However, you can still banish opponent Shaman and leave the board via that space.
When a Shaman moves onto a space containing a Megalith, voluntarily or not, the Megalith activates for that Shaman and carries out its effect
End of Game
The game ends in two ways:
• You immediately win if you construct your third Megalith.
• You immediately lose if you cannot take any of the actions offered.