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(Game End scores were backwards)
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If you do not have enough sound discs, the remaining must be made up of cacophony discs (which are bad and cost negative 2 points)
If you do not have enough sound discs, the remaining must be made up of cacophony discs (which are bad and cost negative 2 points)


Discs on the centre of a tile can now be moved onto the arrows if the tile they point to is the required colour (This doesn't have to be adjacent directly, just in a that required line of sight)
Discs on the centre of a tile can now be moved onto the arrows if the tile they point to is the required colour (This doesn't have to be adjacent directly, just in that required line of sight)


If all the arrows on a tile are now covered, this tile is complete and now scores. Take back all the Discs from it and flip it.
If all the arrows on a tile are now covered, this tile is complete and now scores. Take back all the Discs from it and flip it.

Revision as of 14:02, 30 April 2023

Overview

The aim is to match tiles with the needs of their line of sight ones without having too many incomplete


Turn

On your turn, take a tile and place it in your area orthogonally adjacent to pre-existing ones in whichever orientation you wish

If there's only one tile left, you can choose to take it or put it into Intermezzo and take the one at the top of the draw deck

Stack sound discs on the new tile equal to the number of arrows it displays

If you do not have enough sound discs, the remaining must be made up of cacophony discs (which are bad and cost negative 2 points)

Discs on the centre of a tile can now be moved onto the arrows if the tile they point to is the required colour (This doesn't have to be adjacent directly, just in that required line of sight)

If all the arrows on a tile are now covered, this tile is complete and now scores. Take back all the Discs from it and flip it.

Check if Intermezzo is now full or not (4 tiles)

If Intermezzo occurs, in reverse harmony ordered, each player can take one tile from those available. If no one takes anything, all are discarded.

After which, check the Offer Display, if there are 0 tiles, refill with 5, otherwise they stay as they are


Game End

The game ends when someone reaches or exceeds 75/60/45 points in a 2/3/4 player game

Keep going until all players have had an equal number of turns

Whoever has the most points after this wins

If there's a tie, the player who reached that many points first (i.e. is lower in the stack) wins