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Tips faraway
Picking a Starting Hand
The starting cards will dictate the direction the player heads for the remainder of the game.
When looking at your first three cards, or your first card to grab, getting a card with a Clue is important. However, you won't need more than two or three in the game.
A solid strategy is to choose 2 cards that give high fame or potential for it. Your third card should be lower than your other two and have a Clue.
Same Symbol Strategy
Get two or all three cards that go after the same symbol. For example, a card that gives 4 fame points per uddu stone, another that gives 2 per uddu stone, and another that gives 3 per uddu stone. That equates to nine fame points for every card with a stone played after those.
Collecting symbols (for pre-requisites)
Cards that have a diverse range of pre-requisites (at least in the beginning) are OK. It's not that hard to get them all. For example, the player may get one card that gives 15 fame but requires two okiko heads + a thistle, and another card that gives 12 fame and requires a thistle + two stones.
NOTE: Stone is the most common symbol. Thistle is the least common.
Symbols on Sanctuaries apply to every card. Most of the symbols needed to fulfill requirements should come from Sanctuaries. Try to get between 6-7 per game.
Choosing Cards to Play
Playing cards in order of lowest to highest (determined by the exploration number at the top left) gives the player more time to search for Sanctuaries, which are crucial for obtaining victory.
Play cards with Clues early on. This allows the player to receive a better selection of Sanctuaries. Ideally, play a card with a Clue and a low number first to maximize those chances. That means you can only afford to play a lower card than the previous card once or twice.
Don't focus on playing cards that give symbols for past requirements instead of cards that score highly. By the end of the game, Sanctuaries should provide the symbols needed.
Playing high-value cards early on allows the player to place 5-7 other cards in front that will have the requirements that the card needs. Consider if the high fame card has a symbol that could be used for one of your other cards. This is especially true for symbols that can be acquired via Sanctuaries.
Higher exploration duration cards provide the most points, so the longer your journey takes, the more fame you'll get.
Play your starting cards in order from shortest to longest duration, unless one card will greatly benefit from being played earlier. If you have a card that scores based on all four regions being played, that card should usually be played first, then the other two lower cards.
Clues
Clues help the player find the right Sanctuary. Having just one clue early on will be a massive help. Having two Sanctuaries to choose from is better than getting one randomly.
You only need to get one or two at the start. Chances are, you will naturally get a few more Clues in the future. Not focusing on them after the beginning of the game enables the player to get higher fame cards.
Sanctuaries
Sanctuaries are crucial for success. Try to get between 6-7 per game.
Symbols on sanctuaries apply to every card, which can be especially helpful for cards played seventh and eighth.
Both Sanctuaries and Regions have cards that score for having one of each of the four regions. All other things being equal, choose a Sanctuary with a color. Having all four regions in your Sanctuaries means that even the last card can gain points.