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Gamehelplumen: Difference between revisions
(Created page with "===Overview=== You have 17 rounds to either destroy your opponent from the map or control areas to give you the most Lumen at game's end There are 7 different scenarios that can be played, the specifics of which can be found on the gameplay area, it is suggested to start with scenario A First Contact ===Turn=== A turn comprises of a roll, a selection, a plan, then an issue The first player rolls the dice, and the second player cannot choose the same selection as th...") |
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There are two types of connected numbers, identical (444) and sequence (456) | There are two types of connected numbers, identical (444) and sequence (456) | ||
'''Identical''' | |||
If a value creates or adds to a line of 2 or more identical numbers, you can add reinforcements to the map up to the quantity of new numbers i.e. the first time you create a group of 2 identical, you add 2 reinforcements, later increase this to 3 and you get 1 reinforcement. However, if you had 2 unconnected identical, and connect them with a third, you get to put out 3 at once. | If a value creates or adds to a line of 2 or more identical numbers, you can add reinforcements to the map up to the quantity of new numbers i.e. the first time you create a group of 2 identical, you add 2 reinforcements, later increase this to 3 and you get 1 reinforcement. However, if you had 2 unconnected identical, and connect them with a third, you get to put out 3 at once. |
Revision as of 21:05, 4 February 2023
Overview
You have 17 rounds to either destroy your opponent from the map or control areas to give you the most Lumen at game's end
There are 7 different scenarios that can be played, the specifics of which can be found on the gameplay area, it is suggested to start with scenario A First Contact
Turn
A turn comprises of a roll, a selection, a plan, then an issue
The first player rolls the dice, and the second player cannot choose the same selection as the first player did
First player is decided randomly to start, but then is determined by whoever controls the initiative landmass
Selection
Each player makes a different selection between the following:
Lowest Die
Highest Die
Addition of the Dice
Multiplication of the Dice
Subtraction of the Dice (Lowest taken away from Highest for positive number)
Each option is limited across the game as shown on your player board, so choose wisely
Planning
After the true value is determined, this is entered into a bubble on your player board's Command area
All entries must be adjacent to something else you previously placed
If the value was 7 or higher, you also cross off a box on your High Command row
If crossing of a box finishes off that section, you get to draw a Bonus token (+ an Objective token for the final 2 areas). The Bonus Tokens will either be a Mercenary, a Secret, or a Glow
Issue
There are two types of connected numbers, identical (444) and sequence (456)
Identical
If a value creates or adds to a line of 2 or more identical numbers, you can add reinforcements to the map up to the quantity of new numbers i.e. the first time you create a group of 2 identical, you add 2 reinforcements, later increase this to 3 and you get 1 reinforcement. However, if you had 2 unconnected identical, and connect them with a third, you get to put out 3 at once.
After you figure out how many reinforcements you're putting out, place each in an area where you already have at least 1 unit, if putting out multiple they can go in different areas
Only after ALL allowed reinforcements have been deployed will you refresh your basic units from your bag blindly (Mercenary special units aren't replenished)