This is a documentation for Board Game Arena: play board games online !

Gamehelpquinque: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(Quinque Rules)
 
(formatting, simplification, official rules link)
 
Line 1: Line 1:
'''On Your Turn'''
'''[https://www.despelacademie.be/wp-content/uploads/2019/01/Quinque_official_English_rules-2.pdf Quinque official English rules]'''


You may perform one or two actions.
== Overview ==


:First action (mandatory): you must either mark a skydiver or move a tile.
* Each player has 18 parachutes of their colour.
* One player places a parachute on the first tile.
* Players take turns to:
*# '''[[#Mark_a_skydiver|Mark a skydiver]]''' or '''[[#Move_a_tile|move a tile]]'''.
*# ''Optionally'' '''[[#Move_a_tile|move a tile]]'''.
* The winner is the first player to make a line of five of their parachutes.


:Second action (optional, you may skip this step): you may move a tile.
== Game play ==


'''Marking a skydiver:'''
=== Mark a skydiver ===


Choose a free skydiver on an already-played tile and put a parachute on his back.
# Choose a free skydiver on an already-played tile and put a parachute on their back.
#* OR
# Add a new tile adjacent to an already placed one and add a parachute to one of the new tile's skydivers.


OR
=== Move a tile ===


Add a new tile adjacent to an already placed one and add a parachute to one of the new tile's skydivers.
# Select a tile.
# Move the tile to any free space on a horizontal, vertical, or diagonal line.


'''Moving a Tile:'''
* All tiles must have edge connections.
* A tile cannot be moved if:
** One of its skydivers was marked in the same turn, or
** The tile is surrounded on all 4 edges.
* Tiles may not be rotated.


You may select and move to any free space on a horizontal, vertical, or diagonal line, with the following requirements:
{|class="wikitable" style="width:auto;text-align:center"
|+Advanced rules for moving tiles
!# Parachutes
!Move the tile
!Row or column
!Diagonal
!Through other tiles
|-
|1
|adjacent position only
|✔
|style="color:#c00"|✘
|style="color:#c00"|✘
|-
|2
|any free position
|✔
|style="color:#c00"|✘
|✔
|-
|3
|any free position
|style="color:#c00"|✘
|✔
|✔
|-
|4
|any free position
|✔
|✔
|✔
|}


:All skydiver tiles continue to be a single formation after the move.
== Game end ==


:You may not move a tile that you marked the same turn.
=== Win ===


:You may not move a tile that is surrounded on all 4 edges.
* The '''active player''' immediately wins if five of their own skydivers are aligned.
** ''Horizontally, vertically, or diagonally.''


'''End of the game:'''
=== Tie ===


The player who successfully lines up five of his own skydivers (horizontally, vertically, or diagonally) immediately wins the game. If both players achieve a line of five skydivers simultaneously, the active player wins. If both players are out of parachutes, the game ends in a tie.
* Both players are out of parachutes.
 
'''Advanced Quinque:'''
 
With advanced rules, the rules for moving tiles changes depending on the total number of parachutes on a tile (color doesn't matter):
 
:1 Parachute: Move the tile to an adjacent position in its row or column.
 
:2 Parachutes: Move the tile to any free position in its row or column (even through tiles).
 
:3 Parachutes: Move the tile to any free position diagonally (even through tiles).
 
:4 Parachutes: Move this tile to any free position horizontally, vertically, or diagonally (even through tiles).

Latest revision as of 17:07, 11 January 2022

Quinque official English rules

Overview

  • Each player has 18 parachutes of their colour.
  • One player places a parachute on the first tile.
  • Players take turns to:
    1. Mark a skydiver or move a tile.
    2. Optionally move a tile.
  • The winner is the first player to make a line of five of their parachutes.

Game play

Mark a skydiver

  1. Choose a free skydiver on an already-played tile and put a parachute on their back.
    • OR
  2. Add a new tile adjacent to an already placed one and add a parachute to one of the new tile's skydivers.

Move a tile

  1. Select a tile.
  2. Move the tile to any free space on a horizontal, vertical, or diagonal line.
  • All tiles must have edge connections.
  • A tile cannot be moved if:
    • One of its skydivers was marked in the same turn, or
    • The tile is surrounded on all 4 edges.
  • Tiles may not be rotated.
Advanced rules for moving tiles
# Parachutes Move the tile Row or column Diagonal Through other tiles
1 adjacent position only
2 any free position
3 any free position
4 any free position

Game end

Win

  • The active player immediately wins if five of their own skydivers are aligned.
    • Horizontally, vertically, or diagonally.

Tie

  • Both players are out of parachutes.