This is a documentation for Board Game Arena: play board games online !

Tips fivetribes

From Board Game Arena
Jump to navigation Jump to search

General Tips & Principles

Watch the Market

  • Track which goods (cloth, spices, goats, jewels, falcons) are close to filling up or emptying out.
  • Time your sales for peak value (e.g., sell on the third or fourth meeple flip) to gain extra points.
  • Deny opponents big sales by clearing stacks they are targeting.

Balance Income vs Points

  • Early coin income funds powerful Djinn drafts.
  • Avoid spending everything on points too soon.
  • Do not hoard coins so long that you fall behind in scoring.

Meeple Management

  • Clearing a large stack of five or more meeples is rewarding.
  • Avoid leaving single meeples behind for easy pickups.
  • Beware lone stacks that opponents can exploit.

Djinn Timing

  • Some Djinns pay off immediately, like those that boost movement.
  • Others reward endgame conditions, like flipped tile colors.
  • Plan your coin spending with Djinn timing in mind.

Board Awareness

  • Scan the board each turn for cascade or denial opportunities.
  • Think two or three moves ahead.
  • Anticipate where new stacks will form and who can benefit.

Signature Strategies

The Caravan Conductor

Core Idea: Use movement-boosting Djinns to clear long, efficient paths.

How It Works:

  • Target central stacks of five or more meeples.
  • Drop them across high-value tiles like palaces or oases.

Best When: Early game, before stacks are too broken up.

Pitfall: Leaving single meeples for opponents to finish.

Market Mastermind

Core Idea: Dominate one or two goods and sell them in bulk for maximum value.

How It Works:

  • Identify which goods are clustered.
  • Force refills by taking odd numbers of cards.

Best When: Playing with 4 or 5 players where goods competition is high.

Pitfall: Being too obvious and letting others block or undercut your sales.

Palace Prowler

Core Idea: Place camels on yellow palace tiles to earn consistent points.

How It Works:

  • Use red meeples to place camels.
  • Prioritize palace tiles when claiming tiles.

Best When: Palaces are clustered in one section of the board.

Pitfall: Ignoring other point sources like priests and viziers.

Djinn Collector (Genie Hoarder)

Core Idea: Accumulate Djinns for special powers and bonus points.

How It Works:

  • Save coins by taking modest actions.
  • Focus on Djinns that combo well (like movement plus market bonuses).

Best When: Fewer players are competing for Djinns.

Pitfall: Running low on coins and missing key opportunities.

Assassin’s Shadow

Core Idea: Use white meeples to assassinate opponents’ viziers or priests.

How It Works:

  • Gather exactly five white meeples.
  • Use them to eliminate high-value enemy meeples.

Best When: Others are heavily investing in vizier or priest tracks.

Pitfall: This strategy is mostly denial, so be sure you’re scoring elsewhere.

Putting It All Together

Flexible Openers

  • Open with a Caravan Conductor move.
  • Use the coins earned to buy a Djinn that boosts movement or scoring.

Midgame Pivot

  • If goods start to run out, switch to Palace Prowler for consistent points.
  • Consider assassinating to control opponent scoring.

Endgame Finisher

  • Close with Assassin’s Shadow to disrupt final priest or vizier tallies.
  • Maximize points by securing last-move tile claims with camels.

Final Thoughts

Adapt Constantly

  • Each game setup is unique.
  • Don’t force a fixed strategy.
  • Read the board and adjust.

Monitor Opponent Coins

  • Anticipate Djinn grabs or big spending turns.
  • Deny key Djinns when possible.

Psychological Play

  • Suggest a big move to provoke bad reactions.
  • Sometimes bluffing interest in one area opens up another.

Find your rhythm by blending these strategies. Good luck, and may your Djinns grant you victory! - Jay Swint 2025