This is a documentation for Board Game Arena: play board games online !
Gamehelpexitstrategy: Difference between revisions
(Described fast mode.) |
Mykethomas (talk | contribs) (Changed the confusing description of the win condition, and added in info about Team wins) |
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Be the first to reach the | Be the first to reach the corner of your color, across the board from your starting position. If playing in Team Mode, all players on a team must reach their respective colors. | ||
On your turn, you can either move your character 1 space or place a wall anywhere on the board to block off two edges. | On your turn, you can either move your character 1 space or place a wall anywhere on the board to block off two edges. | ||
If playing in fast mode, you do both on your turn- move 1 space and place a wall. | If playing in fast mode, you can do both on your turn- move 1 space and place a wall- or you can skip placing a wall. | ||
== Moving == | == Moving == |
Latest revision as of 19:26, 12 January 2024
Be the first to reach the corner of your color, across the board from your starting position. If playing in Team Mode, all players on a team must reach their respective colors.
On your turn, you can either move your character 1 space or place a wall anywhere on the board to block off two edges.
If playing in fast mode, you can do both on your turn- move 1 space and place a wall- or you can skip placing a wall.
Moving
You can move to an adjacent hex, as long as there is no wall between the two hexes.
You cannot enter a colored hex that isn't of your color.
You can enter an hex already occupied with another character. In this case, you have to make a second move action, to an adjacent hex that isn't occupied by a character (meaning you cannot jump over multiple characters in a turn).
Walling
You have a limited personal supply for walls.
The 2 parts of your walls must be between hexes (you can't place walls that would be half out of the board).
You can never place a wall that would completely prevent a character from reaching its goal (you must always leave a legal path for every character).