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(Described fast mode.)
(Changed the confusing description of the win condition, and added in info about Team wins)
 
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Be the first to reach the opposite corner of your color.
Be the first to reach the corner of your color, across the board from your starting position.  If playing in Team Mode, all players on a team must reach their respective colors.


On your turn, you can either move your character 1 space or place a wall anywhere on the board to block off two edges.
On your turn, you can either move your character 1 space or place a wall anywhere on the board to block off two edges.


If playing in fast mode, you do both on your turn- move 1 space and place a wall.
If playing in fast mode, you can do both on your turn- move 1 space and place a wall- or you can skip placing a wall.


== Moving ==
== Moving ==

Latest revision as of 19:26, 12 January 2024

Be the first to reach the corner of your color, across the board from your starting position. If playing in Team Mode, all players on a team must reach their respective colors.

On your turn, you can either move your character 1 space or place a wall anywhere on the board to block off two edges.

If playing in fast mode, you can do both on your turn- move 1 space and place a wall- or you can skip placing a wall.

Moving

You can move to an adjacent hex, as long as there is no wall between the two hexes.

You cannot enter a colored hex that isn't of your color.

You can enter an hex already occupied with another character. In this case, you have to make a second move action, to an adjacent hex that isn't occupied by a character (meaning you cannot jump over multiple characters in a turn).

Walling

You have a limited personal supply for walls.

The 2 parts of your walls must be between hexes (you can't place walls that would be half out of the board).

You can never place a wall that would completely prevent a character from reaching its goal (you must always leave a legal path for every character).