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(Added tiebreakers if score is tied at end of game.)
 
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===Objective===
==Contents==


Highest score from Influence cards OR collect 3 Grail cards for Instant Win
*-3 City cards
*-5 "5" cards
*-6 "6" cards
*-7 "7" cards
*-8 "8" cards
*-7 plus points cards
*-9 minus points cards


===Turn Basics===
==Setup==


Play a card at the end of the central Territory Line
45 cards are shuffled and 3 removed from the game at random. 5 cards are dealt to each player as a starting hand, and 2 cards face up to the table row.


OR
==Objective==
 
Have the highest score from Influence cards after 4 rounds ''or'' collect 3 City cards for an Instant Win.
 
==Each turn==
 
On your turn you must either:
 
*- '''Play a card''' from your hand (if you have any left) to the end of the row.
 
''OR''
 
*- '''Take five cards''' from the right hand end of the row. ''You may only choose the take action once per round.'' Cards taken will count for scoring. (If there are fewer than five cards in the row, you take all of them.)


Draw up to 5 Cards from Territory Line in sequence to your area (Once per round). These are the cards which will actually count for scoring.


===Rounds===
===Rounds===


Rounds end after 6 turns
Rounds end after 6 turns, when each player's hand will have become empty and each player will have taken their draw action.
 
At which point, each player gains 5 new cards


Start player is passed on
Players are dealt new hands of 5 cards, and the starting player is passed on for the next round. The row of cards remains as it was.


===Scoring===
After the fourth round, the game ends.


If you have 3 Grails, instant win
==Scoring==


Otherwise, Grails are worth nothing
If a player ever takes 3 City cards, they win instantly. Otherwise the game is scored at the end as follows:


Gain points for each number you have taken more of (e.g. the 5 cards are worth 5 points, if you have 3 and opponent has 2, you gain 5 points). Ties are nulled (e.g. 2 5 cards each give 0 points to all)
*- Whoever took a majority of 8 Supporters scores 8 points.
*- Whoever took a majority of 7 Supporters scores 7 points.
*- Whoever took a majority of 6 Supporters scores 6 points.
*- Whoever took a majority of 5 Supporters scores 5 points.
*- Each set of 5-6-7-8 scores 5 points.
*- Alliance and Betrayal cards score their face value.


Gain 5 points per run of 4 (4,5,6,7 or 1,2,3,4) ignoring majority wins (e.g. if you lose 5 card majority 2 to 3, but have 4,5,6,7, you still get the 5 point run score)
If tied for a type of Supporter, neither player scores it. City cards are worth no points.


Positive and Negative cards gain or lose you the points depicted
If tied on most points then the player with the most eights win. If still tied the player with the most sevens wins. If still tied the player with the most sixes win. If still tied the player with the most fives wins. If still tied, the player with the most city cards win. If still tied it's a shared victory.

Latest revision as of 23:41, 17 August 2023

Contents

  • -3 City cards
  • -5 "5" cards
  • -6 "6" cards
  • -7 "7" cards
  • -8 "8" cards
  • -7 plus points cards
  • -9 minus points cards

Setup

45 cards are shuffled and 3 removed from the game at random. 5 cards are dealt to each player as a starting hand, and 2 cards face up to the table row.

Objective

Have the highest score from Influence cards after 4 rounds or collect 3 City cards for an Instant Win.

Each turn

On your turn you must either:

  • - Play a card from your hand (if you have any left) to the end of the row.

OR

  • - Take five cards from the right hand end of the row. You may only choose the take action once per round. Cards taken will count for scoring. (If there are fewer than five cards in the row, you take all of them.)


Rounds

Rounds end after 6 turns, when each player's hand will have become empty and each player will have taken their draw action.

Players are dealt new hands of 5 cards, and the starting player is passed on for the next round. The row of cards remains as it was.

After the fourth round, the game ends.

Scoring

If a player ever takes 3 City cards, they win instantly. Otherwise the game is scored at the end as follows:

  • - Whoever took a majority of 8 Supporters scores 8 points.
  • - Whoever took a majority of 7 Supporters scores 7 points.
  • - Whoever took a majority of 6 Supporters scores 6 points.
  • - Whoever took a majority of 5 Supporters scores 5 points.
  • - Each set of 5-6-7-8 scores 5 points.
  • - Alliance and Betrayal cards score their face value.

If tied for a type of Supporter, neither player scores it. City cards are worth no points.

If tied on most points then the player with the most eights win. If still tied the player with the most sevens wins. If still tied the player with the most sixes win. If still tied the player with the most fives wins. If still tied, the player with the most city cards win. If still tied it's a shared victory.