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How to play https://youtu.be/ZxZX8CjmdoY
== Overview ==
Players take on the roles of two Hikers as they trek across different Trails during the four Seasons (rounds) of a Year. Each Trail represents a different Season, and as each Season passes, the Trails change and grow steadily longer. Each turn, players send one of their Hikers down the Trail. While on the Trail, Hikers will see beautiful Sites and perform an action when they arrive. When a Hiker reaches the end of the Trail, they can spend tokens they have received to visit Parks and earn points. Your goal is to have the most points from your Parks, Photos, and Personal Bonus at the end of the Year.


== Starting a Season ==
All of the Sites (spaces) in the current trail [or all the Basic Sites at the start of the game] are mixed together with a random additional Advanced Site. They are laid out with the Trailhead on one side, and the Trail End on the other, making this Season's Trail. Both Hikers for each player start the Season on the Trailhead. A Season card is drawn, which will have either an immediate effect, or an ongoing effect that applies to the entire Season. The bottom of the Season card also shows a "Weather Pattern"; the tokens shown in this pattern are placed on the Trail Sites, starting with the 2nd site. (Note that the Trailhead and Trail End spaces are not Sites). The player with {{ParksFirstHiker}} will take the first turn of the Season, with players taking turns in clockwise order.


Overview https://youtu.be/FPfILbmlk7U
* If this is the start of the game, the player to the right of the First Hiker receives the {{ParksCamera}}, and all players draw a Canteen.


Solo  playthrough tutorial https://youtu.be/HCwp6X8NtPk
== Taking turns ==
On a turn, a player selects either one of their Hikers and moves them down the Trail -- any space to the right of that Hiker’s current location.
 
* If any Hiker, even your own, is on a Site, you may not move onto that Site, unless you extinguish your Campfire. If your Campfire is already extinguished, you may not move to occupied Sites.
 
* If the Hiker is the first to land on a Site with a token on it (from the Weather Pattern), the player takes the token into their supply.
* The player then takes the action of the Site their Hiker moved to. Hikers cannot be moved to Sites where the player cannot take the action.
* If you gain {{ParksWater}} on your turn, you can place it in an empty Canteen that you have (and only when gaining {{ParksWater}}), to gain the benefit shown on the Canteen card.
* {{ParksWildlife}} are "wild" and can be used in place of another token, except they may not be used to fill Canteens, or as part of exchange abilities (as noted on those cards).
* If you have more than 12 tokens at the end of your turn, you must discard down to 12. The tokens are component limited.
 
== Trail End ==
When you move a Hiker to the Trail End, you relight your Campfire if it is extinguished, and then choose one of the three areas to place your Hiker: (any number of Hikers can be on each area)
 
=== Reserve a Park ===
 
* Take a face-up Park or a Park from the top of the deck; it is placed horizontally in your player area. If you took a face-up Park, the empty slot is refilled from the deck
* You don't pay resources or score points now, but you may later Visit that Park [and no one else can].
* The first player who uses this space each season takes {{ParksFirstHiker}}.
 
=== Buy Gear ===


* You may buy one of the face-up Gear cards on the board by paying {{ParksSunshine}} equal to its cost [in the upper right of the card].
* The first player [and also the second player in a 4-5 player game] to use this space can buy Gear for one fewer {{ParksSunshine}}.
* Gear gives ongoing abilities for the rest of the game, and some also have an instant action, denoted by a lightning bolt.


For tips on how to play parks, see <b>[[Tips_parks]]</b>
=== Visit a Park ===


'''[https://cdn.shopify.com/s/files/1/1898/8501/files/Rules1_1Small.pdf?v=1604689548 Visual rules (much better for learning the game)]'''
* Pay the cost shown on any face-up Park, or one you have reserved, to gain the indicated number of points, and the card is placed vertically in your player area, refilling the board if necessary.
== Goal ==


* Players take on the roles of two Hikers as they trek across different Trails during the four Seasons of a Year.
== End of a Season ==
* Each Trail represents a different Season, and as each Season passes, the Trails change and grow steadily longer.
Once a player’s two Hikers reach the Trail End, they will no longer take turns for the Season. When only one Hiker is left on the Trail, the player must move the Hiker to the Trail End on their next turn and choose an action there. Then, it is the end of the Season.
* Each turn, players send one of their Hikers down the Trail.
* While on the Trail, Hikers will see beautiful Sites and perform an action when they arrive.
* When a Hiker reaches the end of the Trail, they can spend tokens they have received to visit Parks and earn points.
* Your goal is to have the most points from your Parks, Photos, and Personal Bonus at the end of the Year.


== Taking turns ==
At the end of a Season:
*- The player with the {{ParksCamera}} may pay 1 token to take a Photo.
*- All Canteens are emptied, and their {{ParksWater}} are returned to the supply.
*- If this was the fourth Season, the game is over. Otherwise, Start the next Season (see above).
 
At the end of the game:
*- All players reveal their Year cards and score points based on their Personal Bonus.
*- The player with {{ParksFirstHiker}} gains 1 additional point.


* The player with the '''First Hiker Marker''' takes the first turn of the '''Season'''.
The player with the most points at the end is the winner! If tied, the win goes to the player who visited the most Parks. If still tied, the win is shared.
* On a turn, a player selects either one of their '''Hikers''' and moves the Hiker to a '''Site''' of their choice down Trail—anywhere to the right of that Hiker’s current location.
* When the Hiker lands on the new Site, the player performs the Site’s action.
* After taking the action, the next player takes a turn.
* Turns continue until the Season ends.
* If another Hiker—even your own—is already occupying a Site, then it cannot be visited unless you use your '''Campfire'''.
* If you gain a '''Water''' token on your turn, you can place it in an empty '''Canteen''' to gain the benefit shown on the card.
* '''Wildlife''' tokens, like their name implies, are "wild" and can be used in place of another token.
** ''Except for filling a Canteen and 1-to-1 token exchange Canteen effect.''
* ''Note:'' you are not allowed to hold more than 12 tokens.
** If you gain more, you have to discard down to 12.


== Basic Sites ==
== Basic Sites ==
'''Forest''': Gain {{ParksForest|1}}.


* These Sites will appear every season:
'''Mountain''': Gain {{ParksMountain|1}}.
** '''Forest''': Gain one Forest token.
** '''Mountain''': Gain one Mountain token.
** '''Ocean''': Gain two Water tokens.
** '''Valley''': Gain two Sunshine tokens.
** '''Vista''': Draw a Canteen OR turn in 2 tokens to take a Photo and gain the Camera.
*** ''A player who holds the Camera can take a Photo for 1 token instead of 2.''
* With 4 or more players, one additional basic Site is added:
** '''Waterfall''': Gain a Sunshine and a Water token.


== Advanced Sites ==
'''Ocean''': Gain {{ParksWater|2}}.


* Before the start of each Season, one of these Sites is added to the Trail.
'''Valley''': Gain {{ParksSunshine|2}}.
* The fourth and final Season will have all of these Sites:
** '''Lodge''': Turn in one token and gain any one token ''(excluding Wildlife tokens)''.
*** You may do this a second time.
** '''Lookout''': Reserve or Visit a Park OR Buy a Gear card.
** '''Wildlife''': Turn in any one token to gain a Wildlife token.
** '''River''': Turn in a Water token to copy the action from another Site occupied by a Hiker.
* ''Note:'' the Trailhead and the Trail End are not Sites.


== Trail End ==
'''Vista''': Either:


* When you move a Hiker to the Trail End, you relight your Campfire if it is extinguished.
* - Draw a Canteen (you can have any number of Canteens, so long as there are any left in the deck) OR
* The Trail End has three locations:
* - Spend any 2 tokens to take a Photo, and then take the {{ParksCamera}} from whoever currently has it. (Photos are worth 1 point each. When you have the {{ParksCamera}}, when any ability lets you spend 2 tokens to take a Photo, you only spend 1 instead.)


=== Reserve a Park ===
'''Waterfall''': Gain {{ParksSunshine|1}} and {{ParksWater|1}}.[4-5 player games only]


* You take a face-up Park or a Park from the top of the deck.
== Advanced Sites ==
* You don't pay resources or score points.
'''Lodge''': Turn in one token and gain any one token ''(excluding {{ParksWildlife}})''. You may do this a second time.
* You may later Visit that Park.
* The first player who uses this space each season takes the First Hiker Marker.


=== Buy Gear ===
'''Lookout''': Reserve or Visit a Park OR Buy a Gear card.


* The first player (or, in a game with 4 or more players, the first two players) can buy Gear for one fewer Sunshine token.
'''Wildlife''': Turn in any one token to gain {{ParksWildlife|1}}.


=== Visit a Park ===
'''River''': Turn in {{ParksWater|1}} to copy the action from another Site currently occupied by any Hiker. (Gear that would allow you special actions on the copied space do not activate, as you are not actually on that space)


* Pay the cost shown on the Park to gain the indicated number of points.
== Notable Game Components ==


== End of a Season ==
*- 48 Park cards
*- 36 Gear cards
*- 15 Canteen cards
*- 28 Photos
*- {{ParksForest|16}}
*- {{ParksMountain|16}}
*- {{ParksSunshine|30}}
*- {{ParksWater|30}}
*- {{ParksWildlife|12}}


* Once a player’s two Hikers reach the Trail End, they will no longer take turns for the Season.
== FAQ ==
* When only one Hiker is left on the Trail, the player must move the Hiker to the Trail End and choose an action there.
=== Error Messages ===
* This marks the end of the Season.
* At the end of a Season:
** The player with the Camera may pay 1 token to take a Photo.
** All Canteens are emptied, and their Water token is returned to the supply.
** All Hikers return to the Trailhead.


* After the fourth Season, the game is over.
==== ERR1: "This action would leave you unable to complete your turn" on River space ====
* All players reveal their Year cards and score points based on their Personal Bonus.
This is not a bug! The river space's costs a rain token to complete. If you attempt to take an action that leaves you without rain or wild tokens, you cannot complete the river action. The error message is accurate.
* The player with the First Hiker Marker gains 1 additional point.


* The player with the most points at the end is the winner!
==== ERR2: "You don't have enough resources to visit [this park]" on River space. ====
* If tied, the win goes to the player who visited the most Parks.
See ERR1.
* If still tied, the win is shared.


== Notable Game Components ==
=== Gear ===


* 48 Park cards
==== GEAR1: Why didn't my gear activate when copying a location? ====
* 10 Season cards
Some gear requires you to be at a specific site for it to activate. Copying the action of a location does not place your hiker on the location, so it will not trigger the gear.
* 12 Year cards
* 36 Gear cards
* 15 Canteen cards
* 10 Trail Sites
* 2 Hikers / player
* 1 Campfire / player
* 1 Camera
* 1 First Hiker Marker
* 16 Forest tokens
* 16 Mountain tokens
* 30 Sunshine tokens
* 30 Water tokens
* 12 Wildlife tokens
* 28 Photos ''= 1 point each''

Latest revision as of 02:41, 13 February 2024

Overview

Players take on the roles of two Hikers as they trek across different Trails during the four Seasons (rounds) of a Year. Each Trail represents a different Season, and as each Season passes, the Trails change and grow steadily longer. Each turn, players send one of their Hikers down the Trail. While on the Trail, Hikers will see beautiful Sites and perform an action when they arrive. When a Hiker reaches the end of the Trail, they can spend tokens they have received to visit Parks and earn points. Your goal is to have the most points from your Parks, Photos, and Personal Bonus at the end of the Year.

Starting a Season

All of the Sites (spaces) in the current trail [or all the Basic Sites at the start of the game] are mixed together with a random additional Advanced Site. They are laid out with the Trailhead on one side, and the Trail End on the other, making this Season's Trail. Both Hikers for each player start the Season on the Trailhead. A Season card is drawn, which will have either an immediate effect, or an ongoing effect that applies to the entire Season. The bottom of the Season card also shows a "Weather Pattern"; the tokens shown in this pattern are placed on the Trail Sites, starting with the 2nd site. (Note that the Trailhead and Trail End spaces are not Sites). The player with First hiker marker will take the first turn of the Season, with players taking turns in clockwise order.

  • If this is the start of the game, the player to the right of the First Hiker receives the Camera, and all players draw a Canteen.

Taking turns

On a turn, a player selects either one of their Hikers and moves them down the Trail -- any space to the right of that Hiker’s current location.

  • If any Hiker, even your own, is on a Site, you may not move onto that Site, unless you extinguish your Campfire. If your Campfire is already extinguished, you may not move to occupied Sites.
  • If the Hiker is the first to land on a Site with a token on it (from the Weather Pattern), the player takes the token into their supply.
  • The player then takes the action of the Site their Hiker moved to. Hikers cannot be moved to Sites where the player cannot take the action.
  • If you gain Water token on your turn, you can place it in an empty Canteen that you have (and only when gaining Water token), to gain the benefit shown on the Canteen card.
  • Wildlife token are "wild" and can be used in place of another token, except they may not be used to fill Canteens, or as part of exchange abilities (as noted on those cards).
  • If you have more than 12 tokens at the end of your turn, you must discard down to 12. The tokens are component limited.

Trail End

When you move a Hiker to the Trail End, you relight your Campfire if it is extinguished, and then choose one of the three areas to place your Hiker: (any number of Hikers can be on each area)

Reserve a Park

  • Take a face-up Park or a Park from the top of the deck; it is placed horizontally in your player area. If you took a face-up Park, the empty slot is refilled from the deck
  • You don't pay resources or score points now, but you may later Visit that Park [and no one else can].
  • The first player who uses this space each season takes First hiker marker.

Buy Gear

  • You may buy one of the face-up Gear cards on the board by paying Sunshine token equal to its cost [in the upper right of the card].
  • The first player [and also the second player in a 4-5 player game] to use this space can buy Gear for one fewer Sunshine token.
  • Gear gives ongoing abilities for the rest of the game, and some also have an instant action, denoted by a lightning bolt.

Visit a Park

  • Pay the cost shown on any face-up Park, or one you have reserved, to gain the indicated number of points, and the card is placed vertically in your player area, refilling the board if necessary.

End of a Season

Once a player’s two Hikers reach the Trail End, they will no longer take turns for the Season. When only one Hiker is left on the Trail, the player must move the Hiker to the Trail End on their next turn and choose an action there. Then, it is the end of the Season.

At the end of a Season:

  • - The player with the Camera may pay 1 token to take a Photo.
  • - All Canteens are emptied, and their Water token are returned to the supply.
  • - If this was the fourth Season, the game is over. Otherwise, Start the next Season (see above).

At the end of the game:

  • - All players reveal their Year cards and score points based on their Personal Bonus.
  • - The player with First hiker marker gains 1 additional point.

The player with the most points at the end is the winner! If tied, the win goes to the player who visited the most Parks. If still tied, the win is shared.

Basic Sites

Forest: Gain Forest token1.

Mountain: Gain Mountain token1.

Ocean: Gain Water token2.

Valley: Gain Sunshine token2.

Vista: Either:

  • - Draw a Canteen (you can have any number of Canteens, so long as there are any left in the deck) OR
  • - Spend any 2 tokens to take a Photo, and then take the Camera from whoever currently has it. (Photos are worth 1 point each. When you have the Camera, when any ability lets you spend 2 tokens to take a Photo, you only spend 1 instead.)

Waterfall: Gain Sunshine token1 and Water token1.[4-5 player games only]

Advanced Sites

Lodge: Turn in one token and gain any one token (excluding Wildlife token). You may do this a second time.

Lookout: Reserve or Visit a Park OR Buy a Gear card.

Wildlife: Turn in any one token to gain Wildlife token1.

River: Turn in Water token1 to copy the action from another Site currently occupied by any Hiker. (Gear that would allow you special actions on the copied space do not activate, as you are not actually on that space)

Notable Game Components

  • - 48 Park cards
  • - 36 Gear cards
  • - 15 Canteen cards
  • - 28 Photos
  • - Forest token16
  • - Mountain token16
  • - Sunshine token30
  • - Water token30
  • - Wildlife token12

FAQ

Error Messages

ERR1: "This action would leave you unable to complete your turn" on River space

This is not a bug! The river space's costs a rain token to complete. If you attempt to take an action that leaves you without rain or wild tokens, you cannot complete the river action. The error message is accurate.

ERR2: "You don't have enough resources to visit [this park]" on River space.

See ERR1.

Gear

GEAR1: Why didn't my gear activate when copying a location?

Some gear requires you to be at a specific site for it to activate. Copying the action of a location does not place your hiker on the location, so it will not trigger the gear.