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Gamehelpfarmclub: Difference between revisions
(Created page with "Category:Board games == Overview == <li> Farm Club plays over 9 rounds <li> The player with the highest points at the end of the game wins. == Actions == On your tu...") |
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1. Calling on a bird - spend a bird to swap out either all the goals OR all the animals in the Hire An Animal section.<br> | 1. Calling on a bird - spend a bird to swap out either all the goals OR all the animals in the Hire An Animal section.<br> | ||
2. Hire an animal - when hiring an animal, the goal card and the animal come in a matching set. You will then place the animal in one of the 8 empty pens OTHER than the center one. (Placing an animal in a pen with matching animal drawing will earn you a bird.)<br> | 2. Hire an animal - when hiring an animal, the goal card and the animal come in a matching set. You will then place the animal in one of the 8 empty pens OTHER than the center one. (Placing an animal in a pen with matching animal drawing will earn you a bird.)<br> | ||
3. Elect a leader - unlike hiring an animal, the goal cards and animals here are not matched up. You can choose ANY of the three goals cards and ANY of the six animals. The leader | 3. Elect a leader - unlike hiring an animal, the goal cards and animals here are not matched up. You can choose ANY of the three goals cards and ANY of the six animals. The leader can ONLY be placed inside the center pen.)<br> | ||
At the end of your turn, you will have the option of discarding the goal card that you have picked up DURING CURRENT TURN to rearrange your farm. Rearranging the farm = swapping the locations of two animals, or moving an animal to an empty spot. (The leader can never be moved.)<p> | At the end of your turn, you will have the option of discarding the goal card that you have picked up DURING CURRENT TURN to rearrange your farm. Rearranging the farm = swapping the locations of two animals, or moving an animal to an empty spot. (The leader can never be moved.)<p> |
Revision as of 15:08, 12 October 2022
Overview
Actions
On your turn, you can do one of three things:
1. Calling on a bird - spend a bird to swap out either all the goals OR all the animals in the Hire An Animal section.
2. Hire an animal - when hiring an animal, the goal card and the animal come in a matching set. You will then place the animal in one of the 8 empty pens OTHER than the center one. (Placing an animal in a pen with matching animal drawing will earn you a bird.)
3. Elect a leader - unlike hiring an animal, the goal cards and animals here are not matched up. You can choose ANY of the three goals cards and ANY of the six animals. The leader can ONLY be placed inside the center pen.)
Goals
Earning birds
1. By placing an animal in a spot with matching animal drawing
2. By having the middle animal in the center matching a goal card that requires three animals in the same row or column.
Unused birds are worth 1 point each at the end of the game.