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Gamehelppyrga: Difference between revisions
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(Created page with "==Components== *A 4x4 grid board *15 pieces (5 Squares, 5 Triangles, 5 Cylinders) in 2 colors. ==Concept of the game== Pyrga is a minimalist 2-player abstract strategy game...") |
Sammy McSam (talk | contribs) (formatting, simplification) |
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==Components== | == Components == | ||
* | * 4×4 board. | ||
*15 pieces | * 15 light and 15 dark pieces: | ||
** 5 '''[[#Square|Squares]]''' | |||
** 5 '''[[#Triangle|Triangles]]''' | |||
** 5 '''[[#Cylinder|Cylinders]]''' | |||
== | == Overview == | ||
* Minimalist 2-player abstract strategy game. | |||
Players are architects | * Players are architects competing to build Towers. | ||
* The last piece determines the opponent's possible moves. | |||
* The first player to control three Towers wins the game. | |||
== | == Game play == | ||
Each player | * White starts by playing any piece on '''any''' space. | ||
* Players take turns to play one of their pieces. | |||
* Each space of the board can support only one Tower. | |||
* Each Tower is made of one piece of each kind: | |||
** '''[[#Square|Square]]''' | |||
** '''[[#Triangle|Triangle]]''' | |||
** '''[[#Cylinder|Cylinder]]''' | |||
* ''Note: each Tower can have either colour of pieces.'' | |||
* ''Note: pieces may be played in any order.'' | |||
* If the active player cannot play according to the last piece's rule, they may play on any '''empty''' space. | |||
* A Tower is controlled by the player with the most pieces. | |||
** ''i.e. 2 or 3 pieces.'' | |||
== | === Square === | ||
* The opponent must play in an othogonally adjacent space. | |||
** ''i.e. vertically or horizontally.'' | |||
=== Triangle === | |||
* The active player selects the orientation. | |||
** Must point to at least one space. | |||
* The opponent must play in the line indicated by the Triangle. | |||
* ''Note: Triangles cannot be re-oriented.'' | |||
=== Cylinder === | |||
* The opponent must play on the same space. | |||
== Game End == | |||
* The first player to control three completed Towers wins. | |||
* If the active player has no possible moves the game ends with tiebreaks: | |||
=== Tiebreaks === | |||
# Most completed towers. | |||
# Most two-piece towers. | |||
# Most one-piece towers. |
Revision as of 12:38, 4 February 2022
Components
Overview
- Minimalist 2-player abstract strategy game.
- Players are architects competing to build Towers.
- The last piece determines the opponent's possible moves.
- The first player to control three Towers wins the game.
Game play
- White starts by playing any piece on any space.
- Players take turns to play one of their pieces.
- Each space of the board can support only one Tower.
- Each Tower is made of one piece of each kind:
- Note: each Tower can have either colour of pieces.
- Note: pieces may be played in any order.
- If the active player cannot play according to the last piece's rule, they may play on any empty space.
- A Tower is controlled by the player with the most pieces.
- i.e. 2 or 3 pieces.
Square
- The opponent must play in an othogonally adjacent space.
- i.e. vertically or horizontally.
Triangle
- The active player selects the orientation.
- Must point to at least one space.
- The opponent must play in the line indicated by the Triangle.
- Note: Triangles cannot be re-oriented.
Cylinder
- The opponent must play on the same space.
Game End
- The first player to control three completed Towers wins.
- If the active player has no possible moves the game ends with tiebreaks:
Tiebreaks
- Most completed towers.
- Most two-piece towers.
- Most one-piece towers.