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2 to 10 players - from 8 years old - duration of a game: 10 to 30 minutes
2 to 10 players - from 8 years old - duration of a game: 10 to 30 minutes
CONTENTS
 
'''CONTENTS'''
25 illustrated boxes; 4 dice; 30 tokens.
25 illustrated boxes; 4 dice; 30 tokens.


GOAL OF THE GAME
'''GOAL OF THE GAME'''
Starting from the space indicated by the Lab die, each player tries to find at most
Starting from the space indicated by the Lab die, each player tries to find at most
quickly the amoeba indicated by the 3 Color, Shape and Pattern dice.
quickly the amoeba indicated by the 3 Color, Shape and Pattern dice.


ESTABLISHMENT
'''ESTABLISHMENT'''
Shuffle the 25 squares and place them next to each other to form a circle (fig. 1).
Shuffle the 25 squares and place them next to each other to form a circle (fig. 1).


PLAYING A GAME
'''PLAYING A GAME'''
The first player is drawn and rolls the 4 dice, then all players play together
The first player is drawn and rolls the 4 dice, then all players play together
time :
time :
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last mutation room through which the amoeba passed!
last mutation room through which the amoeba passed!


GAME OVER
'''GAME OVER'''
As soon as a player has found the right amoeba or the right mutation room, they take a
As soon as a player has found the right amoeba or the right mutation room, they take a
token to mark their victory then reroll the 4 dice to launch a new hunt.
token to mark their victory then reroll the 4 dice to launch a new hunt.
The winner is the first to win 5 tokens.
The winner is the first to win 5 tokens.


VARIANTS
'''VARIANTS'''
To familiarize yourself with the game or to play with the youngest, you can play without them.
To familiarize yourself with the game or to play with the youngest, you can play without them.
transfer rooms, even without ventilation grilles.
transfer rooms, even without ventilation grilles.

Revision as of 09:17, 18 August 2023

2 to 10 players - from 8 years old - duration of a game: 10 to 30 minutes

CONTENTS 25 illustrated boxes; 4 dice; 30 tokens.

GOAL OF THE GAME Starting from the space indicated by the Lab die, each player tries to find at most quickly the amoeba indicated by the 3 Color, Shape and Pattern dice.

ESTABLISHMENT Shuffle the 25 squares and place them next to each other to form a circle (fig. 1).

PLAYING A GAME The first player is drawn and rolls the 4 dice, then all players play together time : • the Color, Shape and Pattern dice indicate the amoeba to be searched for; in the example (fig. 2), it is the tentacled amoeba, which is red in color and striped. to find ; • the Lab die indicates where the amoeba escaped from and in which direction it left; in the example (fig. 3), you have to look for the amoeba from the yellow laboratory heading in the direction of the black arrow. To find the amoeba indicated by the Color, Shape and Pattern dice, you must therefore start from the laboratory indicated by the Lab die, in the direction of the arrow indicated by the die. The first player who places their hand on the sought-after amoeba wins a token, after control by the other players. In the example (fig. 4), you have to look for a crawling amoeba, purple in color and spotted. She escaped from the blue lab in the direction of the white arrow. By following the cards placed after the blue laboratory (1) in the direction of the white arrow, we find the amoeba sought in (2). Error ! It can happen that there is a disagreement and that players put their hands on amoebas different. During the verification, the player or players who made a mistake must return one of their tokens (if one of these players has no token to return, nothing happens). Ventilation grids

The amoebas hide by sneaking into the air vents. If following the path

traveled by an amoeba we encounter a ventilation grid box, we do not take into account from the following squares to the next grid. We resume the search from FR this second grid while continuing to turn in the same direction. Possibly, up to the third ventilation grid after which we no longer take into account the boxes up to return to the first grid, from which you must resume the search. In the example (fig. 5), we are looking for an amoeba with tentacles, red in color and scratch escaped from the red laboratory (1) in the direction of the black arrow. Next the squares in this direction we arrive on a ventilation grid (2) without having found the amoeba. We ignore all the boxes until the next ventilation grid (3) then we take the research to find the amoeba (4). Mutation rooms The amoebas that pass through the mutation rooms (fig. 6) change. • An amoeba that passes through the Color Mutation Room changes color (a). • An amoeba that passes through the Shape mutation room changes shape (b). • An amoeba that passes through the Pattern mutation room changes pattern (c). In the example (fig. 7), we are looking for an amoeba with tentacles, purple in color and scratch escaped from the yellow laboratory (1) in the direction of the white arrow. Next boxes in this direction we arrive on the Motif mutation room (2) without having found amoeba; we are therefore now looking for the amoeba with purple tentacles and polka dots. Next the squares always in the same direction we arrive on the Color mutation room (3) without finding the amoeba; we are therefore now looking for the amoeba with red tentacles and polka dots. By following the boxes you arrive on an air vent (4) without having found the amoeba. We ignore all the squares until the next ventilation grid (5) then we resume the searches to finally find the amoeba (6). Warning: amoebas are fragile and can only withstand 4 passages in the bathroom. mutation! An amoeba that in the same turn goes through 4 mutation rooms disappears immediately. The winner is then the first to put their hand on the fourth and last mutation room through which the amoeba passed!

GAME OVER As soon as a player has found the right amoeba or the right mutation room, they take a token to mark their victory then reroll the 4 dice to launch a new hunt. The winner is the first to win 5 tokens.

VARIANTS To familiarize yourself with the game or to play with the youngest, you can play without them. transfer rooms, even without ventilation grilles.