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Science symbol cards are green. There are 3 different symbols available. If you collect 2 identical symbols or 1 of each symbol, you can take a progress token. | Science symbol cards are green. There are 3 different symbols available. If you collect 2 identical symbols or 1 of each symbol, you can take a progress token. | ||
Victory point cards are blue. Each | Victory point cards are blue. Each card is worth 3 victory points or 2 victory points and the cat pawn. Having the cat pawn allows you to see the top card of the middle deck at the start of our turn. | ||
Shield cards are red. Each card contains a shield and either 0, 1, or 2 horns. Collecting shield cards with horns trigger conflict tokens and once all conflict tokens are triggered a battle commences. See the rulebook for a detailed description of how to resolve a battle. | Shield cards are red. Each card contains a shield and either 0, 1, or 2 horns. Collecting shield cards with horns trigger conflict tokens and once all conflict tokens are triggered a battle commences. See the rulebook for a detailed description of how to resolve a battle. |
Revision as of 15:05, 11 December 2021
Overview: The game plays over several turns. On your turn, choose one card from the deck to your left, the deck to your right, or the middle deck. The cards represent resources, science symbols, victory points, or shields. The game ends as soon as one Wonder is entirely constructed. The person with the most victory points at the end of the game is the winner.
Cards: Resource cards are either gray or yellow. Grey cards represent the resources to construct each level of your Wonder. Yellow cards represent coins that serve as wild cards to replace any resource you need.
Science symbol cards are green. There are 3 different symbols available. If you collect 2 identical symbols or 1 of each symbol, you can take a progress token.
Victory point cards are blue. Each card is worth 3 victory points or 2 victory points and the cat pawn. Having the cat pawn allows you to see the top card of the middle deck at the start of our turn.
Shield cards are red. Each card contains a shield and either 0, 1, or 2 horns. Collecting shield cards with horns trigger conflict tokens and once all conflict tokens are triggered a battle commences. See the rulebook for a detailed description of how to resolve a battle.
Special Effects: Each Wonder and progress token has special effects. See the rulebook for a detailed description and image of each.
End of Game: The game ends as soon as one Wonder is constructed and the winner is the player with the most victory points. Victory points are gained through each constructed level of your Wonder, the cat pawn, blue cards, military victory tokens, and progress tokens. If there is a tie, the winner is the player who has the most levels of their Wonder constructed.