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For the rules of mattock, see <b>[[Gamehelpmattock|GameHelpMattock]]</b> | |||
__NOTOC__ | |||
== Summary and Links == | |||
* Mattock is a territory game. | |||
* The removal mechanic causes like-coloured miners to link together in groups | |||
** ''On the smaller hex5 board, a single group of 3.'' | |||
* Your goal is to trap your opponent's miners in a small area, while keeping a large area of open spaces for yourself. | |||
* There is a quick strategy primer on the second page of <b>[https://www.dropbox.com/s/3trr68e92xi45ps/Mattock.pdf?dl=0 the rules]</b>. | |||
* <b>[https://youtu.be/PMrtXuegHHc The 3-minute rules/strategy video]</b> also covers strategy basics. | |||
* <b>[https://youtu.be/Djog-P6AVFM Example game with video analysis]</b>. | |||
* <b>[https://www.abstractgames.org/mattock.html This article]</b> is a good in-depth strategy guide. | |||
* <b>[https://boardgamegeek.com/thread/2599269/annotated-games Annotated games]</b>. | |||
== Protect Open Spaces Around the Edge of the Board == | |||
* As you mine and remove, you will eventually link your miners together and split the board’s territory with your opponent. | |||
* The last player who can mine wins, so whoever has more open space to mine in their own territory will win. | |||
* In the endgame, the open spaces will usually be around the edge of the board. | |||
* Protect edge spaces by blocking choke points with your miners, and building shapes that block your opponent's connections. | |||
== Block Your Opponent Using the 3 Basic Shapes == | |||
* No tile can ever touch more than 3 other tiles. | |||
** So, when a tile touches exactly 3 other tiles, all of the adjacent open spaces are blocked. | |||
** There are only 3 ways that a tile can touch 3 other tiles, making 3 basic shapes: | |||
*** the t-rex, whirligig, and diamond. | |||
** These shapes are described in the rules, strategy article, and strategy video. | |||
* Each time you mine, think about which of the 3 basic shapes you will make and how you will use them to protect edge spaces from your opponent. | |||
== Protect Your Miners From Removal == | |||
* Connect your miners together to prevent your opponent from removing them. | |||
* Create shapes that block your opponent from connecting, so that your opponent's miners can't get between your own miners and sever your connections. | |||
* When you remove an opponent miner, check to make sure that your opponent can't reply by removing your own miners in return. |
Latest revision as of 02:52, 26 December 2021
For the rules of mattock, see GameHelpMattock
Summary and Links
- Mattock is a territory game.
- The removal mechanic causes like-coloured miners to link together in groups
- On the smaller hex5 board, a single group of 3.
- Your goal is to trap your opponent's miners in a small area, while keeping a large area of open spaces for yourself.
- There is a quick strategy primer on the second page of the rules.
- The 3-minute rules/strategy video also covers strategy basics.
- Example game with video analysis.
- This article is a good in-depth strategy guide.
- Annotated games.
Protect Open Spaces Around the Edge of the Board
- As you mine and remove, you will eventually link your miners together and split the board’s territory with your opponent.
- The last player who can mine wins, so whoever has more open space to mine in their own territory will win.
- In the endgame, the open spaces will usually be around the edge of the board.
- Protect edge spaces by blocking choke points with your miners, and building shapes that block your opponent's connections.
Block Your Opponent Using the 3 Basic Shapes
- No tile can ever touch more than 3 other tiles.
- So, when a tile touches exactly 3 other tiles, all of the adjacent open spaces are blocked.
- There are only 3 ways that a tile can touch 3 other tiles, making 3 basic shapes:
- the t-rex, whirligig, and diamond.
- These shapes are described in the rules, strategy article, and strategy video.
- Each time you mine, think about which of the 3 basic shapes you will make and how you will use them to protect edge spaces from your opponent.
Protect Your Miners From Removal
- Connect your miners together to prevent your opponent from removing them.
- Create shapes that block your opponent from connecting, so that your opponent's miners can't get between your own miners and sever your connections.
- When you remove an opponent miner, check to make sure that your opponent can't reply by removing your own miners in return.