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Zombicides (talk | contribs) (increased detailed of summary) |
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Playturn: | == '''Playturn:''' == | ||
Each turn has up to 3 phases: Deeds, Fate, Cantrips. | Each turn has up to 3 phases: '''Deeds, Fate, Cantrips'''. | ||
=== '''Deeds''' === | |||
In the Deeds (first phase), a player can play 2 actions from the following: | In the Deeds (first phase), a player can play 2 actions from the following: | ||
* Draw 5 cards from the common pile (a player can't have more than 10 cards in hands. If more than 10, they need to discard the excess) | |||
* Play any amount of Shadow Cards from their hand to increase the value of their Personal Die of the same amount (the Die can raise up to 7) | |||
* Use the Personal Die to move their Characters (after using the Die value to move Characters, the Die decrease the value by 1) | |||
* Sacrifice a Magic Crystal to perform a Control on one of the opponent's Characters (the Crystal sacrificed is discarded) | |||
The player can play 2 different actions or 2 times the same action. | |||
=== Fate === | |||
During Fate (second phase), the player needs to resolve (if triggered) one or more of the following scenarios: | |||
# Discover Magic Land via Mystical Source Activation | |||
# Conquer Magic Lands | |||
# Evoke new character | |||
# Play Magic Battles | |||
=== Cantrips === | |||
During Cantrips(third phase), players can (optionally) | |||
* Convert Magic Crystals to get experience points (XP) | |||
and/or | |||
* Get Boons from Volcano Magic Lands | |||
== '''Game's end''' == | |||
The game ends if one of the following conditions take place : | The game ends if one of the following conditions take place : | ||
* A player completes their 6 spaces for Magic Land in their Personal Board | |||
or | |||
* 3 magic land piles of any kind are depleted | |||
or | |||
* A player loses all their Vital Crystals (losing 4 Magic Battles) | |||
== '''How to win the game''' == | |||
A player win if: | A player win if: | ||
* Has the highest amount of Experience Points | |||
or | |||
* The opponent lost all their Vital Crystals. |
Latest revision as of 20:50, 19 December 2023
Playturn:
Each turn has up to 3 phases: Deeds, Fate, Cantrips.
Deeds
In the Deeds (first phase), a player can play 2 actions from the following:
- Draw 5 cards from the common pile (a player can't have more than 10 cards in hands. If more than 10, they need to discard the excess)
- Play any amount of Shadow Cards from their hand to increase the value of their Personal Die of the same amount (the Die can raise up to 7)
- Use the Personal Die to move their Characters (after using the Die value to move Characters, the Die decrease the value by 1)
- Sacrifice a Magic Crystal to perform a Control on one of the opponent's Characters (the Crystal sacrificed is discarded)
The player can play 2 different actions or 2 times the same action.
Fate
During Fate (second phase), the player needs to resolve (if triggered) one or more of the following scenarios:
- Discover Magic Land via Mystical Source Activation
- Conquer Magic Lands
- Evoke new character
- Play Magic Battles
Cantrips
During Cantrips(third phase), players can (optionally)
- Convert Magic Crystals to get experience points (XP)
and/or
- Get Boons from Volcano Magic Lands
Game's end
The game ends if one of the following conditions take place :
- A player completes their 6 spaces for Magic Land in their Personal Board
or
- 3 magic land piles of any kind are depleted
or
- A player loses all their Vital Crystals (losing 4 Magic Battles)
How to win the game
A player win if:
- Has the highest amount of Experience Points
or
- The opponent lost all their Vital Crystals.